private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("Player") || other.gameObject.layer == LayerMask.NameToLayer("PlayerImmunity")) { Time.timeScale = 0f; if (GameManager.Exist()) { if (GameManager.instance.GetLevelsManager().GetMode()) { OptionsManager optionsMng = GameManager.instance.GetOptionsManager(); SpeedrunManager speedRunMng = LevelManager.instance.GetSpeedrunManager(); dreamloLeaderBoard leaderBoardMng = GameManager.instance.GetLeaderboard(); leaderBoardMng.AddScore(optionsMng.GetUserName(), speedRunMng.GetTimer()); } GameManager.instance.GetSoundManager().StopMusic(); } PlayerInputManager.SetCanReadInput(false); LevelManager.instance.GetUIGameplayManager().ToggleMenu(MenuType.EndGame); LevelManager.OnPlayerEndLevel?.Invoke(); soundCtrl.PlayClip(); } }
private IEnumerator NormalBehaviour() { bool playerAggro = false; while (true) { Transform _target = viewCtrl.FindPlayer(); if (_target != null && viewCtrl.CanSeePlayer(_target.position)) { AggroBehaviour(_target); if (!playerAggro) { playerAggro = true; soundCtrl.PlayClip(); } } else { if (playerAggro) { playerAggro = false; } } yield return(null); } }
private IEnumerator PickupRoutine() { graphic.SetActive(false); sfxCtrl.PlayClip(); yield return(new WaitForSeconds(1f)); graphic.SetActive(true); gameObject.SetActive(false); }
private IEnumerator ShotAnimation() { sfxCtrl.PlayClip(); ejectParticle.Play(); anim.SetTrigger("Eject"); yield return(new WaitForSeconds(0.20f)); SetObjectState(false); StartCoroutine(Respawn()); }
private IEnumerator FallCoroutine() { soundCtrl.PlayClip(); Vector3 shakeStrenght = Vector3.zero; shakeStrenght.x = 0.6f; yield return(new WaitForSeconds(fallTime - shakeTime)); IEnumerator emissionRoutine = ChangeEmission(); StartCoroutine(emissionRoutine); yield return(graphic.transform.DOShakePosition(shakeTime, shakeStrenght, 150).WaitForCompletion()); StopCoroutine(emissionRoutine); yield return(transform.DOMoveY(transform.position.y - 5f, fallSpeed).SetSpeedBased().SetEase(Ease.Linear).WaitForCompletion()); renderer.material.SetColor("_EmissiveColor", new Color(maxbrightness, maxbrightness, maxbrightness, 1f)); collider.enabled = false; graphic.SetActive(false); respawnCoroutine = StartCoroutine(CRespawn()); }
public void StartEffect() { soundCtrl.PlayClip(); anim.SetBool("Crawling", true); poopParticle.Play(); }
public override void Enable() { animMng.Enable(true); soundCtrl.PlayClip(); }