コード例 #1
0
        public TestSceneIDMigrationBackend()
        {
            Children = new Drawable[]
            {
                new SpriteText
                {
                    Anchor = Anchor.Centre,
                    Origin = Anchor.Centre,
                    Font   = new FontUsage(size: 26),
                    Text   = "Nothing to see here, too bored to make friendly visualized messages indicating test cases"
                }
            };

            var normalBlocks         = new GeneralObject[5];
            var moveTriggers         = new MoveTrigger[5];
            var pickupItems          = new PickupItem[5];
            var pickupTriggers       = new PickupTrigger[5];
            var colorTriggers        = new ColorTrigger[5];
            var instantCountTriggers = new InstantCountTrigger[5];
            var collisionBlocks      = new CollisionBlock[5];
            var collisionTriggers    = new CollisionTrigger[5];

            for (var i = 0; i < 5; i++)
            {
                normalBlocks[i] = new GeneralObject(1)
                {
                    GroupIDs = new[] { i + 1 },
                    Color1ID = i + 1,
                    Color2ID = i + 21
                }
            }
            ;
            for (var i = 0; i < 5; i++)
            {
                moveTriggers[i] = new MoveTrigger(0, i + 1);
            }
            for (var i = 0; i < 5; i++)
            {
                pickupItems[i] = new PickupItem(1275)
                {
                    TargetItemID = i + 1
                }
            }
            ;
            for (var i = 0; i < 5; i++)
            {
                pickupTriggers[i] = new PickupTrigger(i + 1, 0);
            }
            for (var i = 0; i < 5; i++)
            {
                colorTriggers[i] = new ColorTrigger(i + 1)
                {
                    CopiedColorID = i + 21
                }
            }
            ;
            for (var i = 0; i < 5; i++)
            {
                instantCountTriggers[i] = new InstantCountTrigger(i + 1, i + 1, 0);
            }
            for (var i = 0; i < 5; i++)
            {
                collisionBlocks[i] = new CollisionBlock
                {
                    BlockID = i + 1
                }
            }
            ;
            for (var i = 0; i < 5; i++)
            {
                collisionTriggers[i] = new CollisionTrigger(i + 1, i + 21, i + 1);
            }

            var allObjects = new LevelObjectCollection(normalBlocks.Concat(moveTriggers).Concat(pickupItems)
                                                       .Concat(pickupTriggers).Concat(colorTriggers).Concat(instantCountTriggers).Concat(collisionBlocks)
                                                       .Concat(collisionTriggers).ToList());

            var level = new Level
            {
                Name         = "ID Migration Test Level",
                Description  = "This is a test level to help testing the ID migration feature in the backend",
                LevelObjects = allObjects
            };

            var editor = new Editor(level);

            var step0 = new SourceTargetRange(1, 5, 6);
            var step1 = new SourceTargetRange(21, 25, 46);
            var step2 = new SourceTargetRange(1, 25, 26);
            var step3 = new SourceTargetRange(8, 8, 10);

            AddStep("Perform Group ID migration 1-5 > 6-10",
                    () => editor.PerformGroupIDMigration(new List <SourceTargetRange> {
                step0
            }));
            AddAssert("Verify Group ID migration", () => VerifyGroupIDMigration(step0.TargetFrom));
            AddStep("Perform Color ID migration 1-25 > 26-50",
                    () => editor.PerformColorIDMigration(new List <SourceTargetRange> {
                step2
            }));
            AddAssert("Verify Color ID migration", () => VerifyColorIDMigration(step2.TargetFrom, step1.TargetFrom));
            AddStep("Perform Item ID migration 1-5 > 6-10",
                    () => editor.PerformItemIDMigration(new List <SourceTargetRange> {
                step0
            }));
            AddAssert("Verify Item ID migration", () => VerifyItemIDMigration(step0.TargetFrom));
            AddStep("Perform Block ID migration 21-25 > 46-50",
                    () => editor.PerformBlockIDMigration(new List <SourceTargetRange> {
                step1
            }));
            AddAssert("Verify Block ID migration", () => VerifyBlockIDMigration(step0.SourceFrom, step1.TargetFrom));
            // TODO: Add more test steps with multiple step ID migrations

            bool VerifyGroupIDMigration(int targetFrom)
            {
                for (var i = 0; i < 5; i++)
                {
                    if (normalBlocks[i].GetGroupID(0) != i + targetFrom)
                    {
                        return(false);
                    }
                }
                for (var i = 0; i < 5; i++)
                {
                    if (moveTriggers[i].TargetGroupID != i + targetFrom)
                    {
                        return(false);
                    }
                }
                for (var i = 0; i < 5; i++)
                {
                    if (instantCountTriggers[i].TargetGroupID != i + targetFrom)
                    {
                        return(false);
                    }
                }
                for (var i = 0; i < 5; i++)
                {
                    if (collisionTriggers[i].TargetGroupID != i + targetFrom)
                    {
                        return(false);
                    }
                }
                return(true);
            }

            bool VerifyColorIDMigration(int targetFromA, int targetFromB)
            {
                for (var i = 0; i < 5; i++)
                {
                    if (normalBlocks[i].Color1ID != i + targetFromA)
                    {
                        return(false);
                    }
                    if (normalBlocks[i].Color2ID != i + targetFromB)
                    {
                        return(false);
                    }
                }

                for (var i = 0; i < 5; i++)
                {
                    if (colorTriggers[i].TargetColorID != i + targetFromA)
                    {
                        return(false);
                    }
                    if (colorTriggers[i].CopiedColorID != i + targetFromB)
                    {
                        return(false);
                    }
                }

                return(true);
            }

            bool VerifyItemIDMigration(int targetFrom)
            {
                for (var i = 0; i < 5; i++)
                {
                    if (pickupItems[i].TargetItemID != i + targetFrom)
                    {
                        return(false);
                    }
                }
                for (var i = 0; i < 5; i++)
                {
                    if (pickupTriggers[i].TargetItemID != i + targetFrom)
                    {
                        return(false);
                    }
                }
                return(true);
            }

            bool VerifyBlockIDMigration(int targetFromA, int targetFromB)
            {
                for (var i = 0; i < 5; i++)
                {
                    if (collisionBlocks[i].BlockID != i + targetFromA)
                    {
                        return(false);
                    }
                }
                for (var i = 0; i < 5; i++)
                {
                    if (collisionTriggers[i].PrimaryBlockID != i + targetFromA)
                    {
                        return(false);
                    }
                    if (collisionTriggers[i].SecondaryBlockID != i + targetFromB)
                    {
                        return(false);
                    }
                }

                return(true);
            }
        }
    }
}
コード例 #2
0
ファイル: EditorTests.cs プロジェクト: camden314/GDAPI
        public void IDMigration()
        {
            var normalBlocks         = new GeneralObject[5];
            var moveTriggers         = new MoveTrigger[5];
            var pickupItems          = new PickupItem[5];
            var pickupTriggers       = new PickupTrigger[5];
            var colorTriggers        = new ColorTrigger[5];
            var instantCountTriggers = new InstantCountTrigger[5];
            var collisionBlocks      = new CollisionBlock[5];
            var collisionTriggers    = new CollisionTrigger[5];

            for (int i = 0; i < 5; i++)
            {
                normalBlocks[i] = new GeneralObject(1)
                {
                    GroupIDs = new int[] { i + 1 },
                    Color1ID = i + 1,
                    Color2ID = i + 21,
                }
            }
            ;
            for (int i = 0; i < 5; i++)
            {
                moveTriggers[i] = new MoveTrigger(0, i + 1);
            }
            for (int i = 0; i < 5; i++)
            {
                pickupItems[i] = new PickupItem(1275)
                {
                    TargetItemID = i + 1,
                }
            }
            ;
            for (int i = 0; i < 5; i++)
            {
                pickupTriggers[i] = new PickupTrigger(i + 1, 0);
            }
            for (int i = 0; i < 5; i++)
            {
                colorTriggers[i] = new ColorTrigger(i + 1)
                {
                    CopiedColorID = i + 21,
                }
            }
            ;
            for (int i = 0; i < 5; i++)
            {
                instantCountTriggers[i] = new InstantCountTrigger(i + 1, i + 1, 0);
            }
            for (int i = 0; i < 5; i++)
            {
                collisionBlocks[i] = new CollisionBlock
                {
                    BlockID = i + 1,
                }
            }
            ;
            for (int i = 0; i < 5; i++)
            {
                collisionTriggers[i] = new CollisionTrigger(i + 1, i + 21, i + 1);
            }

            var allObjects = new LevelObjectCollection(normalBlocks.Concat(moveTriggers).Concat(pickupItems).Concat(pickupTriggers).Concat(colorTriggers).Concat(instantCountTriggers).Concat(collisionBlocks).Concat(collisionTriggers).ToList());

            var level = new Level
            {
                Name         = "ID Migration Test Level",
                Description  = "This is a test level to help testing the ID migration feature in the backend",
                LevelObjects = allObjects,
            };

            var editor = new Editor(level);

            var step0 = new SourceTargetRange(1, 5, 6);
            var step1 = new SourceTargetRange(21, 25, 46);
            var step2 = new SourceTargetRange(1, 25, 26);
            var step3 = new SourceTargetRange(8, 8, 10);

            editor.PerformGroupIDMigration(new List <SourceTargetRange> {
                step0
            });
            Assert.IsTrue(VerifyGroupIDMigration(step0.TargetFrom));
            editor.PerformColorIDMigration(new List <SourceTargetRange> {
                step2
            });
            Assert.IsTrue(VerifyColorIDMigration(step2.TargetFrom, step1.TargetFrom));
            editor.PerformItemIDMigration(new List <SourceTargetRange> {
                step0
            });
            Assert.IsTrue(VerifyItemIDMigration(step0.TargetFrom));
            editor.PerformBlockIDMigration(new List <SourceTargetRange> {
                step1
            });
            Assert.IsTrue(VerifyBlockIDMigration(step0.SourceFrom, step1.TargetFrom));
            // TODO: Add more test steps with multiple step ID migrations

            bool VerifyGroupIDMigration(int targetFrom)
            {
                for (int i = 0; i < 5; i++)
                {
                    if (normalBlocks[i].GetGroupID(0) != i + targetFrom)
                    {
                        return(false);
                    }
                }
                for (int i = 0; i < 5; i++)
                {
                    if (moveTriggers[i].TargetGroupID != i + targetFrom)
                    {
                        return(false);
                    }
                }
                for (int i = 0; i < 5; i++)
                {
                    if (instantCountTriggers[i].TargetGroupID != i + targetFrom)
                    {
                        return(false);
                    }
                }
                for (int i = 0; i < 5; i++)
                {
                    if (collisionTriggers[i].TargetGroupID != i + targetFrom)
                    {
                        return(false);
                    }
                }
                return(true);
            }

            bool VerifyColorIDMigration(int targetFromA, int targetFromB)
            {
                for (int i = 0; i < 5; i++)
                {
                    if (normalBlocks[i].Color1ID != i + targetFromA)
                    {
                        return(false);
                    }
                    if (normalBlocks[i].Color2ID != i + targetFromB)
                    {
                        return(false);
                    }
                }
                for (int i = 0; i < 5; i++)
                {
                    if (colorTriggers[i].TargetColorID != i + targetFromA)
                    {
                        return(false);
                    }
                    if (colorTriggers[i].CopiedColorID != i + targetFromB)
                    {
                        return(false);
                    }
                }
                return(true);
            }

            bool VerifyItemIDMigration(int targetFrom)
            {
                for (int i = 0; i < 5; i++)
                {
                    if (pickupItems[i].TargetItemID != i + targetFrom)
                    {
                        return(false);
                    }
                }
                for (int i = 0; i < 5; i++)
                {
                    if (pickupTriggers[i].TargetItemID != i + targetFrom)
                    {
                        return(false);
                    }
                }
                return(true);
            }

            bool VerifyBlockIDMigration(int targetFromA, int targetFromB)
            {
                for (int i = 0; i < 5; i++)
                {
                    if (collisionBlocks[i].BlockID != i + targetFromA)
                    {
                        return(false);
                    }
                }
                for (int i = 0; i < 5; i++)
                {
                    if (collisionTriggers[i].PrimaryBlockID != i + targetFromA)
                    {
                        return(false);
                    }
                    if (collisionTriggers[i].SecondaryBlockID != i + targetFromB)
                    {
                        return(false);
                    }
                }
                return(true);
            }
        }
    }
}