/// Initialize method. We're using it to init VAPI and Renderer, also to load Fonts and Textures protected override void Initialize() { GeneralManager.Initalize(Content, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, this); Renderer.Init(graphics.GraphicsDevice); LoadTextures(); LoadFonts(); GeneralManager.CurrentScreen = new MainMenuScreen(this); //Setting first scene to load and activating it base.Initialize(); }