コード例 #1
0
 private void OnTriggerStay(Collider other)
 {
     if (other.GetComponent <ArrowProjectile>() && !shot)
     {
         StartCoroutine(genbuAI.WeakPointHit("Sondra", gameObject, legID));
         gameObject.GetComponent <Renderer>().material = materialTwo;
         shot = true;
         Destroy(other.gameObject);
     }
 }