コード例 #1
0
    /// <summary>
    /// 写Lua的点击方法
    /// </summary>
    /// <returns></returns>
    private StringBuilder WriteLuaMethod()
    {
        List <UICompleteEnum> listUI        = GenUIUtils.UIComponentList(this.BuildSelectUIList());
        StringBuilder         methodBuilder = new StringBuilder();

        for (int i = 0; i < listUI.Count; i++)
        {
            string name = this.variableNameList[i];
            switch (listUI[i])
            {
            case UICompleteEnum.Button:
                methodBuilder.AppendFormat(UICodeConfig.luaClickEvent, this.className, name);
                break;

            case UICompleteEnum.Toggle:
            case UICompleteEnum.Slider:
            case UICompleteEnum.Scrollbar:
            case UICompleteEnum.InputField:
            case UICompleteEnum.ScrollRect:
            case UICompleteEnum.Dropdown:
                methodBuilder.AppendFormat(UICodeConfig.luaValueChangedEvent, this.className, name);
                break;

            default:
                break;
            }
        }
        methodBuilder.Append(UICodeConfig.classEnd);
        return(methodBuilder);
    }
コード例 #2
0
    /// <summary>
    /// 写变量的查找赋值
    /// </summary>
    private StringBuilder WriteVariableValueCode()
    {
        Dictionary <Transform, string> dic = GenUIUtils.GetChildrenPaths(this.selectedObj.gameObject);

        List <UICompleteEnum> listUI = GenUIUtils.UIComponentList(this.BuildSelectUIList());

        StringBuilder      pathBuilder = new StringBuilder();
        List <UIBehaviour> list        = GenUIUtils.SelectAllUIComponent(this.BuildSelectUIList());
        string             temp        = string.Empty;

        if (this.isCSCode)
        {
            pathBuilder.Append(UICodeConfig.ActionMgrStr);
            pathBuilder.Append(UICodeConfig.startName);
            temp = UICodeConfig.uiPath;
        }
        else
        {
            pathBuilder.AppendFormat(UICodeConfig.luaClassName, this.className);
            temp = UICodeConfig.luaVariable;
        }
        for (int i = 0; i < list.Count; i++)
        {
            string name = this.variableNameList[i];
            pathBuilder.AppendFormat(temp, name, dic[list[i].transform], UICodeConfig.uiComponentName[(int)listUI[i]]);
        }
        if (this.isCSCode)
        {
            pathBuilder.Append(UICodeConfig.addEventMethod);
            pathBuilder.Append(UICodeConfig.end);
        }
        else
        {
            pathBuilder.Append(UICodeConfig.luaAddEventMethod);
            pathBuilder.Append(UICodeConfig.luaEnd);
        }

        if (this.isCSCode)
        {
            pathBuilder.Append(UICodeConfig.InitName);
            pathBuilder.Append(UICodeConfig.ShowName);
            pathBuilder.Append(UICodeConfig.HideName);
        }

        if (this.isCSCode)
        {
            pathBuilder.Append(UICodeConfig.OnAnyBtnClickName);
        }

        return(pathBuilder);
    }
コード例 #3
0
    /// <summary>
    /// 写事件的注册
    /// </summary>
    private StringBuilder WriteAddMethodListenerCode()
    {
        StringBuilder         methodListenerdBuilder = new StringBuilder();
        List <UICompleteEnum> listUI = GenUIUtils.UIComponentList(this.BuildSelectUIList());
        string temp1 = string.Empty;
        string temp2 = string.Empty;

        if (this.isCSCode)
        {
            methodListenerdBuilder.Append(UICodeConfig.addEventName);
            temp1 = UICodeConfig.btnListenerName;
            temp2 = UICodeConfig.valueChangedName;
        }
        else
        {
            methodListenerdBuilder.AppendFormat(UICodeConfig.luaAddEvent, this.className);
            temp1 = UICodeConfig.luaEventAdd;
            temp2 = UICodeConfig.luaEventChanged;
        }
        for (int i = 0; i < listUI.Count; i++)
        {
            string name = this.variableNameList[i];
            switch (listUI[i])
            {
            case UICompleteEnum.Button:
                methodListenerdBuilder.AppendFormat(temp1, name, name);
                break;

            case UICompleteEnum.Toggle:
            case UICompleteEnum.Slider:
            case UICompleteEnum.Scrollbar:
            case UICompleteEnum.InputField:
                methodListenerdBuilder.AppendFormat(temp2, name, name);
                break;

            default:
                break;
            }
        }
        if (this.isCSCode)
        {
            methodListenerdBuilder.Append(UICodeConfig.methodEnd);
        }
        else
        {
            methodListenerdBuilder.Append(UICodeConfig.luaEnd);
        }
        return(methodListenerdBuilder);
    }
コード例 #4
0
    private void AddChildItem()
    {
        List <TreeViewItem> rows = new List <TreeViewItem>();

        if (this.parentTransform != null)
        {
            GameObject[] transforms = GenUIUtils.GetAllUIChild(this.parentTransform.gameObject);
            for (int i = 0; i < transforms.Length; i++)
            {
                PrefabsTreeItem item = this.CreateItem(transforms[i].transform, i);
                rows.Add(item);
                this.SetExpanded(i, true);
            }
        }
        this.listItem = rows;
    }
コード例 #5
0
    /// <summary>
    /// 写点击的方法
    /// </summary>
    private StringBuilder WriteCSMethodCode()
    {
        List <UICompleteEnum> listUI        = GenUIUtils.UIComponentList(this.BuildSelectUIList());
        StringBuilder         methodBuilder = new StringBuilder();

        for (int i = 0; i < listUI.Count; i++)
        {
            string name = this.variableNameList[i];
            switch (listUI[i])
            {
            case UICompleteEnum.Button:
                methodBuilder.AppendFormat(UICodeConfig.onBtnClickName, name, name);
                break;

            case UICompleteEnum.Toggle:
                methodBuilder.AppendFormat(UICodeConfig.onValueChangedName, name, "bool");
                break;

            case UICompleteEnum.Slider:
            case UICompleteEnum.Scrollbar:
                methodBuilder.AppendFormat(UICodeConfig.onValueChangedName, name, "float");
                break;

            case UICompleteEnum.InputField:
                methodBuilder.AppendFormat(UICodeConfig.onValueChangedName, name, "string");
                break;

            case UICompleteEnum.ScrollRect:
                methodBuilder.AppendFormat(UICodeConfig.onValueChangedName, name, "Vector2");
                break;

            case UICompleteEnum.Dropdown:
                methodBuilder.AppendFormat(UICodeConfig.onValueChangedName, name, "int");
                break;

            default:
                break;
            }
        }
        methodBuilder.Append(UICodeConfig.classEnd);
        methodBuilder.Append(UICodeConfig.namespaceRegionEnd);
        return(methodBuilder);
    }
コード例 #6
0
 /// <summary>
 /// 绘制预设包含的UI组件
 /// </summary>
 private void DrawUIEles()
 {
     if (this.selectedObj != null)
     {
         GameObject[] rects = GenUIUtils.GetAllUIChild(this.selectedObj.gameObject);
         if (treeViews == null)
         {
             treeViews = new PrefabsTreeViews(treeViewState);
             if (this.uiCompleteList == null)
             {
                 this.uiCompleteList = new List <GameObject>();
             }
         }
         this.treeViews.ParentTransform = this.selectedObj;
         this.treeViews.Reload();
         this.treeViews.OnGUI(new Rect(0, 50, 300, 500));
         this.UpdateUIDict(rects);
     }
 }
コード例 #7
0
    /// <summary>
    /// 写C#的变量命名
    /// </summary>
    /// <param name="list"></param>
    private StringBuilder WriteVariableCode(List <UICompleteEnum> list)
    {
        StringBuilder variableBuilder = new StringBuilder();

        if (list != null)
        {
            if (this.variableNameList == null)
            {
                this.variableNameList = new List <string>();
            }
            this.variableNameList.Clear();
            this.variableNameList = GenUIUtils.UINameList(GenUIUtils.SelectAllUIComponent(this.BuildSelectUIList()));
            for (int i = 0; i < list.Count; i++)
            {
                string name = this.variableNameList[i] + "_" + UICodeConfig.uiVariableName[(int)list[i]];
                this.variableNameList[i] = name;
                variableBuilder.AppendFormat(UICodeConfig.variable, UICodeConfig.uiComponentName[(int)list[i]], name);
            }
        }
        return(variableBuilder);
    }