protected float MaxTemperatureAtTile(int tileId) { return(GenTemperature.MaxTemperatureAtTile(tileId)); }
public override void RandomizeSettings_NewTemp_NewTemp(Site site) { bool flag = false; bool flag2 = false; foreach (WorldObject allWorldObject in Find.WorldObjects.AllWorldObjects) { Settlement settlement; if ((settlement = allWorldObject as Settlement) == null || settlement.Faction != Faction.OfPlayer) { continue; } if (settlement.Map != null) { bool flag3 = false; foreach (GameCondition activeCondition in settlement.Map.GameConditionManager.ActiveConditions) { if (activeCondition is GameCondition_TemperatureOffset) { float num = activeCondition.TemperatureOffset(); if (num > 0f) { flag3 = true; flag = true; flag2 = false; } else if (num < 0f) { flag3 = true; flag2 = true; flag = false; } if (flag3) { break; } } } if (flag3) { break; } } int tile = allWorldObject.Tile; if ((float)Find.WorldGrid.TraversalDistanceBetween(site.Tile, tile, passImpassable: true, Props.worldRange + 1) <= (float)Props.worldRange) { float num2 = GenTemperature.MinTemperatureAtTile(tile); float num3 = GenTemperature.MaxTemperatureAtTile(tile); if (num2 < -5f) { flag2 = true; } if (num3 > 20f) { flag = true; } } } if (flag2 == flag) { temperatureOffset = (Rand.Bool ? Props.temperatureOffsetRange.min : Props.temperatureOffsetRange.max); } else if (flag2) { temperatureOffset = Props.temperatureOffsetRange.min; } else if (flag) { temperatureOffset = Props.temperatureOffsetRange.max; } }