コード例 #1
0
 void OnTeleportSoundSelection(AudioClip pTeleportSound)
 {
     if (pTeleportSound == null)
     {
         return;
     }
     string[] aAssetFolder = { "Assets/ScriptableObjects/Asset Meta Data" };
     if (!AssetDatabase.IsValidFolder(aAssetFolder[0]))
     {
         GenHelpers.ShowSelectionWarning();
         ResetTeleportSelection();
         return;
     }
     string[] aAssetGUIDs = AssetDatabase.FindAssets(pTeleportSound.name, aAssetFolder);
     if (aAssetGUIDs.Length > 0)
     {
         string aPath = AssetDatabase.GUIDToAssetPath(aAssetGUIDs[0]);
         if (AssetDatabase.GetMainAssetTypeAtPath(aPath) == typeof(AssetMetaData))
         {
             AssetMetaData aCurrentAssetData = (AssetMetaData)AssetDatabase.LoadAssetAtPath(aPath, typeof(AssetMetaData));
             if (aCurrentAssetData.mType == AssetMetaData.AssetType.AudioAsset)
             {
                 mActivePlayer.mGUIDTeleportSound = aCurrentAssetData.mGUID;
                 mActivePlayer.mTeleportSound     = pTeleportSound;
             }
             else
             {
                 GenHelpers.ShowSelectionWarning();
                 ResetTeleportSelection();
                 return;
             }
         }
         else
         {
             GenHelpers.ShowSelectionWarning();
             ResetTeleportSelection();
             return;
         }
     }
     else
     {
         GenHelpers.ShowSelectionWarning();
         ResetTeleportSelection();
         return;
     }
 }
コード例 #2
0
 void OnProjectileSelection(Projectile pProjectile)
 {
     if (pProjectile == null)
     {
         return;
     }
     string[] aAssetFolder = { "Assets/ScriptableObjects/Asset Meta Data" };
     if (!AssetDatabase.IsValidFolder(aAssetFolder[0]))
     {
         GenHelpers.ShowSelectionWarning();
         ResetProjectileSelection();
         return;
     }
     string[] aAssetGUIDs = AssetDatabase.FindAssets(pProjectile.name, aAssetFolder);
     if (aAssetGUIDs.Length > 0)
     {
         string aPath = AssetDatabase.GUIDToAssetPath(aAssetGUIDs[0]);
         if (AssetDatabase.GetMainAssetTypeAtPath(aPath) == typeof(AssetMetaData))
         {
             AssetMetaData aCurrentAssetData = (AssetMetaData)AssetDatabase.LoadAssetAtPath(aPath, typeof(AssetMetaData));
             if (aCurrentAssetData.mType == AssetMetaData.AssetType.PrefabAsset)
             {
                 mActivePlayer.mGUIDProjectile = aCurrentAssetData.mGUID;
                 mActivePlayer.mProjectile     = pProjectile;
             }
             else
             {
                 GenHelpers.ShowSelectionWarning();
                 ResetProjectileSelection();
                 return;
             }
         }
         else
         {
             GenHelpers.ShowSelectionWarning();
             ResetProjectileSelection();
             return;
         }
     }
     else
     {
         GenHelpers.ShowSelectionWarning();
         ResetProjectileSelection();
         return;
     }
 }