public static BusinessFlow ConvertSeleniumScript(string FileName) { //TODO: move code from here to converter/import class var doc = new HtmlDocument(); Activity result = new Activity() { Active = true }; BusinessFlow bf = new BusinessFlow(""); ePlatformType actionsPlatform = ePlatformType.Web; try { //get the required platform for actions string selectedPlatform = ""; if (InputBoxWindow.OpenDialog("Required Platform", "Required platform (set 'Web' or 'Mobile'):", ref selectedPlatform)) { if (selectedPlatform.Trim().ToUpper() == "MOBILE") { actionsPlatform = ePlatformType.Mobile; } } doc.Load(FileName); result.ActivityName = doc.DocumentNode.Descendants("title").FirstOrDefault().InnerText; bf.Name = doc.DocumentNode.Descendants("title").FirstOrDefault().InnerText; List <HtmlNode> rows = doc.DocumentNode.Descendants("tbody").FirstOrDefault().Descendants() .Where(o => o.Name.StartsWith("tr")).ToList(); bf.Activities.Add(result); string action = ""; string locatevalue = ""; string value = ""; // string locby = ""; ActGenElement.eGenElementAction GenAction; eLocateBy locType = eLocateBy.ByXPath; foreach (HtmlNode row in rows) { if (row.Descendants("title").Count() > 0) { if (bf != null) { WorkSpace.Instance.SolutionRepository.AddRepositoryItem(bf); } bf = new BusinessFlow(row.Descendants("title").FirstOrDefault().InnerText); result = new Activity() { Active = true }; result.ActivityName = row.Descendants("title").FirstOrDefault().InnerText; bf.Activities.Add(result); } else { action = row.Descendants("td").ToList()[0].InnerText; locatevalue = row.Descendants("td").ToList()[1].InnerText.Replace("&", "&").Replace(">", ">"); value = row.Descendants("td").ToList()[2].InnerText; if (locatevalue.Trim().IndexOf("id=", StringComparison.CurrentCultureIgnoreCase) == 0 || locatevalue.Trim().IndexOf("id:=", StringComparison.CurrentCultureIgnoreCase) == 0) { locType = eLocateBy.ByID; locatevalue = locatevalue.Replace("id=", "").Replace("id:=", "");; } if (locatevalue.Trim().IndexOf("link=", StringComparison.CurrentCultureIgnoreCase) == 0 || locatevalue.Trim().IndexOf("LinkText:=", StringComparison.CurrentCultureIgnoreCase) == 0) { locType = eLocateBy.ByLinkText; locatevalue = locatevalue.Replace("link=", "").Replace("LinkText:=", ""); } if (locatevalue.Trim().IndexOf("css=", StringComparison.CurrentCultureIgnoreCase) == 0 || locatevalue.Trim().IndexOf("cssselector:=", StringComparison.CurrentCultureIgnoreCase) == 0) { locType = eLocateBy.ByCSS; locatevalue = locatevalue.Replace("css=", "").Replace("cssselector:=", ""); } if (locatevalue.Trim().IndexOf("/") == 0 || locatevalue.Trim().IndexOf("xpath", StringComparison.CurrentCultureIgnoreCase) == 0) { locType = eLocateBy.ByXPath; locatevalue = locatevalue.Replace("xpath=", "").Replace("xpath:=", "").Replace("xpath:", "").Trim(); } switch (action.ToUpper().Trim()) { case "OPEN": GenAction = ActGenElement.eGenElementAction.GotoURL; locType = eLocateBy.NA; locatevalue = ""; break; case "FCOMMONLAUNCHENVIRONMENT": GenAction = ActGenElement.eGenElementAction.GotoURL; locType = eLocateBy.NA; value = locatevalue; locatevalue = ""; break; case "TYPE": case "FCOMMONSETVALUEEDITBOX": GenAction = ActGenElement.eGenElementAction.SetValue; break; case "SELECT": case "FCOMMONSELECTIONOPTIONFROMLIST": GenAction = ActGenElement.eGenElementAction.SelectFromDropDown; break; case "FCOMMONJAVASCRIPTCLICK": GenAction = ActGenElement.eGenElementAction.Click; break; case "CLICKANDWAIT": case "CLICK": default: GenAction = ActGenElement.eGenElementAction.Click; break; } result.Acts.Add(new ActGenElement() { Active = true, Description = GenAction.ToString(), LocateBy = locType, LocateValue = locatevalue, GenElementAction = GenAction, Value = value, Platform = actionsPlatform }); } } if (bf != null) { return(bf); } } catch (Exception) { Reporter.ToUser(eUserMsgKeys.ImportSeleniumScriptError); } return(null); }
public override bool Perform(Point origin, GenAction action) { return(this.DoRoot(origin, action, this._angle, this._distance, this._startingSize)); }
public override bool Place(Point origin, StructureMap structures) { Point result1; if (!WorldUtils.Find(new Point(origin.X - 3, origin.Y), Searches.Chain((GenSearch) new Searches.Down(200), new Conditions.IsSolid().AreaAnd(6, 1)), out result1)) { return(false); } Point result2; if (!WorldUtils.Find(new Point(result1.X, result1.Y - 5), Searches.Chain((GenSearch) new Searches.Up(120), new Conditions.IsSolid().AreaOr(6, 1)), out result2) || result1.Y - 5 - result2.Y > 60 || (result1.Y - result2.Y < 30 || !structures.CanPlace(new Microsoft.Xna.Framework.Rectangle(result1.X - 30, result1.Y - 60, 60, 90), 0))) { return(false); } if (!WorldGen.drunkWorldGen || WorldGen.genRand.Next(50) > 0) { Dictionary <ushort, int> resultsOutput = new Dictionary <ushort, int>(); WorldUtils.Gen(new Point(result1.X - 25, result1.Y - 25), (GenShape) new Shapes.Rectangle(50, 50), (GenAction) new Actions.TileScanner(new ushort[4] { (ushort)0, (ushort)59, (ushort)147, (ushort)1 }).Output(resultsOutput)); int num1 = resultsOutput[(ushort)0] + resultsOutput[(ushort)1]; int num2 = resultsOutput[(ushort)59]; if (resultsOutput[(ushort)147] > num2 || num1 > num2 || num2 < 50) { return(false); } } int num3 = (result1.Y - result2.Y - 9) / 5; int num4 = num3 * 5; int num5 = 0; double num6 = GenBase._random.NextDouble() + 1.0; double num7 = GenBase._random.NextDouble() + 2.0; if (GenBase._random.Next(2) == 0) { num7 = -num7; } for (int index = 0; index < num3; ++index) { int num1 = (int)(Math.Sin((double)(index + 1) / 12.0 * num6 * 3.14159274101257) * num7); int num2 = num1 < num5 ? num1 - num5 : 0; WorldUtils.Gen(new Point(result1.X + num5 + num2, result1.Y - (index + 1) * 5), (GenShape) new Shapes.Rectangle(6 + Math.Abs(num1 - num5), 7), Actions.Chain((GenAction) new Actions.RemoveWall(), (GenAction) new Actions.SetTile((ushort)383, false, true), (GenAction) new Actions.SetFrames(false))); WorldUtils.Gen(new Point(result1.X + num5 + num2 + 2, result1.Y - (index + 1) * 5), (GenShape) new Shapes.Rectangle(2 + Math.Abs(num1 - num5), 5), Actions.Chain((GenAction) new Actions.ClearTile(true), (GenAction) new Actions.PlaceWall((ushort)78, true))); WorldUtils.Gen(new Point(result1.X + num5 + 2, result1.Y - index * 5), (GenShape) new Shapes.Rectangle(2, 2), Actions.Chain((GenAction) new Actions.ClearTile(true), (GenAction) new Actions.PlaceWall((ushort)78, true))); num5 = num1; } int num8 = 6; if (num7 < 0.0) { num8 = 0; } List <Point> endpoints = new List <Point>(); for (int index = 0; index < 2; ++index) { double num1 = ((double)index + 1.0) / 3.0; int num2 = num8 + (int)(Math.Sin((double)num3 * num1 / 12.0 * num6 * 3.14159274101257) * num7); double angle = GenBase._random.NextDouble() * 0.785398185253143 - 0.785398185253143 - 0.200000002980232; if (num8 == 0) { angle -= 1.57079637050629; } WorldUtils.Gen(new Point(result1.X + num2, result1.Y - (int)((double)(num3 * 5) * num1)), (GenShape) new ShapeBranch(angle, (double)GenBase._random.Next(12, 16)).OutputEndpoints(endpoints), Actions.Chain((GenAction) new Actions.SetTile((ushort)383, false, true), (GenAction) new Actions.SetFrames(true))); num8 = 6 - num8; } int num9 = (int)(Math.Sin((double)num3 / 12.0 * num6 * 3.14159274101257) * num7); WorldUtils.Gen(new Point(result1.X + 6 + num9, result1.Y - num4), (GenShape) new ShapeBranch(-0.685398185253143, (double)GenBase._random.Next(16, 22)).OutputEndpoints(endpoints), Actions.Chain((GenAction) new Actions.SetTile((ushort)383, false, true), (GenAction) new Actions.SetFrames(true))); WorldUtils.Gen(new Point(result1.X + num9, result1.Y - num4), (GenShape) new ShapeBranch(-2.45619449615479, (double)GenBase._random.Next(16, 22)).OutputEndpoints(endpoints), Actions.Chain((GenAction) new Actions.SetTile((ushort)383, false, true), (GenAction) new Actions.SetFrames(true))); foreach (Point origin1 in endpoints) { Shapes.Circle circle = new Shapes.Circle(4); GenAction action = Actions.Chain((GenAction) new Modifiers.Blotches(4, 2, 0.3), (GenAction) new Modifiers.SkipTiles(new ushort[1] { (ushort)383 }), (GenAction) new Modifiers.SkipWalls(new ushort[1] { (ushort)78 }), (GenAction) new Actions.SetTile((ushort)384, false, true), (GenAction) new Actions.SetFrames(true)); WorldUtils.Gen(origin1, (GenShape)circle, action); } for (int index = 0; index < 4; ++index) { float angle = (float)((double)index / 3.0 * 2.0 + 0.570749998092651); WorldUtils.Gen(result1, (GenShape) new ShapeRoot(angle, (float)GenBase._random.Next(40, 60), 4f, 1f), (GenAction) new Actions.SetTile((ushort)383, true, true)); } WorldGen.AddBuriedChest(result1.X + 3, result1.Y - 1, GenBase._random.Next(4) == 0 ? 0 : WorldGen.GetNextJungleChestItem(), false, 10, false, (ushort)0); structures.AddProtectedStructure(new Microsoft.Xna.Framework.Rectangle(result1.X - 30, result1.Y - 30, 60, 60), 0); return(true); }
public override bool Place(Point origin, StructureMap structures) { Point point; if (WorldGen.SolidTile(origin.X, origin.Y) && GenBase._tiles[origin.X, origin.Y].wall == 3) { return(false); } Searches.Down down = new Searches.Down(100); GenCondition[] isSolid = new GenCondition[] { new Conditions.IsSolid() }; if (!WorldUtils.Find(origin, Searches.Chain(down, isSolid), out origin)) { return(false); } Point point1 = new Point(origin.X - 4, origin.Y); Searches.Down down1 = new Searches.Down(5); GenCondition[] genConditionArray = new GenCondition[1]; ushort[] numArray = new ushort[] { 25 }; genConditionArray[0] = (new Conditions.IsTile(numArray)).AreaAnd(8, 1); if (!WorldUtils.Find(point1, Searches.Chain(down1, genConditionArray), out point)) { return(false); } ShapeData shapeDatum = new ShapeData(); ShapeData shapeDatum1 = new ShapeData(); ShapeData shapeDatum2 = new ShapeData(); for (int i = 0; i < 6; i++) { Shapes.Circle circle = new Shapes.Circle(GenBase._random.Next(10, 12) + i); GenAction[] offset = new GenAction[] { new Modifiers.Offset(0, 5 * i + 5), (new Modifiers.Blotches(3, 0.3)).Output(shapeDatum) }; WorldUtils.Gen(origin, circle, Actions.Chain(offset)); } for (int j = 0; j < 6; j++) { Shapes.Circle circle1 = new Shapes.Circle(GenBase._random.Next(5, 7) + j); GenAction[] genActionArray = new GenAction[] { new Modifiers.Offset(0, 2 * j + 18), (new Modifiers.Blotches(3, 0.3)).Output(shapeDatum1) }; WorldUtils.Gen(origin, circle1, Actions.Chain(genActionArray)); } for (int k = 0; k < 6; k++) { Shapes.Circle circle2 = new Shapes.Circle(GenBase._random.Next(4, 6) + k / 2); GenAction[] offset1 = new GenAction[] { new Modifiers.Offset(0, (int)(7.5f * (float)k) - 10), (new Modifiers.Blotches(3, 0.3)).Output(shapeDatum2) }; WorldUtils.Gen(origin, circle2, Actions.Chain(offset1)); } ShapeData shapeDatum3 = new ShapeData(shapeDatum1); shapeDatum1.Subtract(shapeDatum2, origin, origin); shapeDatum3.Subtract(shapeDatum1, origin, origin); ShapeData[] shapeDataArray = new ShapeData[] { shapeDatum, shapeDatum2 }; Rectangle bounds = ShapeData.GetBounds(origin, shapeDataArray); if (!structures.CanPlace(bounds, CorruptionPitBiome.ValidTiles, 2)) { return(false); } ModShapes.All all = new ModShapes.All(shapeDatum); GenAction[] setTile = new GenAction[] { new Actions.SetTile(25, true, true), new Actions.PlaceWall(3, true) }; WorldUtils.Gen(origin, all, Actions.Chain(setTile)); WorldUtils.Gen(origin, new ModShapes.All(shapeDatum1), new Actions.SetTile(0, true, true)); WorldUtils.Gen(origin, new ModShapes.All(shapeDatum2), new Actions.ClearTile(true)); ModShapes.All all1 = new ModShapes.All(shapeDatum1); GenAction[] isTouchingAir = new GenAction[] { new Modifiers.IsTouchingAir(true), null, null }; ushort[] numArray1 = new ushort[] { 25 }; isTouchingAir[1] = new Modifiers.NotTouching(false, numArray1); isTouchingAir[2] = new Actions.SetTile(23, true, true); WorldUtils.Gen(origin, all1, Actions.Chain(isTouchingAir)); WorldUtils.Gen(origin, new ModShapes.All(shapeDatum3), new Actions.PlaceWall(69, true)); structures.AddStructure(bounds, 2); return(true); }
public override bool Place(Point origin, StructureMap structures) { Point point; Point point1; Point point2 = new Point(origin.X - 3, origin.Y); Searches.Down down = new Searches.Down(200); GenCondition[] genConditionArray = new GenCondition[] { (new Conditions.IsSolid()).AreaAnd(6, 1) }; if (!WorldUtils.Find(point2, Searches.Chain(down, genConditionArray), out point)) { return(false); } Point point3 = new Point(point.X, point.Y - 5); Searches.Up up = new Searches.Up(120); GenCondition[] genConditionArray1 = new GenCondition[] { (new Conditions.IsSolid()).AreaOr(6, 1) }; if (!WorldUtils.Find(point3, Searches.Chain(up, genConditionArray1), out point1) || point.Y - 5 - point1.Y > 60) { return(false); } if (point.Y - point1.Y < 30) { return(false); } if (!structures.CanPlace(new Rectangle(point.X - 30, point.Y - 60, 60, 90), 0)) { return(false); } Dictionary <ushort, int> nums = new Dictionary <ushort, int>(); Point point4 = new Point(point.X - 25, point.Y - 25); Shapes.Rectangle rectangle = new Shapes.Rectangle(50, 50); ushort[] numArray = new ushort[] { 0, 59, 147, 1 }; WorldUtils.Gen(point4, rectangle, (new Actions.TileScanner(numArray)).Output(nums)); int item = nums[0] + nums[1]; int num = nums[59]; if (nums[147] > num || item > num || num < 50) { return(false); } int y = (point.Y - point1.Y - 9) / 5; int num1 = y * 5; int num2 = 0; double num3 = GenBase._random.NextDouble() + 1; double num4 = GenBase._random.NextDouble() + 2; if (GenBase._random.Next(2) == 0) { num4 = -num4; } for (int i = 0; i < y; i++) { double num5 = (double)(i + 1) / 12; int num6 = (int)(Math.Sin(num5 * num3 * 3.14159274101257) * num4); int num7 = (num6 < num2 ? num6 - num2 : 0); Point point5 = new Point(point.X + num2 + num7, point.Y - (i + 1) * 5); Shapes.Rectangle rectangle1 = new Shapes.Rectangle(6 + Math.Abs(num6 - num2), 7); GenAction[] removeWall = new GenAction[] { new Actions.RemoveWall(), new Actions.SetTile(383, false, true), new Actions.SetFrames(false) }; WorldUtils.Gen(point5, rectangle1, Actions.Chain(removeWall)); Point point6 = new Point(point.X + num2 + num7 + 2, point.Y - (i + 1) * 5); Shapes.Rectangle rectangle2 = new Shapes.Rectangle(2 + Math.Abs(num6 - num2), 5); GenAction[] clearTile = new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(78, true) }; WorldUtils.Gen(point6, rectangle2, Actions.Chain(clearTile)); Point point7 = new Point(point.X + num2 + 2, point.Y - i * 5); Shapes.Rectangle rectangle3 = new Shapes.Rectangle(2, 2); GenAction[] genActionArray = new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(78, true) }; WorldUtils.Gen(point7, rectangle3, Actions.Chain(genActionArray)); num2 = num6; } int num8 = 6; if (num4 < 0) { num8 = 0; } List <Point> points = new List <Point>(); for (int j = 0; j < 2; j++) { double num9 = ((double)j + 1) / 3; int num10 = num8 + (int)(Math.Sin((double)y * num9 / 12 * num3 * 3.14159274101257) * num4); double num11 = GenBase._random.NextDouble() * 0.785398185253143 - 0.785398185253143 - 0.200000002980232; if (num8 == 0) { num11 = num11 - 1.57079637050629; } Point point8 = new Point(point.X + num10, point.Y - (int)((double)(y * 5) * num9)); ShapeBranch shapeBranch = (new ShapeBranch(num11, (double)GenBase._random.Next(12, 16))).OutputEndpoints(points); GenAction[] setTile = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) }; WorldUtils.Gen(point8, shapeBranch, Actions.Chain(setTile)); num8 = 6 - num8; } int num12 = (int)(Math.Sin((double)y / 12 * num3 * 3.14159274101257) * num4); Point point9 = new Point(point.X + 6 + num12, point.Y - num1); ShapeBranch shapeBranch1 = (new ShapeBranch(-0.685398185253143, (double)GenBase._random.Next(16, 22))).OutputEndpoints(points); GenAction[] setTile1 = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) }; WorldUtils.Gen(point9, shapeBranch1, Actions.Chain(setTile1)); Point point10 = new Point(point.X + num12, point.Y - num1); ShapeBranch shapeBranch2 = (new ShapeBranch(-2.45619455575943, (double)GenBase._random.Next(16, 22))).OutputEndpoints(points); GenAction[] genActionArray1 = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) }; WorldUtils.Gen(point10, shapeBranch2, Actions.Chain(genActionArray1)); foreach (Point point11 in points) { Shapes.Circle circle = new Shapes.Circle(4); GenAction[] blotch = new GenAction[] { new Modifiers.Blotches(4, 2, 0.3), null, null, null, null }; ushort[] numArray1 = new ushort[] { 383 }; blotch[1] = new Modifiers.SkipTiles(numArray1); byte[] numArray2 = new byte[] { 78 }; blotch[2] = new Modifiers.SkipWalls(numArray2); blotch[3] = new Actions.SetTile(384, false, true); blotch[4] = new Actions.SetFrames(true); WorldUtils.Gen(point11, circle, Actions.Chain(blotch)); } for (int k = 0; k < 4; k++) { float single = (float)k / 3f * 2f + 0.57075f; WorldUtils.Gen(point, new ShapeRoot(single, (float)GenBase._random.Next(40, 60), 4f, 1f), new Actions.SetTile(383, true, true)); } WorldGen.AddBuriedChest(point.X + 3, point.Y - 1, (GenBase._random.Next(4) == 0 ? 0 : WorldGen.GetNextJungleChestItem()), false, 10); structures.AddStructure(new Rectangle(point.X - 30, point.Y - 30, 60, 60), 0); return(true); }
public override bool Place(Point origin, StructureMap structures) { Point result1; if (!WorldUtils.Find(origin, Searches.Chain((GenSearch) new Searches.Down(200), (GenCondition) new Conditions.IsSolid()), out result1) || result1 == origin) { return(false); } Microsoft.Xna.Framework.Rectangle room1 = this.GetRoom(result1); Microsoft.Xna.Framework.Rectangle room2 = this.GetRoom(new Point(room1.Center.X, room1.Y + 1)); Microsoft.Xna.Framework.Rectangle room3 = this.GetRoom(new Point(room1.Center.X, room1.Y + room1.Height + 10)); room3.Y = room1.Y + room1.Height - 1; float num1 = this.RoomSolidPrecentage(room2); float num2 = this.RoomSolidPrecentage(room3); room1.Y += 3; room2.Y += 3; room3.Y += 3; List <Microsoft.Xna.Framework.Rectangle> rectangleList1 = new List <Microsoft.Xna.Framework.Rectangle>(); if ((double)GenBase._random.NextFloat() > (double)num1 + 0.200000002980232) { rectangleList1.Add(room2); } else { room2 = room1; } rectangleList1.Add(room1); if ((double)GenBase._random.NextFloat() > (double)num2 + 0.200000002980232) { rectangleList1.Add(room3); } else { room3 = room1; } foreach (Microsoft.Xna.Framework.Rectangle rectangle in rectangleList1) { if (rectangle.Y + rectangle.Height > Main.maxTilesY - 220) { return(false); } } Dictionary <ushort, int> resultsOutput = new Dictionary <ushort, int>(); foreach (Microsoft.Xna.Framework.Rectangle rectangle in rectangleList1) { WorldUtils.Gen(new Point(rectangle.X - 10, rectangle.Y - 10), (GenShape) new Shapes.Rectangle(rectangle.Width + 20, rectangle.Height + 20), (GenAction) new Actions.TileScanner(new ushort[12] { (ushort)0, (ushort)59, (ushort)147, (ushort)1, (ushort)161, (ushort)53, (ushort)396, (ushort)397, (ushort)368, (ushort)367, (ushort)60, (ushort)70 }).Output(resultsOutput)); } List <Tuple <CaveHouseBiome.BuildData, int> > tupleList1 = new List <Tuple <CaveHouseBiome.BuildData, int> >(); tupleList1.Add(Tuple.Create <CaveHouseBiome.BuildData, int>(CaveHouseBiome.BuildData.Default, resultsOutput[(ushort)0] + resultsOutput[(ushort)1])); tupleList1.Add(Tuple.Create <CaveHouseBiome.BuildData, int>(CaveHouseBiome.BuildData.Jungle, resultsOutput[(ushort)59] + resultsOutput[(ushort)60] * 10)); tupleList1.Add(Tuple.Create <CaveHouseBiome.BuildData, int>(CaveHouseBiome.BuildData.Mushroom, resultsOutput[(ushort)59] + resultsOutput[(ushort)70] * 10)); tupleList1.Add(Tuple.Create <CaveHouseBiome.BuildData, int>(CaveHouseBiome.BuildData.Snow, resultsOutput[(ushort)147] + resultsOutput[(ushort)161])); tupleList1.Add(Tuple.Create <CaveHouseBiome.BuildData, int>(CaveHouseBiome.BuildData.Desert, resultsOutput[(ushort)397] + resultsOutput[(ushort)396] + resultsOutput[(ushort)53])); tupleList1.Add(Tuple.Create <CaveHouseBiome.BuildData, int>(CaveHouseBiome.BuildData.Granite, resultsOutput[(ushort)368])); tupleList1.Add(Tuple.Create <CaveHouseBiome.BuildData, int>(CaveHouseBiome.BuildData.Marble, resultsOutput[(ushort)367])); tupleList1.Sort(new Comparison <Tuple <CaveHouseBiome.BuildData, int> >(this.SortBiomeResults)); CaveHouseBiome.BuildData buildData = tupleList1[0].Item1; foreach (Microsoft.Xna.Framework.Rectangle area in rectangleList1) { if (buildData != CaveHouseBiome.BuildData.Granite) { Point result2; if (WorldUtils.Find(new Point(area.X - 2, area.Y - 2), Searches.Chain(new Searches.Rectangle(area.Width + 4, area.Height + 4).RequireAll(false), (GenCondition) new Conditions.HasLava()), out result2)) { return(false); } } if (!structures.CanPlace(area, CaveHouseBiome._blacklistedTiles, 5)) { return(false); } } int val1_1 = room1.X; int val1_2 = room1.X + room1.Width - 1; List <Microsoft.Xna.Framework.Rectangle> rectangleList2 = new List <Microsoft.Xna.Framework.Rectangle>(); foreach (Microsoft.Xna.Framework.Rectangle rectangle in rectangleList1) { val1_1 = Math.Min(val1_1, rectangle.X); val1_2 = Math.Max(val1_2, rectangle.X + rectangle.Width - 1); } int num3 = 6; while (num3 > 4 && (val1_2 - val1_1) % num3 != 0) { --num3; } int x1 = val1_1; while (x1 <= val1_2) { for (int index1 = 0; index1 < rectangleList1.Count; ++index1) { Microsoft.Xna.Framework.Rectangle rectangle = rectangleList1[index1]; if (x1 >= rectangle.X && x1 < rectangle.X + rectangle.Width) { int y = rectangle.Y + rectangle.Height; int num4 = 50; for (int index2 = index1 + 1; index2 < rectangleList1.Count; ++index2) { if (x1 >= rectangleList1[index2].X && x1 < rectangleList1[index2].X + rectangleList1[index2].Width) { num4 = Math.Min(num4, rectangleList1[index2].Y - y); } } if (num4 > 0) { Point result2; bool flag = WorldUtils.Find(new Point(x1, y), Searches.Chain((GenSearch) new Searches.Down(num4), (GenCondition) new Conditions.IsSolid()), out result2); if (num4 < 50) { flag = true; result2 = new Point(x1, y + num4); } if (flag) { rectangleList2.Add(new Microsoft.Xna.Framework.Rectangle(x1, y, 1, result2.Y - y)); } } } } x1 += num3; } List <Point> pointList1 = new List <Point>(); foreach (Microsoft.Xna.Framework.Rectangle rectangle in rectangleList1) { int exitY; if (this.FindSideExit(new Microsoft.Xna.Framework.Rectangle(rectangle.X + rectangle.Width, rectangle.Y + 1, 1, rectangle.Height - 2), false, out exitY)) { pointList1.Add(new Point(rectangle.X + rectangle.Width - 1, exitY)); } if (this.FindSideExit(new Microsoft.Xna.Framework.Rectangle(rectangle.X, rectangle.Y + 1, 1, rectangle.Height - 2), true, out exitY)) { pointList1.Add(new Point(rectangle.X, exitY)); } } List <Tuple <Point, Point> > tupleList2 = new List <Tuple <Point, Point> >(); for (int index = 1; index < rectangleList1.Count; ++index) { Microsoft.Xna.Framework.Rectangle rectangle1 = rectangleList1[index]; Microsoft.Xna.Framework.Rectangle rectangle2 = rectangleList1[index - 1]; if (rectangle2.X - rectangle1.X > rectangle1.X + rectangle1.Width - (rectangle2.X + rectangle2.Width)) { tupleList2.Add(new Tuple <Point, Point>(new Point(rectangle1.X + rectangle1.Width - 1, rectangle1.Y + 1), new Point(rectangle1.X + rectangle1.Width - rectangle1.Height + 1, rectangle1.Y + rectangle1.Height - 1))); } else { tupleList2.Add(new Tuple <Point, Point>(new Point(rectangle1.X, rectangle1.Y + 1), new Point(rectangle1.X + rectangle1.Height - 1, rectangle1.Y + rectangle1.Height - 1))); } } List <Point> pointList2 = new List <Point>(); int exitX; if (this.FindVerticalExit(new Microsoft.Xna.Framework.Rectangle(room2.X + 2, room2.Y, room2.Width - 4, 1), true, out exitX)) { pointList2.Add(new Point(exitX, room2.Y)); } if (this.FindVerticalExit(new Microsoft.Xna.Framework.Rectangle(room3.X + 2, room3.Y + room3.Height - 1, room3.Width - 4, 1), false, out exitX)) { pointList2.Add(new Point(exitX, room3.Y + room3.Height - 1)); } foreach (Microsoft.Xna.Framework.Rectangle area in rectangleList1) { WorldUtils.Gen(new Point(area.X, area.Y), (GenShape) new Shapes.Rectangle(area.Width, area.Height), Actions.Chain((GenAction) new Actions.SetTile(buildData.Tile, false, true), (GenAction) new Actions.SetFrames(true))); WorldUtils.Gen(new Point(area.X + 1, area.Y + 1), (GenShape) new Shapes.Rectangle(area.Width - 2, area.Height - 2), Actions.Chain((GenAction) new Actions.ClearTile(true), (GenAction) new Actions.PlaceWall(buildData.Wall, true))); structures.AddStructure(area, 8); } foreach (Tuple <Point, Point> tuple in tupleList2) { Point origin1 = tuple.Item1; Point point = tuple.Item2; int num4 = point.X > origin1.X ? 1 : -1; ShapeData data = new ShapeData(); for (int y = 0; y < point.Y - origin1.Y; ++y) { data.Add(num4 * (y + 1), y); } WorldUtils.Gen(origin1, (GenShape) new ModShapes.All(data), Actions.Chain((GenAction) new Actions.PlaceTile((ushort)19, buildData.PlatformStyle), (GenAction) new Actions.SetSlope(num4 == 1 ? 1 : 2), (GenAction) new Actions.SetFrames(true))); WorldUtils.Gen(new Point(origin1.X + (num4 == 1 ? 1 : -4), origin1.Y - 1), (GenShape) new Shapes.Rectangle(4, 1), Actions.Chain((GenAction) new Actions.Clear(), (GenAction) new Actions.PlaceWall(buildData.Wall, true), (GenAction) new Actions.PlaceTile((ushort)19, buildData.PlatformStyle), (GenAction) new Actions.SetFrames(true))); } foreach (Point origin1 in pointList1) { WorldUtils.Gen(origin1, (GenShape) new Shapes.Rectangle(1, 3), (GenAction) new Actions.ClearTile(true)); WorldGen.PlaceTile(origin1.X, origin1.Y, 10, true, true, -1, buildData.DoorStyle); } foreach (Point origin1 in pointList2) { Shapes.Rectangle rectangle = new Shapes.Rectangle(3, 1); GenAction action = Actions.Chain((GenAction) new Actions.ClearMetadata(), (GenAction) new Actions.PlaceTile((ushort)19, buildData.PlatformStyle), (GenAction) new Actions.SetFrames(true)); WorldUtils.Gen(origin1, (GenShape)rectangle, action); } foreach (Microsoft.Xna.Framework.Rectangle rectangle in rectangleList2) { if (rectangle.Height > 1 && (int)GenBase._tiles[rectangle.X, rectangle.Y - 1].type != 19) { WorldUtils.Gen(new Point(rectangle.X, rectangle.Y), (GenShape) new Shapes.Rectangle(rectangle.Width, rectangle.Height), Actions.Chain((GenAction) new Actions.SetTile((ushort)124, false, true), (GenAction) new Actions.SetFrames(true))); Tile tile = GenBase._tiles[rectangle.X, rectangle.Y + rectangle.Height]; tile.slope((byte)0); tile.halfBrick(false); } } Point[] pointArray = new Point[7] { new Point(14, buildData.TableStyle), new Point(16, 0), new Point(18, buildData.WorkbenchStyle), new Point(86, 0), new Point(87, buildData.PianoStyle), new Point(94, 0), new Point(101, buildData.BookcaseStyle) }; foreach (Microsoft.Xna.Framework.Rectangle rectangle in rectangleList1) { int num4 = rectangle.Width / 8; int num5 = rectangle.Width / (num4 + 1); int num6 = GenBase._random.Next(2); for (int index1 = 0; index1 < num4; ++index1) { int num7 = (index1 + 1) * num5 + rectangle.X; switch (index1 + num6 % 2) { case 0: int num8 = rectangle.Y + Math.Min(rectangle.Height / 2, rectangle.Height - 5); Vector2 vector2 = WorldGen.randHousePicture(); int x2 = (int)vector2.X; int y = (int)vector2.Y; if (!WorldGen.nearPicture(num7, num8)) { WorldGen.PlaceTile(num7, num8, x2, true, false, -1, y); break; } break; case 1: int j = rectangle.Y + 1; WorldGen.PlaceTile(num7, j, 34, true, false, -1, GenBase._random.Next(6)); for (int index2 = -1; index2 < 2; ++index2) { for (int index3 = 0; index3 < 3; ++index3) { GenBase._tiles[index2 + num7, index3 + j].frameX += (short)54; } } break; } } int num9 = rectangle.Width / 8 + 3; WorldGen.SetupStatueList(); for (; num9 > 0; --num9) { int num7 = GenBase._random.Next(rectangle.Width - 3) + 1 + rectangle.X; int num8 = rectangle.Y + rectangle.Height - 2; switch (GenBase._random.Next(4)) { case 0: WorldGen.PlaceSmallPile(num7, num8, GenBase._random.Next(31, 34), 1, (ushort)185); break; case 1: WorldGen.PlaceTile(num7, num8, 186, true, false, -1, GenBase._random.Next(22, 26)); break; case 2: int index = GenBase._random.Next(2, WorldGen.statueList.Length); WorldGen.PlaceTile(num7, num8, (int)WorldGen.statueList[index].X, true, false, -1, (int)WorldGen.statueList[index].Y); if (WorldGen.StatuesWithTraps.Contains(index)) { WorldGen.PlaceStatueTrap(num7, num8); break; } break; case 3: Point point = Utils.SelectRandom <Point>(GenBase._random, pointArray); WorldGen.PlaceTile(num7, num8, point.X, true, false, -1, point.Y); break; } } } foreach (Microsoft.Xna.Framework.Rectangle room4 in rectangleList1) { buildData.ProcessRoom(room4); } bool flag1 = false; foreach (Microsoft.Xna.Framework.Rectangle rectangle in rectangleList1) { int j = rectangle.Height - 1 + rectangle.Y; int Style = j > (int)Main.worldSurface ? buildData.ChestStyle : 0; int num4 = 0; while (num4 < 10 && !(flag1 = WorldGen.AddBuriedChest(GenBase._random.Next(2, rectangle.Width - 2) + rectangle.X, j, 0, false, Style))) { ++num4; } if (!flag1) { int i = rectangle.X + 2; while (i <= rectangle.X + rectangle.Width - 2 && !(flag1 = WorldGen.AddBuriedChest(i, j, 0, false, Style))) { ++i; } if (flag1) { break; } } else { break; } } if (!flag1) { foreach (Microsoft.Xna.Framework.Rectangle rectangle in rectangleList1) { int j = rectangle.Y - 1; int Style = j > (int)Main.worldSurface ? buildData.ChestStyle : 0; int num4 = 0; while (num4 < 10 && !(flag1 = WorldGen.AddBuriedChest(GenBase._random.Next(2, rectangle.Width - 2) + rectangle.X, j, 0, false, Style))) { ++num4; } if (!flag1) { int i = rectangle.X + 2; while (i <= rectangle.X + rectangle.Width - 2 && !(flag1 = WorldGen.AddBuriedChest(i, j, 0, false, Style))) { ++i; } if (flag1) { break; } } else { break; } } } if (!flag1) { for (int index = 0; index < 1000; ++index) { int i = GenBase._random.Next(rectangleList1[0].X - 30, rectangleList1[0].X + 30); int j = GenBase._random.Next(rectangleList1[0].Y - 30, rectangleList1[0].Y + 30); int Style = j > (int)Main.worldSurface ? buildData.ChestStyle : 0; if (WorldGen.AddBuriedChest(i, j, 0, false, Style)) { break; } } } if (buildData == CaveHouseBiome.BuildData.Jungle && this._sharpenerCount < GenBase._random.Next(2, 5)) { bool flag2 = false; foreach (Microsoft.Xna.Framework.Rectangle rectangle in rectangleList1) { int j = rectangle.Height - 2 + rectangle.Y; for (int index = 0; index < 10; ++index) { int i = GenBase._random.Next(2, rectangle.Width - 2) + rectangle.X; WorldGen.PlaceTile(i, j, 377, true, true, -1, 0); if (flag2 = GenBase._tiles[i, j].active() && (int)GenBase._tiles[i, j].type == 377) { break; } } if (!flag2) { int i = rectangle.X + 2; while (i <= rectangle.X + rectangle.Width - 2 && !(flag2 = WorldGen.PlaceTile(i, j, 377, true, true, -1, 0))) { ++i; } if (flag2) { break; } } else { break; } } if (flag2) { ++this._sharpenerCount; } } if (buildData == CaveHouseBiome.BuildData.Desert && this._extractinatorCount < GenBase._random.Next(2, 5)) { bool flag2 = false; foreach (Microsoft.Xna.Framework.Rectangle rectangle in rectangleList1) { int j = rectangle.Height - 2 + rectangle.Y; for (int index = 0; index < 10; ++index) { int i = GenBase._random.Next(2, rectangle.Width - 2) + rectangle.X; WorldGen.PlaceTile(i, j, 219, true, true, -1, 0); if (flag2 = GenBase._tiles[i, j].active() && (int)GenBase._tiles[i, j].type == 219) { break; } } if (!flag2) { int i = rectangle.X + 2; while (i <= rectangle.X + rectangle.Width - 2 && !(flag2 = WorldGen.PlaceTile(i, j, 219, true, true, -1, 0))) { ++i; } if (flag2) { break; } } else { break; } } if (flag2) { ++this._extractinatorCount; } } return(true); }
public override bool Place(Point origin, StructureMap structures) { Point y; Point point; Dictionary <ushort, int> nums = new Dictionary <ushort, int>(); Point point1 = new Point(origin.X - 25, origin.Y - 25); Shapes.Rectangle rectangle = new Shapes.Rectangle(50, 50); ushort[] numArray = new ushort[] { 0, 1 }; WorldUtils.Gen(point1, rectangle, (new Actions.TileScanner(numArray)).Output(nums)); if (nums[0] + nums[1] < 1250) { return(false); } Searches.Up up = new Searches.Up(1000); GenCondition[] genConditionArray = new GenCondition[] { (new Conditions.IsSolid()).AreaOr(1, 50).Not() }; bool flag = WorldUtils.Find(origin, Searches.Chain(up, genConditionArray), out y); Point point2 = origin; Searches.Up up1 = new Searches.Up(origin.Y - y.Y); GenCondition[] isTile = new GenCondition[1]; ushort[] numArray1 = new ushort[] { 53 }; isTile[0] = new Conditions.IsTile(numArray1); if (WorldUtils.Find(point2, Searches.Chain(up1, isTile), out point)) { return(false); } if (!flag) { return(false); } y.Y = y.Y + 50; ShapeData shapeDatum = new ShapeData(); ShapeData shapeDatum1 = new ShapeData(); Point point3 = new Point(origin.X, origin.Y + 20); Point point4 = new Point(origin.X, origin.Y + 30); float single = 0.8f + GenBase._random.NextFloat() * 0.5f; if (!structures.CanPlace(new Rectangle(point3.X - (int)(20f * single), point3.Y - 20, (int)(40f * single), 40), 0)) { return(false); } if (!structures.CanPlace(new Rectangle(origin.X, y.Y + 10, 1, origin.Y - y.Y - 9), 2)) { return(false); } Shapes.Slime slime = new Shapes.Slime(20, single, 1f); GenAction[] blotch = new GenAction[] { new Modifiers.Blotches(2, 0.4), (new Actions.ClearTile(true)).Output(shapeDatum) }; WorldUtils.Gen(point3, slime, Actions.Chain(blotch)); Shapes.Mound mound = new Shapes.Mound(14, 14); GenAction[] genActionArray = new GenAction[] { new Modifiers.Blotches(2, 1, 0.8), new Actions.SetTile(0, false, true), (new Actions.SetFrames(true)).Output(shapeDatum1) }; WorldUtils.Gen(point4, mound, Actions.Chain(genActionArray)); shapeDatum.Subtract(shapeDatum1, point3, point4); ModShapes.InnerOutline innerOutline = new ModShapes.InnerOutline(shapeDatum, true); GenAction[] setTile = new GenAction[] { new Actions.SetTile(2, false, true), new Actions.SetFrames(true) }; WorldUtils.Gen(point3, innerOutline, Actions.Chain(setTile)); ModShapes.All all = new ModShapes.All(shapeDatum); GenAction[] rectangleMask = new GenAction[] { new Modifiers.RectangleMask(-40, 40, 0, 40), new Modifiers.IsEmpty(), new Actions.SetLiquid(0, 255) }; WorldUtils.Gen(point3, all, Actions.Chain(rectangleMask)); ModShapes.All all1 = new ModShapes.All(shapeDatum); GenAction[] placeWall = new GenAction[] { new Actions.PlaceWall(68, true), null, null, null }; ushort[] numArray2 = new ushort[] { 2 }; placeWall[1] = new Modifiers.OnlyTiles(numArray2); placeWall[2] = new Modifiers.Offset(0, 1); placeWall[3] = new ActionVines(3, 5, 52); WorldUtils.Gen(point3, all1, Actions.Chain(placeWall)); ShapeData shapeDatum2 = new ShapeData(); Point point5 = new Point(origin.X, y.Y + 10); Shapes.Rectangle rectangle1 = new Shapes.Rectangle(1, origin.Y - y.Y - 9); GenAction[] onlyTile = new GenAction[] { new Modifiers.Blotches(2, 0.2), (new Actions.ClearTile(false)).Output(shapeDatum2), new Modifiers.Expand(1), null, null }; ushort[] numArray3 = new ushort[] { 53 }; onlyTile[3] = new Modifiers.OnlyTiles(numArray3); onlyTile[4] = (new Actions.SetTile(397, false, true)).Output(shapeDatum2); WorldUtils.Gen(point5, rectangle1, Actions.Chain(onlyTile)); WorldUtils.Gen(new Point(origin.X, y.Y + 10), new ModShapes.All(shapeDatum2), new Actions.SetFrames(true)); if (GenBase._random.Next(3) != 0) { WorldGen.PlaceTile(point4.X, point4.Y - 15, 186, true, false, -1, 15); } else { WorldGen.PlaceTile(point4.X, point4.Y - 15, 187, true, false, -1, 17); } ModShapes.All all2 = new ModShapes.All(shapeDatum1); GenAction[] offset = new GenAction[] { new Modifiers.Offset(0, -1), null, null, null }; ushort[] numArray4 = new ushort[] { 2 }; offset[1] = new Modifiers.OnlyTiles(numArray4); offset[2] = new Modifiers.Offset(0, -1); offset[3] = new ActionGrass(); WorldUtils.Gen(point4, all2, Actions.Chain(offset)); structures.AddStructure(new Rectangle(point3.X - (int)(20f * single), point3.Y - 20, (int)(40f * single), 40), 4); return(true); }
public override bool Place(Point origin, StructureMap structures) { Point point; Ref <int> @ref = new Ref <int>(0); Ref <int> ref1 = new Ref <int>(0); Shapes.Circle circle = new Shapes.Circle(10); GenAction[] scanner = new GenAction[] { new Actions.Scanner(ref1), new Modifiers.IsSolid(), new Actions.Scanner(@ref) }; WorldUtils.Gen(origin, circle, Actions.Chain(scanner)); if (@ref.Value < ref1.Value - 5) { return(false); } int num = GenBase._random.Next(6, 10); int num1 = GenBase._random.Next(5); if (!structures.CanPlace(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 0)) { return(false); } ShapeData shapeDatum = new ShapeData(); Shapes.Slime slime = new Shapes.Slime(num); GenAction[] onlyTile = new GenAction[] { (new Modifiers.Blotches(num1, num1, num1, 1, 0.3)).Output(shapeDatum), new Modifiers.Offset(0, -2), null, null, null, null }; ushort[] numArray = new ushort[] { 53 }; onlyTile[2] = new Modifiers.OnlyTiles(numArray); onlyTile[3] = new Actions.SetTile(397, true, true); onlyTile[4] = new Modifiers.OnlyWalls(new byte[1]); onlyTile[5] = new Actions.PlaceWall(16, true); WorldUtils.Gen(origin, slime, Actions.Chain(onlyTile)); ModShapes.All all = new ModShapes.All(shapeDatum); GenAction[] clearTile = new GenAction[] { new Actions.ClearTile(false), new Actions.SetLiquid(0, 0), new Actions.SetFrames(true), new Modifiers.OnlyWalls(new byte[1]), new Actions.PlaceWall(16, true) }; WorldUtils.Gen(origin, all, Actions.Chain(clearTile)); Searches.Down down = new Searches.Down(10); GenCondition[] isSolid = new GenCondition[] { new Conditions.IsSolid() }; if (!WorldUtils.Find(origin, Searches.Chain(down, isSolid), out point)) { return(false); } int y = point.Y - 1; bool flag = GenBase._random.Next() % 2 == 0; if (GenBase._random.Next() % 10 != 0) { int num2 = GenBase._random.Next(1, 4); int num3 = (flag ? 4 : -(num >> 1)); for (int i = 0; i < num2; i++) { int num4 = GenBase._random.Next(1, 3); for (int j = 0; j < num4; j++) { WorldGen.PlaceTile(origin.X + num3 - i, y - j, 331, false, false, -1, 0); } } } int num5 = (num - 3) * (flag ? -1 : 1); if (GenBase._random.Next() % 10 != 0) { WorldGen.PlaceTile(origin.X + num5, y, 186, false, false, -1, 0); } if (GenBase._random.Next() % 10 != 0) { WorldGen.PlaceTile(origin.X, y, 215, true, false, -1, 0); if (GenBase._tiles[origin.X, y].active() && GenBase._tiles[origin.X, y].type == 215) { Tile tile = GenBase._tiles[origin.X, y]; tile.frameY = (short)(tile.frameY + 36); Tile tile1 = GenBase._tiles[origin.X - 1, y]; tile1.frameY = (short)(tile1.frameY + 36); Tile tile2 = GenBase._tiles[origin.X + 1, y]; tile2.frameY = (short)(tile2.frameY + 36); Tile tile3 = GenBase._tiles[origin.X, y - 1]; tile3.frameY = (short)(tile3.frameY + 36); Tile tile4 = GenBase._tiles[origin.X - 1, y - 1]; tile4.frameY = (short)(tile4.frameY + 36); Tile tile5 = GenBase._tiles[origin.X + 1, y - 1]; tile5.frameY = (short)(tile5.frameY + 36); } } structures.AddStructure(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 4); return(true); }
public override bool Place(Point origin, StructureMap structures) { Ref <int> @ref = new Ref <int>(0); Ref <int> ref1 = new Ref <int>(0); Ref <int> ref2 = new Ref <int>(0); Ref <int> ref3 = new Ref <int>(0); Shapes.Circle circle = new Shapes.Circle(15); GenAction[] scanner = new GenAction[] { new Actions.Scanner(ref2), new Modifiers.IsSolid(), new Actions.Scanner(@ref), null, null, null, null }; ushort[] numArray = new ushort[] { 60, 59 }; scanner[3] = new Modifiers.OnlyTiles(numArray); scanner[4] = new Actions.Scanner(ref1); ushort[] numArray1 = new ushort[] { 60 }; scanner[5] = new Modifiers.OnlyTiles(numArray1); scanner[6] = new Actions.Scanner(ref3); WorldUtils.Gen(origin, circle, Actions.Chain(scanner)); if ((float)ref1.Value / (float)@ref.Value < 0.75f || ref3.Value < 2) { return(false); } if (!structures.CanPlace(new Rectangle(origin.X - 50, origin.Y - 50, 100, 100), 0)) { return(false); } int x = origin.X; int y = origin.Y; int num = 150; for (int i = x - num; i < x + num; i = i + 10) { if (i > 0 && i <= Main.maxTilesX - 1) { for (int j = y - num; j < y + num; j = j + 10) { if (j > 0 && j <= Main.maxTilesY - 1) { if (Main.tile[i, j].active() && Main.tile[i, j].type == 226) { return(false); } if (Main.tile[i, j].wall == 87 || Main.tile[i, j].wall == 3 || Main.tile[i, j].wall == 83) { return(false); } } } } } int x1 = origin.X; int y1 = origin.Y; int num1 = 0; int[] x2 = new int[10]; int[] y2 = new int[10]; Vector2 vector2 = new Vector2((float)x1, (float)y1); Vector2 vector21 = vector2; int num2 = WorldGen.genRand.Next(2, 5); for (int k = 0; k < num2; k++) { int num3 = WorldGen.genRand.Next(2, 5); for (int l = 0; l < num3; l++) { vector21 = WorldGen.Hive((int)vector2.X, (int)vector2.Y); } vector2 = vector21; x2[num1] = (int)vector2.X; y2[num1] = (int)vector2.Y; num1++; } for (int m = 0; m < num1; m++) { int num4 = x2[m]; int num5 = y2[m]; bool flag = false; int num6 = 1; if (WorldGen.genRand.Next(2) == 0) { num6 = -1; } while (num4 > 10 && num4 < Main.maxTilesX - 10 && num5 > 10 && num5 < Main.maxTilesY - 10 && (!Main.tile[num4, num5].active() || !Main.tile[num4, num5 + 1].active() || !Main.tile[num4 + 1, num5].active() || !Main.tile[num4 + 1, num5 + 1].active())) { num4 = num4 + num6; if (Math.Abs(num4 - x2[m]) <= 50) { continue; } flag = true; break; } if (!flag) { num4 = num4 + num6; for (int n = num4 - 1; n <= num4 + 2; n++) { for (int o = num5 - 1; o <= num5 + 2; o++) { if (n < 10 || n > Main.maxTilesX - 10) { flag = true; } else if (Main.tile[n, o].active() && Main.tile[n, o].type != 225) { flag = true; break; } } } if (!flag) { for (int p = num4 - 1; p <= num4 + 2; p++) { for (int q = num5 - 1; q <= num5 + 2; q++) { if (p < num4 || p > num4 + 1 || q < num5 || q > num5 + 1) { Main.tile[p, q].active(true); Main.tile[p, q].type = 225; } else { Main.tile[p, q].active(false); Main.tile[p, q].liquid = 255; Main.tile[p, q].honey(true); } } } num6 = num6 * -1; num5++; int num7 = 0; while ((num7 < 4 || WorldGen.SolidTile(num4, num5)) && num4 > 10 && num4 < Main.maxTilesX - 10) { num7++; num4 = num4 + num6; if (!WorldGen.SolidTile(num4, num5)) { continue; } WorldGen.PoundTile(num4, num5); if (Main.tile[num4, num5 + 1].active()) { continue; } Main.tile[num4, num5 + 1].active(true); Main.tile[num4, num5 + 1].type = 225; } } } } WorldGen.larvaX[WorldGen.numLarva] = Utils.Clamp <int>((int)vector2.X, 5, Main.maxTilesX - 5); WorldGen.larvaY[WorldGen.numLarva] = Utils.Clamp <int>((int)vector2.Y, 5, Main.maxTilesY - 5); WorldGen.numLarva = WorldGen.numLarva + 1; int x3 = (int)vector2.X; int y3 = (int)vector2.Y; for (int r = x3 - 1; r <= x3 + 1 && r > 0 && r < Main.maxTilesX; r++) { for (int s = y3 - 2; s <= y3 + 1 && s > 0 && s < Main.maxTilesY; s++) { if (s == y3 + 1) { Main.tile[r, s].active(true); Main.tile[r, s].type = 225; Main.tile[r, s].slope(0); Main.tile[r, s].halfBrick(false); } else { Main.tile[r, s].active(false); } } } structures.AddStructure(new Rectangle(origin.X - 50, origin.Y - 50, 100, 100), 5); return(true); }
public override bool Place(Point origin, StructureMap structures) { Ref <int> @ref = new Ref <int>(0); Ref <int> ref2 = new Ref <int>(0); WorldUtils.Gen(origin, new Shapes.Circle(10), Actions.Chain(new GenAction[] { new Actions.Scanner(ref2), new Modifiers.IsSolid(), new Actions.Scanner(@ref) })); if (@ref.Value < ref2.Value - 5) { return(false); } int num = GenBase._random.Next(6, 10); int num2 = GenBase._random.Next(5); if (!structures.CanPlace(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 0)) { return(false); } ShapeData data = new ShapeData(); Point arg_12A_0 = origin; GenShape arg_12A_1 = new Shapes.Slime(num); GenAction[] array = new GenAction[6]; array[0] = new Modifiers.Blotches(num2, num2, num2, 1, 0.3).Output(data); array[1] = new Modifiers.Offset(0, -2); array[2] = new Modifiers.OnlyTiles(new ushort[] { 53 }); array[3] = new Actions.SetTile(397, true, true); GenAction[] arg_116_0 = array; int arg_116_1 = 4; byte[] types = new byte[1]; arg_116_0[arg_116_1] = new Modifiers.OnlyWalls(types); array[5] = new Actions.PlaceWall(16, true); WorldUtils.Gen(arg_12A_0, arg_12A_1, Actions.Chain(array)); Point arg_185_0 = origin; GenShape arg_185_1 = new ModShapes.All(data); GenAction[] array2 = new GenAction[5]; array2[0] = new Actions.ClearTile(false); array2[1] = new Actions.SetLiquid(0, 0); array2[2] = new Actions.SetFrames(true); GenAction[] arg_171_0 = array2; int arg_171_1 = 3; byte[] types2 = new byte[1]; arg_171_0[arg_171_1] = new Modifiers.OnlyWalls(types2); array2[4] = new Actions.PlaceWall(16, true); WorldUtils.Gen(arg_185_0, arg_185_1, Actions.Chain(array2)); Point point; if (!WorldUtils.Find(origin, Searches.Chain(new Searches.Down(10), new GenCondition[] { new Conditions.IsSolid() }), out point)) { return(false); } int num3 = point.Y - 1; bool flag = GenBase._random.Next() % 2 == 0; if (GenBase._random.Next() % 10 != 0) { int num4 = GenBase._random.Next(1, 4); int num5 = flag ? 4 : (-(num >> 1)); for (int i = 0; i < num4; i++) { int num6 = GenBase._random.Next(1, 3); for (int j = 0; j < num6; j++) { WorldGen.PlaceTile(origin.X + num5 - i, num3 - j, 331, false, false, -1, 0); } } } int num7 = (num - 3) * (flag ? -1 : 1); if (GenBase._random.Next() % 10 != 0) { WorldGen.PlaceTile(origin.X + num7, num3, 186, false, false, -1, 0); } if (GenBase._random.Next() % 10 != 0) { WorldGen.PlaceTile(origin.X, num3, 215, true, false, -1, 0); if (GenBase._tiles[origin.X, num3].active() && GenBase._tiles[origin.X, num3].type == 215) { Tile expr_305 = GenBase._tiles[origin.X, num3]; expr_305.frameY += 36; Tile expr_329 = GenBase._tiles[origin.X - 1, num3]; expr_329.frameY += 36; Tile expr_34D = GenBase._tiles[origin.X + 1, num3]; expr_34D.frameY += 36; Tile expr_371 = GenBase._tiles[origin.X, num3 - 1]; expr_371.frameY += 36; Tile expr_397 = GenBase._tiles[origin.X - 1, num3 - 1]; expr_397.frameY += 36; Tile expr_3BD = GenBase._tiles[origin.X + 1, num3 - 1]; expr_3BD.frameY += 36; } } structures.AddStructure(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 4); return(true); }