コード例 #1
0
    public Gemstone AddGemstone(int rowIndex, int columIndex, int type)
    {
        Gemstone stone = Instantiate(gemstone, transform) as Gemstone;// 生成宝石作为GameController子物体

        stone.GetComponent <Gemstone>().CreateGemstoneBg(type);
        stone.GetComponent <Gemstone>().UpdatePosiImmi(rowIndex, columIndex);
        return(stone);
    }
コード例 #2
0
    //加入寶石
    public Gemstone AddGemstone(int rowIndex, int columnIndex)
    {
        Gemstone c = Instantiate(gemstone) as Gemstone;

        c.transform.parent = this.transform;
        c.GetComponent <Gemstone>().RandomCreateGemstoneBg();
        c.GetComponent <Gemstone>().UpdatePosition(rowIndex, columnIndex);
        return(c);
    }
コード例 #3
0
    public Gemstone AddRegularGemstone(int rowIndex, int columIndex)    //生成宝石
    {
        Gemstone c = Instantiate(gemstone) as Gemstone;

        c.transform.parent = this.transform;        //生成宝石为GameController子物体
        c.GetComponent <Gemstone>().RandomCreateGemstoneBg();
        c.GetComponent <Gemstone>().UpdatePosition(rowIndex, columIndex);
        return(c);
    }
コード例 #4
0
ファイル: GameController.cs プロジェクト: Wuziyi12/3xiao
    public Gemstone CreateGemstone(int rowindex, int colindex)
    {
        Gemstone c = Instantiate(gemstone) as Gemstone;

        c.transform.parent = this.transform;
        c.GetComponent <Gemstone>().CreateRandomGemstone();
        c.GetComponent <Gemstone>().UpdatePosition(rowindex, colindex);
        return(c);
    }
コード例 #5
0
    public Gemstone AddUpgradedGemstone(int rowIndex, int columIndex, int chain, GemstoneType t)    //add corresponding upgraded gemstone when match 4+
    {
        Gemstone c = Instantiate(gemstone) as Gemstone;

        c.transform.parent = this.transform;        //生成宝石为GameController子物体
        //Debug.Log("AddUpgradedGemstone() received type: " + t.ToString());
        c.GetComponent <Gemstone>().CreateUpgradedGemstone(chain, t);
        c.GetComponent <Gemstone>().UpdatePosition(rowIndex, columIndex);
        return(c);
    }
コード例 #6
0
    private IEnumerator ClearWithAnimation(Gemstone c)
    {
        //播放清除动画
        Animator animator = c.GetComponent <Animator>();

        if (animator != null)
        {
            animator.Play(clear.name);
            yield return(new WaitForSeconds(clear.length));

            int type = c.gemstoneType;
            ++array[type];
            if (type == 0)
            {
                scoreText[0].text = (LIFE_LENGTH - array[0]).ToString();
            }
            else
            {
                scoreText[type].text = array[type].ToString();
            }

            RemoveGemstone(c);
            //每删除一个宝石加10分
            GameManager.score += 10;
        }
    }
コード例 #7
0
ファイル: GameController.cs プロジェクト: MarkGame/D9Test
 // Use this for initialization
 void Start()
 {
     gemstoneList = new ArrayList();
     for (int rowIndex = 0; rowIndex < rownum; rowIndex++)
     {
         ArrayList temp = new ArrayList();
         for (int colIndex = 0; colIndex < colnum; colIndex++)
         {
             Gemstone c = Instantiate(gemstone) as Gemstone;
             c.transform.parent = this.transform;
             temp.Add(c);
             c.GetComponent <Gemstone> ().UpdatePosition(rowIndex, colIndex);
         }
         gemstoneList.Add(temp);
     }
 }