void ButtonClick(GameObject button) { switch (button.name) { case "Btn_Gem_120101": case "Btn_Gem_120102": case "Btn_Gem_120201": case "Btn_Gem_120202": case "Btn_Gem_120301": case "Btn_Gem_120302": { int DuiHuanNum = System.Convert.ToInt32(button.name.Substring(8, 6)); SendDuiHuanMsg(DuiHuanNum); } break; case "Btn_LGem": case "Btn_RGem": FillGemBtn(button); break; case "Btn_Describe": Debug.Log("Btn_Describe"); DescribeMessageBox.Open(TEXT(5055) + TEXT(9004), TEXT(9015)); break; case "Btn_Synthetic": /*宝石合成 */ // SendHeChengMsg(); ReCombineGem(); break; case "+": PlusModelNum(); break; case "-": ReduceModelNum(); break; // case "-Num": // if(defaultNum >1) // ReduceBtn(); // break; // case "+Num": // PlusBtn(); // break; case "DespBtn": view.ShowDesp(); break; case "CloseDespBtn": view.CloseDesp(); break; case "Btn_Synthetic_Baodi": // SendHeChengMsg(true); break; } }
void OnClick() { if (_game == null) { if (_gameVisible != null) { UIInformation.GetInstance().OnCancel(); _gameVisible.SetActive(false); } return; } if (_game.GetComponent <MonsterInfoUI> () != null) { MonsterInfoUI MonsterInfoUI = _game.GetComponent <MonsterInfoUI> (); MonsterInfoUI.OnClickClose(); } else if (_game.GetComponent <GetRewardSucUI> () != null) { // GetRewardSucUI RewardSucUI = _game.GetComponent <GetRewardSucUI> (); RewardSucUI.OnBtnOK(); } else if (_game.GetComponent <SelUserHeadUI> () != null) { SelUserHeadUI SelUserHead = _game.GetComponent <SelUserHeadUI> (); SelUserHead.OnClickExit(); } else if (_game.GetComponent <UIMessageMail> () != null) { UIMessageMail MessageMail = _game.GetComponent <UIMessageMail> (); MessageMail.OnBtnClick("Close"); } else if (_game.GetComponent <JCEquipmentDesInfoUI> () != null) // 装备查看 { JCEquipmentDesInfoUI JCEquipmentDesInfo = _game.GetComponent <JCEquipmentDesInfoUI> (); JCEquipmentDesInfo.OnXBtnClick(); } else if (_game.GetComponent <WXLActivityFestivalController> () != null) // 武者节日说明界面 { WXLActivityFestivalController WXLActivityFestival = _game.GetComponent <WXLActivityFestivalController> (); WXLActivityFestival.On_BtnClose(); //WXLActivityFestivalController } else if (_game.GetComponent <TrucePanelScript> () != null) // 神龙购买免战牌 { TrucePanelScript TrucePanel = _game.GetComponent <TrucePanelScript> (); TrucePanel.OnXBtnClick(); //TrucePanelScript } else if (_game.GetComponent <UIAnnounce> () != null) // 公告 { UIAnnounce uia = _game.GetComponent <UIAnnounce> (); uia.Back_OnClick(); } else if (_game.GetComponent <UIDateSignController> () != null) // 签到 { UIDateSignController uds = _game.GetComponent <UIDateSignController> (); uds.OnBackBtn(); } else if (_game.GetComponent <GemSyntheticSystemUI_View> () != null) // 宝石合成功能说明 { GemSyntheticSystemUI_View gss = _game.GetComponent <GemSyntheticSystemUI_View> (); gss.CloseDesp(); } else if (_game.GetComponent <LevelUpUI> () != null) { LevelUpUI lp = _game.GetComponent <LevelUpUI> (); lp.OnBtnOK(); } else if (_game.GetComponent <UIGambleController> () != null) { UIGambleController uc = _game.GetComponent <UIGambleController> (); uc.OnClose(); } else if (_game.GetComponent <UITask> () != null) { UITask uiT = _game.GetComponent <UITask> (); uiT.UIDestory(); } else if (_game != null) //直接干掉界面不需要调什么东西 { ComLoading.Close(); // 关闭界面关闭Comloading.Close(); UIInformation.GetInstance().OnCancel(); Destroy(_game); } else if (_gameVisible != null) //直接隐藏界面 { UIInformation.GetInstance().OnCancel(); _gameVisible.SetActive(false); } }