public SettingsScreen(GemGui gui, GuiExample game) { Color textColor = new Color(137, 161, 161); Color colorMap = new Color(200, 161, 161); int entryOffset = 10; var backButton = gui.Button(0, 0, 100, 50, Style.ColorMap(textColor, colorMap), Pattern.SolidColor(colorMap)) .Text(gui.Fonts["segoe-18"], "Back") .TextColor(new Color(200, 200, 200)) .TextHorizontalAlignment(HorizontalAlignment.Center) .TextVerticalAlignment(VerticalAlignment.Center) .ScreenAlignment(HorizontalAlignment.Center, VerticalAlignment.Bottom) .OnClick((sender, args) => gui.Swap(GuiScreen.Settings, GuiScreen.MainMenu)); var nameTextBox = gui.TextField(x: 300, y: 100, sizeX: 300, sizeY: 30, textColor: Color.Black, font: gui.Fonts["segoe-18"], style: Style.Transparent, pattern: Pattern.TextViewPattern(Color.Black, Color.White), hint: "Your name") .OnTextEntry((sender, text) => game.PlayerName = text) .ScreenAlignment(HorizontalAlignment.Center, VerticalAlignment.Center); var emailTextBox = gui.TextField(x: 300, y: 100, sizeX: 300, sizeY: 30, textColor: Color.Black, font: gui.Fonts["segoe-18"], style: Style.Transparent, pattern: Pattern.TextViewPattern(Color.Black, Color.White), hint: "Your email"); var checkBox = gui.CheckBox(10, 10, 140, 30, Pattern.SolidColor(textColor), 20, 20, Pattern.Border(Color.DarkGreen, textColor), Pattern.Border(Color.DarkGreen, Color.Transparent), Style.CustomisedTransparent(0.6f, 0.3f, 0.0f), "CheckBox", gui.Fonts["segoe-18"]) .OnCheckChanged((sender, value) => Console.WriteLine("Checkbox new value is {0}", value)) .TextColor(Color.Black); var slider = gui.Slider(x: 50, y: 50, sizeX: 200, sizeY: 20, sliderSizeX: 15, sliderSizeY: 25, sliderInfo: new Controls.SliderInfo(minValue: 10.0f, maxValue: 170.0f, step: 1.0f, initialPosition: 10.0f), background: Pattern.SolidColor(Color.White), slider: Pattern.SolidColor(Color.Black), filling: Pattern.SolidColor(new Color(0, 0, 0, 100)), border: Pattern.Border(Color.Black, Color.Transparent), style: Style.CustomisedTransparent(0.6f, 0.3f, 0.0f)); var sliderLabel = gui.Label(x: 10, y: 10, sizeX: 30, sizeY: 30, text: slider.SliderValue.ToString(), font: gui.Fonts["segoe-18"], textColor: Color.White, horizontalAlignment: HorizontalAlignment.Center, verticalAlignment: VerticalAlignment.Center, pattern: Pattern.SolidColor(Color.Black)) .StretchToText(true); var label = gui.Label(x: 300, y: 100, sizeX: 300, sizeY: 30, text: "Profile", font: gui.Fonts["segoe-18"], textColor: Color.White, horizontalAlignment: HorizontalAlignment.Center, verticalAlignment: VerticalAlignment.Center, pattern: Pattern.SolidColor(Color.Transparent)); slider.OnValueChanging += (sender, value) => sliderLabel.Text.Value = value.ToString(); slider.ScreenAlignment(HorizontalAlignment.Center, slider.VerticalRelativeTo(checkBox, () => checkBox.Region.Position.Y + checkBox.Region.Size.Y + entryOffset * Configuration.Settings.Scale.Y)); sliderLabel.ScreenAlignment(sliderLabel.HorizontalRelativeTo(slider, () => slider.Region.Frame.Right + 5 * Configuration.Settings.Scale.X), sliderLabel.VerticalRelativeTo(slider, () => slider.Region.Position.Y)); emailTextBox.ScreenAlignment(HorizontalAlignment.Center, emailTextBox.VerticalRelativeTo(nameTextBox, () => nameTextBox.Region.Position.Y + nameTextBox.Region.Size.Y + entryOffset * Configuration.Settings.Scale.Y)); checkBox.ScreenAlignment(checkBox.HorizontalRelativeTo(emailTextBox, () => emailTextBox.Region.Position.X), checkBox.VerticalRelativeTo(emailTextBox, () => emailTextBox.Region.Position.Y + emailTextBox.Region.Size.Y + entryOffset * Configuration.Settings.Scale.Y)); label.ScreenAlignment(HorizontalAlignment.Center, label.VerticalRelativeTo(nameTextBox, () => nameTextBox.Region.Position.Y - label.Region.Size.Y)); gui.AddGuiHost(GuiScreen.Settings, nameTextBox, emailTextBox, checkBox, slider, backButton, label, sliderLabel); gui[GuiScreen.Settings].Transition = new TimedTransition( TimeSpan.FromSeconds(0.5), (state, progress, target, batch) => batch.Draw(target, (float)Math.Pow(progress - 1.0f, 2) * new Vector2(0, 300), Color.White * progress)); }
public NewGameScreen(GemGui gui, GuiExample game) { this.gui = gui; var playButton = gui.Button(0, 0, 100, 100, style: Style.Transparent, pattern: Pattern.SolidColor(Color.White)) .Sprite("frame", gui.Textures["frame"]) .Color(Color.White) .Text(gui.Fonts["segoe-18"], "Play") .TextColor(Color.Black) .TextHorizontalAlignment(HorizontalAlignment.Center) .TextVerticalAlignment(VerticalAlignment.Center) .ScreenAlignment(HorizontalAlignment.RelativeTo(() => 0.0f), VerticalAlignment.Center) .OnClick((sender, args) => gui.Hide(GuiScreen.NewGame)); var backButton = gui.Button(0, 0, 100, 100, Style.Transparent, Pattern.SolidColor(Color.White)) .Color(Color.White) .Text(gui.Fonts["segoe-18"], "Back") .TextColor(Color.Black) .TextHorizontalAlignment(HorizontalAlignment.Center) .TextVerticalAlignment(VerticalAlignment.Center) .ScreenAlignment(HorizontalAlignment.Right, VerticalAlignment.Center) .OnClick((sender, args) => gui.Swap(GuiScreen.NewGame, GuiScreen.MainMenu)); var slider = gui.Slider(x: 50, y: 50, sizeX: 200, sizeY: 20, sliderSizeX: 15, sliderSizeY: 25, sliderInfo: new Controls.SliderInfo(minValue: 10.0f, maxValue: 170.0f, step: 1.0f, initialPosition: 10.0f), background: Pattern.SolidColor(Color.White), slider: Pattern.SolidColor(Color.Black), filling: Pattern.SolidColor(new Color(0, 0, 0, 100)), border: Pattern.Border(Color.Black, Color.Transparent), style: Style.CustomisedTransparent(0.6f, 0.3f, 0.0f)) .ValueChanged((sender, value) => Console.WriteLine("slider: " + value)); var largeStepSlider = gui.Slider(x: 50, y: 50, sizeX: 300, sizeY: 20, sliderSizeX: 15, sliderSizeY: 25, sliderInfo: new Controls.SliderInfo(minValue: 1.0f, maxValue: 4.0f, step: 1.0f, initialPosition: 1.0f), background: Pattern.SolidColor(Color.White), slider: Pattern.SolidColor(Color.Black), filling: Pattern.SolidColor(new Color(0, 0, 0, 100)), border: Pattern.Border(Color.Black, Color.Transparent), style: Style.CustomisedTransparent(0.6f, 0.3f, 0.0f)) .ValueChanged((sender, value) => Console.WriteLine("LargeStepSlider: " + value)) .ScreenAlignment(HorizontalAlignment.Center, VerticalAlignment.Bottom); var tinyStepSlider = gui.Slider(x: 50, y: 50, sizeX: 200, sizeY: 20, sliderSizeX: 15, sliderSizeY: 25, sliderInfo: new Controls.SliderInfo(minValue: 10.0f, maxValue: 170.0f, step: 0.01f, initialPosition: 10.0f), background: Pattern.SolidColor(Color.White), slider: Pattern.SolidColor(Color.Black), filling: Pattern.SolidColor(new Color(0, 0, 0, 100)), border: Pattern.Border(Color.Black, Color.Transparent), style: Style.CustomisedTransparent(0.6f, 0.3f, 0.0f)) .ValueChanged((sender, value) => Console.WriteLine("tinyStepSlider: " + value)) .ScreenAlignment(HorizontalAlignment.Center, VerticalAlignment.Top); var label = gui.Label(x: 10, y: 10, sizeX: 30, sizeY: 30, text: slider.SliderValue.ToString(), font: gui.Fonts["segoe-18"], textColor: Color.White, horizontalAlignment: HorizontalAlignment.Center, verticalAlignment: VerticalAlignment.Center, pattern: Pattern.SolidColor(Color.Black)); label.StretchToText = true; slider.OnValueChanged += (sender, value) => label.Text.Value = value.ToString(); slider.ScreenAlignment(HorizontalAlignment.Center, VerticalAlignment.Center); label.ScreenAlignment(label.HorizontalRelativeTo(slider, () => slider.Region.Frame.Right + 5 * Configuration.Settings.Scale.X), VerticalAlignment.Center); gui.AddGuiHost(GuiScreen.NewGame, playButton, largeStepSlider, slider, tinyStepSlider, backButton, label); gui[GuiScreen.NewGame].OnEntering += (sender, args) => { // Input.InputManager.KeyboardInputKeys.Previous = Keys.Left; // Input.InputManager.KeyboardInputKeys.Next = Keys.Right; }; gui[GuiScreen.NewGame].Transition = new TimedTransition( TimeSpan.FromSeconds(0.5), (state, progress, target, batch) => batch.Draw(target, Vector2.Zero, Color.White * progress)); }