private void CreateInternalGearScene() { this.speed = 0.05f; var radiusMax = InvoluteGearShape.RadiusMax(150, DiametralPitch, GearType.Internal); var shape = new InvoluteGearShape(150, DiametralPitch, radiusMax + 1.0f, this.PressureAngle, GearType.Internal); var gear = new Gear(shape, this.GetRandomNamedColor()); this.Gears.Add(gear); var axleRadius = InvoluteGearShape.RadiusMin(5, DiametralPitch, GearType.External) - 0.035f; var shape2 = new InvoluteGearShape(100, DiametralPitch, axleRadius, this.PressureAngle); var gear2 = new Gear(shape2, this.GetRandomNamedColor()); this.Gears.Add(gear2); gear.AddChild(gear2, 0.0f); var shape3 = new InvoluteGearShape(38, DiametralPitch, axleRadius, this.PressureAngle); var gear3 = new Gear(shape3, this.GetRandomNamedColor()); this.Gears.Add(gear3); gear2.AddChild(gear3, MathHelper.Pi + 0.5f); var shape4 = new InvoluteGearShape(5, DiametralPitch, axleRadius, this.PressureAngle); var gear4 = new Gear(shape4, this.GetRandomNamedColor()); this.Gears.Add(gear4); gear3.AddChild(gear4, 1.9f); }