コード例 #1
0
ファイル: Menu.cs プロジェクト: skinitimski/Reverence
        public void Draw(Gdk.Drawable d)
        {
            if (!Visible)
            {
                return;
            }

            Gdk.GC        gc = new Gdk.GC(d);
            Cairo.Context g  = Gdk.CairoHelper.Create(d);

            d.DrawPixbuf(gc, _background, 0, 0, _x, _y, _w, _h, Gdk.RgbDither.None, 0, 0);

            int x0 = _x, x1 = _x + _w;
            int y0 = _y, y1 = _y + _h;

            g.MoveTo(x0 + 3, y0);
            g.LineTo(x1 - 3, y0);
            g.LineTo(x1, y0 + 3);
            g.LineTo(x1, y1 - 3);
            g.LineTo(x1 - 3, y1);
            g.LineTo(x0 + 3, y1);
            g.LineTo(x0, y1 - 3);
            g.LineTo(x0, y0 + 3);
            g.LineTo(x0 + 3, y0);
            g.ClosePath();
            g.LineWidth = 6;
            g.Color     = new Color(0.8, 0.8, 0.8, _opaque ? 1 : 0.6);
            g.Stroke();

            ((IDisposable)g.Target).Dispose();
            ((IDisposable)g).Dispose();

            DrawContents(d);
        }
コード例 #2
0
ファイル: StatusScreen.cs プロジェクト: skinitimski/Reverence
        protected override void DrawContents(Gdk.Drawable d)
        {
            Gdk.GC        gc = new Gdk.GC(d);
            Cairo.Context g  = Gdk.CairoHelper.Create(d);

            g.SelectFontFace("Lucida Console", FontSlant.Normal, FontWeight.Bold);
            g.SetFontSize(24);


            TextExtents te;

            string lvl, hp, hpm, mp, mpm;


            #region Character Status

            d.DrawPixbuf(gc, Graphics.GetProfile(Selected.Name), 0, 0,
                         X + xpic, Y + ypic,
                         Graphics.PROFILE_WIDTH, Graphics.PROFILE_HEIGHT,
                         Gdk.RgbDither.None, 0, 0);

            g.Color = new Color(.3, .8, .8);
            g.MoveTo(X + x3, Y + ya);
            g.ShowText("LV");
            g.MoveTo(X + x3, Y + yb);
            g.ShowText("HP");
            g.MoveTo(X + x3, Y + yc);
            g.ShowText("MP");
            g.Color = new Color(1, 1, 1);

            Graphics.ShadowedText(g, Selected.Name, X + x3, Y + y);

            lvl = Selected.Level.ToString();
            hp  = Selected.HP.ToString() + "/";
            hpm = Selected.MaxHP.ToString();
            mp  = Selected.MP.ToString() + "/";
            mpm = Selected.MaxMP.ToString();

            te = g.TextExtents(lvl);
            Graphics.ShadowedText(g, lvl, X + x4 - te.Width, Y + ya);

            te = g.TextExtents(hp);
            Graphics.ShadowedText(g, hp, X + x5 - te.Width, Y + yb);

            te = g.TextExtents(hpm);
            Graphics.ShadowedText(g, hpm, X + x6 - te.Width, Y + yb);

            te = g.TextExtents(mp);
            Graphics.ShadowedText(g, mp, X + x5 - te.Width, Y + yc);

            te = g.TextExtents(mpm);
            Graphics.ShadowedText(g, mpm, X + x6 - te.Width, Y + yc);

            #endregion Status



            ((IDisposable)g.Target).Dispose();
            ((IDisposable)g).Dispose();
        }
コード例 #3
0
 public void DrawIcon(Mono.TextEditor.TextEditor editor, Gdk.Drawable win, LineSegment line, int lineNumber, int x, int y, int width, int height)
 {
     if (DebuggingService.IsDebugging)
     {
         return;
     }
     win.DrawPixbuf(editor.Style.BaseGC(Gtk.StateType.Normal), errors.Any(e => e.IsError) ? errorPixbuf : warningPixbuf, 0, 0, x + (width - errorPixbuf.Width) / 2, y + (height - errorPixbuf.Height) / 2, errorPixbuf.Width, errorPixbuf.Height, Gdk.RgbDither.None, 0, 0);
 }
コード例 #4
0
            protected override void Render(Gdk.Drawable window, Widget widget, Gdk.Rectangle background_area, Gdk.Rectangle cell_area, Gdk.Rectangle expose_area, CellRendererState flags)
            {
                if (!Visible)
                {
                    return;
                }
                int x = cell_area.X + 1;
                int y = cell_area.Y + 1;

                window.DrawPixbuf(widget.Style.BaseGC(StateType.Normal), pixbuf, 0, 0, x, y, pixbuf.Width, pixbuf.Height, Gdk.RgbDither.None, 0, 0);
            }
コード例 #5
0
ファイル: DropDownBox.cs プロジェクト: yayanyang/monodevelop
        protected override bool OnExposeEvent(Gdk.EventExpose args)
        {
            Gdk.Drawable win = args.Window;

            int width, height;

            layout.GetPixelSize(out width, out height);

            int arrowHeight = height / 2;
            int arrowWidth  = arrowHeight + 1;
            int arrowXPos   = this.Allocation.X + this.Allocation.Width - arrowWidth;

            if (DrawRightBorder)
            {
                arrowXPos -= 2;
            }

            //HACK: don't ever draw insensitive, only active/prelight/normal, because insensitive generally looks really ugly
            //this *might* cause some theme issues with the state of the text/arrows rendering on top of it
            var state = window != null? StateType.Active
                                : State == StateType.Insensitive? StateType.Normal : State;

            //HACK: paint the button background as if it were bigger, but it stays clipped to the real area,
            // so we get the content but not the border. This might break with crazy themes.
            //FIXME: we can't use the style's actual internal padding because GTK# hasn't wrapped GtkBorder AFAICT
            // (default-border, inner-border, default-outside-border, etc - see http://git.gnome.org/browse/gtk+/tree/gtk/gtkbutton.c)
            const int padding = 4;

            Style.PaintBox(Style, args.Window, state, ShadowType.None, args.Area, this, "button",
                           Allocation.X - padding, Allocation.Y - padding, Allocation.Width + padding * 2, Allocation.Height + padding * 2);

            int xPos = Allocation.Left;

            if (Pixbuf != null)
            {
                win.DrawPixbuf(this.Style.BaseGC(StateType.Normal), Pixbuf, 0, 0, xPos + pixbufSpacing, Allocation.Y + (Allocation.Height - Pixbuf.Height) / 2, Pixbuf.Width, Pixbuf.Height, Gdk.RgbDither.None, 0, 0);
                xPos += Pixbuf.Width + pixbufSpacing * 2;
            }

            //constrain the text area so it doesn't get rendered under the arrows
            var textArea = new Gdk.Rectangle(xPos, Allocation.Y + ySpacing, arrowXPos - xPos - 2, Allocation.Height - ySpacing);

            Style.PaintLayout(Style, win, state, true, textArea, this, "", textArea.X, textArea.Y, layout);

            state = Sensitive ? StateType.Normal : StateType.Insensitive;
            Gtk.Style.PaintArrow(this.Style, win, state, ShadowType.None, args.Area, this, "", ArrowType.Up, true, arrowXPos, Allocation.Y + (Allocation.Height) / 2 - arrowHeight, arrowWidth, arrowHeight);
            Gtk.Style.PaintArrow(this.Style, win, state, ShadowType.None, args.Area, this, "", ArrowType.Down, true, arrowXPos, Allocation.Y + (Allocation.Height) / 2, arrowWidth, arrowHeight);
            if (DrawRightBorder)
            {
                win.DrawLine(this.Style.DarkGC(StateType.Normal), Allocation.X + Allocation.Width - 1, Allocation.Y, Allocation.X + Allocation.Width - 1, Allocation.Y + Allocation.Height);
            }
            return(false);
        }
コード例 #6
0
        protected override void DrawContents(Gdk.Drawable d)
        {
            Gdk.GC        gc = new Gdk.GC(d);
            Cairo.Context g  = Gdk.CairoHelper.Create(d);

            g.SelectFontFace("Lucida Console", FontSlant.Normal, FontWeight.Bold);
            g.SetFontSize(24);

            TextExtents te;


            Character c = Globals.Party[2];

            if (c != null)
            {
                d.DrawPixbuf(gc, Graphics.GetProfileSmall(c.Name), 0, 0,
                             X + xpic, Y + ypic,
                             Graphics.PROFILE_WIDTH_SMALL, Graphics.PROFILE_HEIGHT_SMALL,
                             Gdk.RgbDither.None, 0, 0);

                Graphics.ShadowedText(g, c.Name, X + x1, Y + y0);
                Graphics.ShadowedText(g, "Level:", X + x2, Y + y1);

                string lvl = c.Level.ToString();
                te = g.TextExtents(lvl);
                Graphics.ShadowedText(g, lvl, X + x3 - te.Width, Y + y1);

                string temp = "Exp:";
                te = g.TextExtents(temp);
                Graphics.ShadowedText(g, temp, X + x4 - te.Width, Y + y0);

                temp = "For level up:";
                te   = g.TextExtents(temp);
                Graphics.ShadowedText(g, temp, X + x4 - te.Width, Y + y1);

                string exp = c.Exp.ToString() + "p";
                te = g.TextExtents(exp);
                Graphics.ShadowedText(g, exp, X + x5 - te.Width, Y + y0);

                string expNext = c.ToNextLevel.ToString() + "p";
                te = g.TextExtents(expNext);
                Graphics.ShadowedText(g, expNext, X + x5 - te.Width, Y + y1);
            }


            ((IDisposable)g.Target).Dispose();
            ((IDisposable)g).Dispose();
        }
コード例 #7
0
ファイル: ImageSelector.cs プロジェクト: noah1510/dotdevelop
        public override void Render(Gdk.Drawable window, Gdk.Rectangle bounds, Gtk.StateType state)
        {
            int iy = bounds.Y + (bounds.Height - imgSize) / 2;

            if (image != null)
            {
                int dy = (imgSize - image.Height) / 2;
                int dx = (imgSize - image.Width) / 2;
                window.DrawPixbuf(Container.Style.BackgroundGC(state), image, 0, 0, bounds.X + dx, iy + dy, -1, -1, Gdk.RgbDither.None, 0, 0);
            }

            window.DrawRectangle(Container.Style.DarkGC(state), false, bounds.X, iy, imgSize - 1, imgSize - 1);

            bounds.X += imgSize + spacing;
            base.Render(window, bounds, state);
        }
コード例 #8
0
        public void DrawWindowFrame(Gtk.Widget w, string caption, int x, int y, int width, int height)
        {
            Gdk.Drawable drawable = w.GdkWindow;
            Gdk.Pixmap   pix      = new Gdk.Pixmap(drawable, width, height, drawable.Depth);

            Gdk.GC gcc = new Gdk.GC(pix);
            gcc.Foreground = w.Style.Backgrounds [(int)Gtk.StateType.Normal];
            pix.DrawRectangle(gcc, true, 0, 0, width, height);

            IntPtr hdc = gdk_win32_hdc_get(pix.Handle, gcc.Handle, 0);

            RECT r = new RECT(0, 0, width, height);
            SIZE size;

            GetThemePartSize(hTheme, hdc, WP_CAPTION, CS_ACTIVE, ref r, 1, out size);

            r.Bottom = size.cy;
            DrawThemeBackground(hTheme, hdc, WP_CAPTION, CS_ACTIVE, ref r, ref r);

            RECT    rf = new RECT(FrameBorder, FrameBorder, width - FrameBorder * 2, size.cy);
            LOGFONT lf = new LOGFONT();

            GetThemeSysFont(hTheme, TMT_CAPTIONFONT, ref lf);
            IntPtr titleFont = CreateFontIndirect(ref lf);
            IntPtr oldFont   = SelectObject(hdc, titleFont);

            SetBkMode(hdc, 1 /*TRANSPARENT*/);
            DrawThemeText(hTheme, hdc, WP_CAPTION, CS_ACTIVE, caption, -1, DT_LEFT | DT_SINGLELINE | DT_WORD_ELLIPSIS, 0, ref rf);
            SelectObject(hdc, oldFont);
            DeleteObject(titleFont);

            int ny = r.Bottom;

            r = new RECT(0, ny, width, height);
            DrawThemeBackground(hTheme, hdc, WP_FRAMEBOTTOM, 0, ref r, ref r);

            gdk_win32_hdc_release(pix.Handle, gcc.Handle, 0);

            Gdk.Pixbuf img = Gdk.Pixbuf.FromDrawable(pix, pix.Colormap, 0, 0, 0, 0, width, height);
            drawable.DrawPixbuf(new Gdk.GC(drawable), img, 0, 0, x, y, width, height, Gdk.RgbDither.None, 0, 0);
            drawable.DrawRectangle(w.Style.BackgroundGC(Gtk.StateType.Normal), true, x + FrameBorder, y + size.cy, width - FrameBorder * 2, height - FrameBorder - size.cy);
        }
コード例 #9
0
        protected override void Render(Gdk.Drawable window, Widget widget, Gdk.Rectangle background_area, Gdk.Rectangle cell_area, Gdk.Rectangle expose_area, CellRendererState flags)
        {
            base.Render(window, widget, background_area, cell_area, expose_area, flags);
            int xPos = cell_area.X;

            if (this.Pixbuf != null)
            {
                window.DrawPixbuf(widget.Style.MidGC(StateType.Normal), this.Pixbuf, 0, 0, xPos + 1, cell_area.Y + 1, 16, 16, Gdk.RgbDither.Normal, 0, 0);
                xPos += 20;
            }
            using (var layout = new Pango.Layout(widget.PangoContext)) {
                layout.Alignment = Pango.Alignment.Left;
                layout.SetText(this.Text ?? "");

                StateType state = flags.HasFlag(CellRendererState.Selected) ?
                                  widget.IsFocus ? StateType.Selected : StateType.Active : StateType.Normal;

                window.DrawLayout(widget.Style.TextGC(state), xPos, cell_area.Y + 2, layout);
            }
        }
コード例 #10
0
ファイル: Menu.cs プロジェクト: skinitimski/Reverence
        public void Draw(Gdk.Drawable d, Cairo.Context g, int width, int height, bool screenChanged)
        {
            if (!_visible)
            {
                return;
            }

            if (_w > 0 && _h > 0)
            {
                Gdk.GC gc = new Gdk.GC(d);

                d.DrawPixbuf(gc, _background, 0, 0, _x, _y, _w, _h, Gdk.RgbDither.None, 0, 0);

                int x0 = _x, x1 = _x + _w;
                int y0 = _y, y1 = _y + _h;

                g.MoveTo(x0 + 3, y0);
                g.LineTo(x1 - 3, y0);
                g.LineTo(x1, y0 + 3);
                g.LineTo(x1, y1 - 3);
                g.LineTo(x1 - 3, y1);
                g.LineTo(x0 + 3, y1);
                g.LineTo(x0, y1 - 3);
                g.LineTo(x0, y0 + 3);
                g.LineTo(x0 + 3, y0);
                g.ClosePath();
                g.LineWidth = 6;
                g.Color     = BorderColor;
                g.Stroke();
            }

            g.Save();

            DrawContents(d, g, width, height, screenChanged);

            g.Restore();
        }
コード例 #11
0
 /// <summary>
 /// Render the cell in the window
 /// </summary>
 /// <param name="window">The owning window</param>
 /// <param name="widget">The widget</param>
 /// <param name="background_area">Background area</param>
 /// <param name="cell_area">The cell area</param>
 /// <param name="expose_area">Expose the area</param>
 /// <param name="flags">Render flags</param>
 protected override void Render(Gdk.Drawable window, Widget widget, Gdk.Rectangle background_area, Gdk.Rectangle cell_area, Gdk.Rectangle expose_area, CellRendererState flags)
 {
     lastRect = new Gdk.Rectangle(cell_area.X, cell_area.Y, cell_area.Width, cell_area.Height);
     Gdk.GC gc = new Gdk.GC(window);
     window.DrawPixbuf(gc, Pixbuf, 0, 0, cell_area.X, cell_area.Y, Pixbuf.Width, Pixbuf.Height, Gdk.RgbDither.Normal, 0, 0);
 }
コード例 #12
0
        public bool DrawBackground(TextEditor editor, Gdk.Drawable win, TextViewMargin.LayoutWrapper layout2, int selectionStart, int selectionEnd, int startOffset, int endOffset, int y, int startXPos, int endXPos, ref bool drawBg)
        {
            if (!IsVisible || DebuggingService.IsDebugging)
            {
                return(true);
            }
            EnsureLayoutCreated(editor);
            int  x = editor.TextViewMargin.XOffset;
            int  right = editor.Allocation.Width;
            int  errorCounterWidth = 0;
            bool isCaretInLine = startOffset <= editor.Caret.Offset && editor.Caret.Offset <= endOffset;
            int  ew = 0, eh = 0;

            if (errors.Count > 1 && errorCountLayout != null)
            {
                errorCountLayout.GetPixelSize(out ew, out eh);
                errorCounterWidth = ew + 10;
            }

            int  x2            = System.Math.Max(right - LayoutWidth - border - (ShowIconsInBubble ? errorPixbuf.Width : 0) - errorCounterWidth, fitsInSameLine ? editor.TextViewMargin.XOffset + editor.LineHeight / 2 : editor.TextViewMargin.XOffset);
            bool isEolSelected = editor.IsSomethingSelected && editor.SelectionMode != SelectionMode.Block ? editor.SelectionRange.Contains(lineSegment.Offset + lineSegment.EditableLength) : false;

            int active      = editor.Document.GetTextAt(lineSegment) == initialText ? 0 : 1;
            int highlighted = active == 0 && isCaretInLine ? 1 : 0;
            int selected    = 0;

            int topSize    = editor.LineHeight / 2;
            int bottomSize = editor.LineHeight / 2 + editor.LineHeight % 2;

            using (var g = Gdk.CairoHelper.Create(win)) {
                g.LineWidth = Math.Max(1.0, editor.Options.Zoom);
                if (!fitsInSameLine)
                {
                    if (isEolSelected)
                    {
                        x -= (int)editor.HAdjustment.Value;
                        editor.TextViewMargin.DrawRectangleWithRuler(win, x, new Gdk.Rectangle(x, y + editor.LineHeight, editor.TextViewMargin.TextStartPosition, editor.LineHeight), editor.ColorStyle.Default.BackgroundColor, true);
                        editor.TextViewMargin.DrawRectangleWithRuler(win, x + editor.TextViewMargin.TextStartPosition, new Gdk.Rectangle(x + editor.TextViewMargin.TextStartPosition, y + editor.LineHeight, editor.Allocation.Width + (int)editor.HAdjustment.Value, editor.LineHeight), editor.ColorStyle.Selection.BackgroundColor, true);
                        x += (int)editor.HAdjustment.Value;
                    }
                    else
                    {
                        editor.TextViewMargin.DrawRectangleWithRuler(win, x, new Gdk.Rectangle(x, y + editor.LineHeight, x2, editor.LineHeight), editor.ColorStyle.Default.BackgroundColor, true);
                    }
                }
                DrawRectangle(g, x, y, right, topSize);
                g.Color = colorMatrix[active, TOP, LIGHT, highlighted, selected];
                g.Fill();
                DrawRectangle(g, x, y + topSize, right, bottomSize);
                g.Color = colorMatrix[active, BOTTOM, LIGHT, highlighted, selected];
                g.Fill();

                g.MoveTo(new Cairo.PointD(x, y + 0.5));
                g.LineTo(new Cairo.PointD(x + right, y + 0.5));
                g.Color = colorMatrix[active, TOP, LINE, highlighted, selected];
                g.Stroke();

                g.MoveTo(new Cairo.PointD(x, y + editor.LineHeight - 0.5));
                g.LineTo(new Cairo.PointD((fitsInSameLine ? x + right : x2 + 1), y + editor.LineHeight - 0.5));
                g.Color = colorMatrix[active, BOTTOM, LINE, highlighted, selected];
                g.Stroke();
                if (editor.Options.ShowRuler)
                {
                    int divider = Math.Max(editor.TextViewMargin.XOffset, x + editor.TextViewMargin.RulerX);
                    g.MoveTo(new Cairo.PointD(divider + 0.5, y));
                    g.LineTo(new Cairo.PointD(divider + 0.5, y + editor.LineHeight));
                    g.Color = colorMatrix[active, BOTTOM, LINE, highlighted, selected];
                    g.Stroke();
                }

                // draw background
                if (layout2.StartSet || selectionStart == endOffset)
                {
                    int startX;
                    int endX;

                    if (selectionStart != endOffset)
                    {
                        var start = layout2.Layout.IndexToPos((int)layout2.SelectionStartIndex);
                        startX = (int)(start.X / Pango.Scale.PangoScale);
                        var end = layout2.Layout.IndexToPos((int)layout2.SelectionEndIndex);
                        endX = (int)(end.X / Pango.Scale.PangoScale);
                    }
                    else
                    {
                        startX = x2;
                        endX   = startX;
                    }

                    if (editor.MainSelection.SelectionMode == SelectionMode.Block && startX == endX)
                    {
                        endX = startX + 2;
                    }
                    startX += startXPos;
                    endX   += startXPos;
                    startX  = Math.Max(editor.TextViewMargin.XOffset, startX);
                    // clip region to textviewmargin start
                    if (isEolSelected)
                    {
                        endX = editor.Allocation.Width + (int)editor.HAdjustment.Value;
                    }
                    if (startX < endX)
                    {
                        DrawRectangle(g, startX, y, endX - startX, topSize);
                        g.Color = colorMatrix[active, TOP, LIGHT, highlighted, 1];
                        g.Fill();
                        DrawRectangle(g, startX, y + topSize, endX - startX, bottomSize);
                        g.Color = colorMatrix[active, BOTTOM, LIGHT, highlighted, 1];
                        g.Fill();

                        g.MoveTo(new Cairo.PointD(startX, y + 0.5));
                        g.LineTo(new Cairo.PointD(endX, y + 0.5));
                        g.Color = colorMatrix[active, TOP, LINE, highlighted, 1];
                        g.Stroke();

                        if (startX < x2)
                        {
                            g.MoveTo(new Cairo.PointD(startX, y + editor.LineHeight - 0.5));
                            g.LineTo(new Cairo.PointD(System.Math.Min(endX, x2 + 1), y + editor.LineHeight - 0.5));
                            g.Color = colorMatrix[active, BOTTOM, LINE, highlighted, 1];
                            g.Stroke();
                            if (x2 + 1 < endX)
                            {
                                g.MoveTo(new Cairo.PointD(x2 + 1, y + editor.LineHeight - 0.5));
                                g.LineTo(new Cairo.PointD(endX, y + editor.LineHeight - 0.5));
                                g.Color = colorMatrix[active, BOTTOM, LIGHT, highlighted, 1];
                                g.Stroke();
                            }
                        }

                        if (editor.Options.ShowRuler)
                        {
                            int divider = Math.Max(editor.TextViewMargin.XOffset, x + editor.TextViewMargin.RulerX);
                            g.MoveTo(new Cairo.PointD(divider + 0.5, y));
                            g.LineTo(new Cairo.PointD(divider + 0.5, y + editor.LineHeight));
                            g.Color = colorMatrix[active, BOTTOM, LINE, highlighted, 1];
                            g.Stroke();
                        }
                    }
                }

                if (!fitsInSameLine)
                {
                    y += editor.LineHeight;
                }
                double y2       = y + 0.5;
                double y2Bottom = y2 + editor.LineHeight - 1;
                selected = isEolSelected && (CollapseExtendedErrors || errors.Count == 1) ? 1 : 0;

                // draw message text background
                if (CollapseExtendedErrors || errors.Count == 1)
                {
                    if (!fitsInSameLine)
                    {
                        // draw box below line
                        g.MoveTo(new Cairo.PointD(x2 + 0.5, y2 - 1));
                        g.LineTo(new Cairo.PointD(x2 + 0.5, y2Bottom));
                        g.LineTo(new Cairo.PointD(right, y2Bottom));
                        g.LineTo(new Cairo.PointD(right, y2 - 1));
                        g.ClosePath();
                        g.Color = colorMatrix[active, BOTTOM, LIGHT, highlighted, selected];
                        g.Fill();

                        g.MoveTo(new Cairo.PointD(x2 + 0.5, y2 - 1));
                        g.LineTo(new Cairo.PointD(x2 + 0.5, y2Bottom));
                        g.LineTo(new Cairo.PointD(right, y2Bottom));
                        g.Color = colorMatrix[active, BOTTOM, LINE, highlighted, selected];
                        g.Stroke();
                    }
                    else
                    {
                        // draw 'arrow marker' in the same line
                        g.MoveTo(new Cairo.PointD(x2 + 0.5, y2));
                        double mid = y2 + topSize;
                        g.LineTo(new Cairo.PointD(x2 - editor.LineHeight / 2 + 0.5, mid));

                        g.LineTo(new Cairo.PointD(right, mid));
                        g.LineTo(new Cairo.PointD(right, y2));
                        g.ClosePath();
                        g.Color = colorMatrix[active, TOP, DARK, highlighted, selected];
                        g.Fill();
                        g.MoveTo(new Cairo.PointD(x2 + 0.5, y2Bottom));
                        g.LineTo(new Cairo.PointD(x2 - editor.LineHeight / 2 + 0.5, mid));

                        g.LineTo(new Cairo.PointD(right, mid));
                        g.LineTo(new Cairo.PointD(right, y2Bottom));
                        g.ClosePath();

                        g.Color = colorMatrix[active, BOTTOM, DARK, highlighted, selected];
                        g.Fill();

                        // draw border
                        g.MoveTo(new Cairo.PointD(x2 + 0.5, y2));
                        g.LineTo(new Cairo.PointD(x2 - editor.LineHeight / 2 + 0.5, y2 + editor.LineHeight / 2));

                        g.LineTo(new Cairo.PointD(x2 + 0.5, y2Bottom));
                        g.LineTo(new Cairo.PointD(right, y2Bottom));
                        g.LineTo(new Cairo.PointD(right, y2));
                        g.ClosePath();

                        g.Color = colorMatrix[active, BOTTOM, LINE, highlighted, selected];
                        g.Stroke();
                    }
                }
                else
                {
                    if (!fitsInSameLine)
                    {
                        // draw box below line
                        g.MoveTo(new Cairo.PointD(x2 + 0.5, y2 - 1));
                        g.LineTo(new Cairo.PointD(x2 + 0.5, y2Bottom));
                        g.LineTo(new Cairo.PointD(right, y2Bottom));
                        g.LineTo(new Cairo.PointD(right, y2 - 1));
                        g.ClosePath();
                    }
                    else
                    {
                        // draw filled arrow box
                        g.MoveTo(new Cairo.PointD(x2 + 0.5, y2));
                        g.LineTo(new Cairo.PointD(x2 - editor.LineHeight / 2 + 0.5, y2 + editor.LineHeight / 2));
                        g.LineTo(new Cairo.PointD(x2 + 0.5, y2Bottom));
                        g.LineTo(new Cairo.PointD(right, y2Bottom));
                        g.LineTo(new Cairo.PointD(right, y2));
                        g.ClosePath();
                    }
                    g.Color = colorMatrix[active, BOTTOM, LIGHT, highlighted, selected];
                    g.Fill();

                    // draw light bottom line
                    g.MoveTo(new Cairo.PointD(right, y2Bottom));
                    g.LineTo(new Cairo.PointD(x2 + 0.5, y2Bottom));
                    g.Stroke();

                    // stroke left line
                    if (fitsInSameLine)
                    {
                        g.MoveTo(new Cairo.PointD(x2 + 0.5, y2));
                        g.LineTo(new Cairo.PointD(x2 - editor.LineHeight / 2 + 0.5, y2 + editor.LineHeight / 2));
                        g.LineTo(new Cairo.PointD(x2 + 0.5, y2Bottom));
                    }
                    else
                    {
                        g.MoveTo(new Cairo.PointD(x2 + 0.5, y2 - 1));
                        g.LineTo(new Cairo.PointD(x2 + 0.5, y2Bottom + 1));
                    }

                    g.Color = colorMatrix[active, BOTTOM, LINE, highlighted, selected];
                    g.Stroke();

                    // stroke top line
                    if (fitsInSameLine)
                    {
                        g.Color = colorMatrix[active, BOTTOM, LINE, highlighted, selected];
                        g.MoveTo(new Cairo.PointD(right, y2));
                        g.LineTo(new Cairo.PointD(x2 + 0.5, y2));
                        g.Stroke();
                    }
                }

                if (editor.Options.ShowRuler)
                {
                    int divider = Math.Max(editor.TextViewMargin.XOffset, x + editor.TextViewMargin.RulerX);
                    if (divider >= x2)
                    {
                        g.MoveTo(new Cairo.PointD(divider + 0.5, y2));
                        g.LineTo(new Cairo.PointD(divider + 0.5, y2Bottom));
                        g.Color = colorMatrix[active, BOTTOM, DARK, highlighted, selected];
                        g.Stroke();
                    }
                }

                if (errors.Count > 1 && errorCountLayout != null)
                {
                    int rX = x2 + (ShowIconsInBubble ? errorPixbuf.Width : 0) + border + LayoutWidth;
                    int rY = y + editor.LineHeight / 6;
                    int rW = errorCounterWidth - 2;
                    int rH = editor.LineHeight * 3 / 4;
                    BookmarkMarker.DrawRoundRectangle(g, rX, rY, 8, rW, rH);

                    g.Color = oldIsOver ? new Cairo.Color(0.3, 0.3, 0.3) : new Cairo.Color(0.5, 0.5, 0.5);
                    g.Fill();
                    if (CollapseExtendedErrors)
                    {
                        win.DrawLayout(gcLight, x2 + (ShowIconsInBubble ? errorPixbuf.Width : 0) + border + LayoutWidth + 4, y + (editor.LineHeight - eh) / 2 + eh % 2, errorCountLayout);
                    }
                    else
                    {
                        g.MoveTo(rX + rW / 2 - rW / 4, rY + rH - rH / 4);
                        g.LineTo(rX + rW / 2 + rW / 4, rY + rH - rH / 4);
                        g.LineTo(rX + rW / 2, rY + rH / 4);
                        g.ClosePath();

                        g.Color = new Cairo.Color(1, 1, 1);
                        g.Fill();
                    }
                }

                for (int i = 0; i < layouts.Count; i++)
                {
                    LayoutDescriptor layout = layouts[i];
                    x2 = right - layout.Width - border - errorPixbuf.Width;
                    if (i == 0)
                    {
                        x2 -= errorCounterWidth;
                    }
                    x2 = System.Math.Max(x2, fitsInSameLine ? editor.TextViewMargin.XOffset + editor.LineHeight / 2 : editor.TextViewMargin.XOffset);
                    if (i > 0)
                    {
                        editor.TextViewMargin.DrawRectangleWithRuler(win, x, new Gdk.Rectangle(x, y, right, editor.LineHeight), isEolSelected ? editor.ColorStyle.Selection.BackgroundColor : editor.ColorStyle.Default.BackgroundColor, true);
                        g.MoveTo(new Cairo.PointD(x2 + 0.5, y));
                        g.LineTo(new Cairo.PointD(x2 + 0.5, y + editor.LineHeight));
                        g.LineTo(new Cairo.PointD(right, y + editor.LineHeight));
                        g.LineTo(new Cairo.PointD(right, y));
                        g.ClosePath();

                        if (CollapseExtendedErrors)
                        {
                            Cairo.Gradient pat = new Cairo.LinearGradient(x2, y, x2, y + editor.LineHeight);
                            pat.AddColorStop(0, colorMatrix[active, TOP, LIGHT, highlighted, selected]);
                            pat.AddColorStop(1, colorMatrix[active, BOTTOM, LIGHT, highlighted, selected]);
                            g.Pattern = pat;
                        }
                        else
                        {
                            g.Color = colorMatrix[active, TOP, LIGHT, highlighted, selected];
                        }
                        g.Fill();
                        if (editor.Options.ShowRuler)
                        {
                            int divider = Math.Max(editor.TextViewMargin.XOffset, x + editor.TextViewMargin.RulerX);
                            if (divider >= x2)
                            {
                                g.MoveTo(new Cairo.PointD(divider + 0.5, y));
                                g.LineTo(new Cairo.PointD(divider + 0.5, y + editor.LineHeight));
                                g.Color = colorMatrix[active, BOTTOM, DARK, highlighted, selected];
                                g.Stroke();
                            }
                        }
                    }
                    int lw, lh;
                    layout.Layout.GetPixelSize(out lw, out lh);
                    win.DrawLayout(selected == 0 ? gc : gcSelected, x2 + errorPixbuf.Width + border, y + (editor.LineHeight - layout.Height) / 2 + layout.Height % 2, layout.Layout);
                    if (ShowIconsInBubble)
                    {
                        win.DrawPixbuf(editor.Style.BaseGC(Gtk.StateType.Normal), errors[i].IsError ? errorPixbuf : warningPixbuf, 0, 0, x2, y + (editor.LineHeight - errorPixbuf.Height) / 2, errorPixbuf.Width, errorPixbuf.Height, Gdk.RgbDither.None, 0, 0);
                    }
                    y += editor.LineHeight;
                    if (!UseVirtualLines)
                    {
                        break;
                    }
                }
            }
            return(true);
        }
コード例 #13
0
        public static void RenderProfile(Gdk.Drawable d, int x, int y, Character c)
        {
            Gdk.GC gc = new Gdk.GC(d);

            d.DrawPixbuf(gc, c.Profile, 0, 0, x, y, c.Profile.Width, c.Profile.Height, Gdk.RgbDither.None, 0, 0);
        }
コード例 #14
0
        public void Draw(TextEditor editor, Gdk.Drawable win, int lineNr, Gdk.Rectangle lineArea)
        {
            EnsureLayoutCreated(editor);
            int lineNumber        = editor.Document.OffsetToLineNumber(lineSegment.Offset);
            int errorNumber       = lineNr - lineNumber;
            int x                 = editor.TextViewMargin.XOffset;
            int y                 = lineArea.Y;
            int right             = editor.Allocation.Width;
            int errorCounterWidth = 0;

            int ew = 0, eh = 0;

            if (errors.Count > 1 && errorCountLayout != null)
            {
                errorCountLayout.GetPixelSize(out ew, out eh);
                errorCounterWidth = ew + 10;
            }

            int x2 = System.Math.Max(right - LayoutWidth - border - (ShowIconsInBubble ? errorPixbuf.Width : 0) - errorCounterWidth, fitsInSameLine ? editor.TextViewMargin.XOffset + editor.LineHeight / 2 : editor.TextViewMargin.XOffset);
//			bool isEolSelected = editor.IsSomethingSelected && editor.SelectionMode != SelectionMode.Block ? editor.SelectionRange.Contains (lineSegment.Offset  + lineSegment.EditableLength) : false;
            int              active        = editor.Document.GetTextAt(lineSegment) == initialText ? 0 : 1;
            bool             isCaretInLine = lineSegment.Offset <= editor.Caret.Offset && editor.Caret.Offset <= lineSegment.EndOffset;
            int              highlighted   = active == 0 && isCaretInLine ? 1 : 0;
            int              selected      = 0;
            LayoutDescriptor layout        = layouts[errorNumber];

            x2 = right - LayoutWidth - border - (ShowIconsInBubble ? errorPixbuf.Width : 0);

            x2 -= errorCounterWidth;
            x2  = System.Math.Max(x2, fitsInSameLine ? editor.TextViewMargin.XOffset + editor.LineHeight / 2 : editor.TextViewMargin.XOffset);

            using (var g = Gdk.CairoHelper.Create(win)) {
                g.LineWidth = Math.Max(1.0, editor.Options.Zoom);
                g.MoveTo(new Cairo.PointD(x2 + 0.5, y));
                g.LineTo(new Cairo.PointD(x2 + 0.5, y + editor.LineHeight));
                g.LineTo(new Cairo.PointD(right, y + editor.LineHeight));
                g.LineTo(new Cairo.PointD(right, y));
                g.ClosePath();
                g.Color = colorMatrix[active, BOTTOM, LIGHT, highlighted, selected];
                g.Fill();

                g.Color = colorMatrix[active, BOTTOM, LINE, highlighted, selected];
                g.MoveTo(new Cairo.PointD(x2 + 0.5, y));
                g.LineTo(new Cairo.PointD(x2 + 0.5, y + editor.LineHeight));
                if (errorNumber == errors.Count - 1)
                {
                    g.LineTo(new Cairo.PointD(lineArea.Right, y + editor.LineHeight));
                }
                g.Stroke();

                if (editor.Options.ShowRuler)
                {
                    int divider = Math.Max(editor.TextViewMargin.XOffset, x + editor.TextViewMargin.RulerX);
                    if (divider >= x2)
                    {
                        g.MoveTo(new Cairo.PointD(divider + 0.5, y));
                        g.LineTo(new Cairo.PointD(divider + 0.5, y + editor.LineHeight));
                        g.Color = colorMatrix[active, BOTTOM, DARK, highlighted, selected];
                        g.Stroke();
                    }
                }
            }
            win.DrawLayout(selected == 0 ? gc : gcSelected, x2 + (ShowIconsInBubble ? errorPixbuf.Width : 0) + border, y + (editor.LineHeight - layout.Height) / 2 + layout.Height % 2, layout.Layout);
            if (ShowIconsInBubble)
            {
                win.DrawPixbuf(editor.Style.BaseGC(Gtk.StateType.Normal), errors[errorNumber].IsError ? errorPixbuf : warningPixbuf, 0, 0, x2, y + (editor.LineHeight - errorPixbuf.Height) / 2, errorPixbuf.Width, errorPixbuf.Height, Gdk.RgbDither.None, 0, 0);
            }
        }
コード例 #15
0
        protected override void DrawContents(Gdk.Drawable d)
        {
            Gdk.GC        gc = new Gdk.GC(d);
            Cairo.Context g  = Gdk.CairoHelper.Create(d);

            g.SelectFontFace("Lucida Console", FontSlant.Normal, FontWeight.Bold);
            g.SetFontSize(24);

            TextExtents te;

            string lvl, hp, hpm, mp, mpm;
            string weapon, armor, acc;


            #region Character Status

            d.DrawPixbuf(gc, Graphics.GetProfile(Selected.Name), 0, 0,
                         X + xpic, Y + ypic,
                         Graphics.PROFILE_WIDTH, Graphics.PROFILE_HEIGHT,
                         Gdk.RgbDither.None, 0, 0);

            g.Color = new Color(.3, .8, .8);
            g.MoveTo(X + x3, Y + y + ya);
            g.ShowText("LV");
            g.MoveTo(X + x3, Y + y + yb);
            g.ShowText("HP");
            g.MoveTo(X + x3, Y + y + yc);
            g.ShowText("MP");
            g.Color = new Color(1, 1, 1);

            Graphics.ShadowedText(g, Selected.Name, X + x3, Y + y);

            lvl = Selected.Level.ToString();
            hp  = Selected.HP.ToString() + "/";
            hpm = Selected.MaxHP.ToString();
            mp  = Selected.MP.ToString() + "/";
            mpm = Selected.MaxMP.ToString();

            te = g.TextExtents(lvl);
            Graphics.ShadowedText(g, lvl, X + x4 - te.Width, Y + y + ya);

            te = g.TextExtents(hp);
            Graphics.ShadowedText(g, hp, X + x5 - te.Width, Y + y + yb);

            te = g.TextExtents(hpm);
            Graphics.ShadowedText(g, hpm, X + x6 - te.Width, Y + y + yb);

            te = g.TextExtents(mp);
            Graphics.ShadowedText(g, mp, X + x5 - te.Width, Y + y + yc);

            te = g.TextExtents(mpm);
            Graphics.ShadowedText(g, mpm, X + x6 - te.Width, Y + y + yc);

            #endregion Status

            #region Equipment

            g.Color = new Color(.3, .8, .8);
            g.MoveTo(X + x7, Y + yi);
            g.ShowText("Wpn.");
            g.MoveTo(X + x7, Y + yj);
            g.ShowText("Arm.");
            g.MoveTo(X + x7, Y + yk);
            g.ShowText("Acc.");
            g.Color = new Color(1, 1, 1);

            weapon = Selected.Weapon.Name;
            armor  = Selected.Armor.Name;
            acc    = Selected.Accessory.Name;

            te = g.TextExtents(weapon);
            Graphics.ShadowedText(g, weapon, X + x8, Y + yi);
            te = g.TextExtents(armor);
            Graphics.ShadowedText(g, armor, X + x8, Y + yj);
            te = g.TextExtents(acc);
            Graphics.ShadowedText(g, acc, X + x8, Y + yk);

            #endregion Equipment


            if (IsControl)
            {
                Graphics.RenderCursor(g, X + cx, Y + cy - 10);
            }


            ((IDisposable)g.Target).Dispose();
            ((IDisposable)g).Dispose();
        }
コード例 #16
0
        public override void DrawEditor(IBitmapView view)
        {
            if (view.Image == null || view.Image.Width == 0 || view.Image.Height == 0)
            {
                return;
            }

            Gdk.Drawable  target         = ((FloatPixmapViewWidget)view).GdkWindow;
            Gdk.Rectangle image_position = ((FloatPixmapViewWidget)view).CurrentImagePosition;

            CrotateStageOperationParameters pm = ((CrotateStageOperationParameters)Parameters);

            Gdk.GC gc = new Gdk.GC(target);

            // Draw center square dot
            Point C = new Point(pm.Center.X, pm.Center.Y);

            int scr_c_x = image_position.X + (int)(image_position.Width * C.X);
            int scr_c_y = image_position.Y + (int)(image_position.Height * C.Y);


            // Calculating new picture's real dimensions
            int    trueWidth = image_position.Width, trueHeight = image_position.Height;
            double w1, h1;

            w1 = pm.CropWidth * image_position.Width;
            h1 = pm.CropHeight * image_position.Height;

            double asp_rat;

            if (pm.AspectRatioCustom)
            {
                asp_rat = pm.AspectRatio;
            }
            else
            {
                asp_rat = pm.PresetAspectRatioValues[pm.AspectRatioPreset];
            }

            switch (pm.Mode)
            {
            case CatEye.Core.CrotateStageOperation.Mode.Disproportional:
                trueWidth  = (int)w1;
                trueHeight = (int)h1;
                break;

            case CatEye.Core.CrotateStageOperation.Mode.ProportionalWidthFixed:
                trueWidth  = (int)w1;
                trueHeight = (int)(w1 / asp_rat);
                break;

            case CatEye.Core.CrotateStageOperation.Mode.ProportionalHeightFixed:
                trueWidth  = (int)(h1 * asp_rat);
                trueHeight = (int)h1;
                break;
            }

            // Calculating new corners positions and "round" dot position
            double ang = pm.Angle / 180 * Math.PI;

            CatEye.Core.Point lt_corner = new CatEye.Core.Point(
                -trueWidth / 2,
                -trueHeight / 2);
            lt_corner_rot = CatEye.Core.Point.Rotate(lt_corner, ang, new Point(0, 0));
            Gdk.Point scr_lt = new Gdk.Point(
                (int)(scr_c_x + lt_corner_rot.X),
                (int)(scr_c_y + lt_corner_rot.Y));


            CatEye.Core.Point rt_corner = new CatEye.Core.Point(
                +trueWidth / 2,
                -trueHeight / 2);
            rt_corner_rot = CatEye.Core.Point.Rotate(rt_corner, ang, new Point(0, 0));
            Gdk.Point scr_rt = new Gdk.Point(
                (int)(scr_c_x + rt_corner_rot.X),
                (int)(scr_c_y + rt_corner_rot.Y));


            CatEye.Core.Point rb_corner = new CatEye.Core.Point(
                +trueWidth / 2,
                +trueHeight / 2);
            rb_corner_rot = CatEye.Core.Point.Rotate(rb_corner, ang, new Point(0, 0));
            Gdk.Point scr_rb = new Gdk.Point(
                (int)(scr_c_x + rb_corner_rot.X),
                (int)(scr_c_y + rb_corner_rot.Y));


            CatEye.Core.Point lb_corner = new CatEye.Core.Point(
                -trueWidth / 2,
                +trueHeight / 2);
            lb_corner_rot = CatEye.Core.Point.Rotate(lb_corner, ang, new Point(0, 0));
            Gdk.Point scr_lb = new Gdk.Point(
                (int)(scr_c_x + lb_corner_rot.X),
                (int)(scr_c_y + lb_corner_rot.Y));

            Gdk.Point scr_rnd = new Gdk.Point(
                (int)(scr_c_x + (rt_corner_rot.X + rb_corner_rot.X) / 2),
                (int)(scr_c_y + (rt_corner_rot.Y + rb_corner_rot.Y) / 2));


            // Drawing frame

            using (Cairo.Context cc = Gdk.CairoHelper.Create(target))
            {
                cc.LineCap  = Cairo.LineCap.Round;
                cc.LineJoin = Cairo.LineJoin.Round;

                cc.Color     = new Cairo.Color(0, 0, 0, 0.5);
                cc.LineWidth = 3;
                cc.MoveTo(scr_lt.X, scr_lt.Y);
                cc.LineTo(scr_lb.X, scr_lb.Y);
                cc.LineTo(scr_rb.X, scr_rb.Y);
                cc.LineTo(scr_rt.X, scr_rt.Y);
                cc.LineTo(scr_lt.X, scr_lt.Y);
                cc.ClosePath();
                cc.Stroke();

                cc.Color     = new Cairo.Color(1, 1, 1, 1);
                cc.LineWidth = 1;
                cc.SetDash(new double[] { 3, 3 }, 0);
                cc.MoveTo(scr_lt.X, scr_lt.Y);
                cc.LineTo(scr_lb.X, scr_lb.Y);
                cc.LineTo(scr_rb.X, scr_rb.Y);
                cc.LineTo(scr_rt.X, scr_rt.Y);
                cc.LineTo(scr_lt.X, scr_lt.Y);
                cc.ClosePath();
                cc.Stroke();
            }


            // Drawing center "triangle" dot.
            using (Gdk.Pixbuf buf = Gdk.Pixbuf.LoadFromResource("CatEye.UI.Gtk.Widgets.res.triangle_dot.png"))
            {
                target.DrawPixbuf(gc, buf,
                                  0, 0, (int)(scr_c_x - buf.Width / 2), (int)(scr_c_y - buf.Height / 2),
                                  buf.Width, buf.Height, Gdk.RgbDither.None, 0, 0);
            }

            // Drawing side "round" dot.
            using (Gdk.Pixbuf buf = Gdk.Pixbuf.LoadFromResource("CatEye.UI.Gtk.Widgets.res.round_dot.png"))
            {
                target.DrawPixbuf(gc, buf,
                                  0, 0,
                                  (int)(scr_rnd.X - buf.Width / 2),
                                  (int)(scr_rnd.Y - buf.Height / 2),
                                  buf.Width, buf.Height, Gdk.RgbDither.None, 0, 0);
            }

            // Drawing corner "square" dot.
            using (Gdk.Pixbuf buf = Gdk.Pixbuf.LoadFromResource("CatEye.UI.Gtk.Widgets.res.square_dot.png"))
            {
                target.DrawPixbuf(gc, buf,
                                  0, 0,
                                  (int)(scr_rb.X - buf.Width / 2),
                                  (int)(scr_rb.Y - buf.Height / 2),
                                  buf.Width, buf.Height, Gdk.RgbDither.None, 0, 0);
            }
        }
コード例 #17
0
ファイル: ItemScreen.cs プロジェクト: skinitimski/Reverence
        protected override void DrawContents(Gdk.Drawable d)
        {
            Gdk.GC        gc = new Gdk.GC(d);
            Cairo.Context g  = Gdk.CairoHelper.Create(d);

            g.SelectFontFace("Lucida Console", FontSlant.Normal, FontWeight.Bold);
            g.SetFontSize(24);

            TextExtents te;

            string lvl, hp, hpm, mp, mpm;


            #region Character 1

            if (Globals.Party[0] != null)
            {
                d.DrawPixbuf(gc, Graphics.GetProfile(Globals.Party[0].Name), 0, 0,
                             X + x1, Y + yp,
                             Graphics.PROFILE_WIDTH, Graphics.PROFILE_HEIGHT, Gdk.RgbDither.None, 0, 0);

                g.Color = new Color(.3, .8, .8);
                g.MoveTo(X + x3, Y + y0 + ya);
                g.ShowText("LV");
                g.MoveTo(X + x3, Y + y0 + yb);
                g.ShowText("HP");
                g.MoveTo(X + x3, Y + y0 + yc);
                g.ShowText("MP");
                g.Color = new Color(1, 1, 1);

                if (Globals.Party[0].Fury)
                {
                    Graphics.ShadowedText(g, new Color(.7, 0, .7), "[Fury]", X + x7, Y + y0);
                }
                else if (Globals.Party[0].Sadness)
                {
                    Graphics.ShadowedText(g, new Color(.7, 0, .7), "[Sadness]", X + x7, Y + y0);
                }

                Color namec = new Color(1, 1, 1);
                if (Globals.Party[0].Death)
                {
                    namec = new Color(0.8, 0, 0);
                }
                else if (Globals.Party[0].NearDeath)
                {
                    namec = new Color(.8, .8, 0);
                }

                Graphics.ShadowedText(g, namec, Globals.Party[0].Name,
                                      X + x3,
                                      Y + y0);

                lvl = Globals.Party[0].Level.ToString();
                hp  = Globals.Party[0].HP.ToString() + "/";
                hpm = Globals.Party[0].MaxHP.ToString();
                mp  = Globals.Party[0].MP.ToString() + "/";
                mpm = Globals.Party[0].MaxMP.ToString();

                te = g.TextExtents(lvl);
                Graphics.ShadowedText(g, lvl, X + x4 - te.Width, Y + y0 + ya);

                te = g.TextExtents(hp);
                Graphics.ShadowedText(g, hp, X + x5 - te.Width, Y + y0 + yb);

                te = g.TextExtents(hpm);
                Graphics.ShadowedText(g, hpm, X + x6 - te.Width, Y + y0 + yb);

                te = g.TextExtents(mp);
                Graphics.ShadowedText(g, mp, X + x5 - te.Width, Y + y0 + yc);

                te = g.TextExtents(mpm);
                Graphics.ShadowedText(g, mpm, X + x6 - te.Width, Y + y0 + yc);
            }
            #endregion Character 1


            #region Character 2

            if (Globals.Party[1] != null)
            {
                d.DrawPixbuf(gc, Graphics.GetProfile(Globals.Party[1].Name), 0, 0,
                             X + x1, Y + yp + (y1 - y0),
                             Graphics.PROFILE_WIDTH, Graphics.PROFILE_HEIGHT, Gdk.RgbDither.None, 0, 0);

                g.Color = new Color(.3, .8, .8);
                g.MoveTo(X + x3, Y + y1 + ya);
                g.ShowText("LV");
                g.MoveTo(X + x3, Y + y1 + yb);
                g.ShowText("HP");
                g.MoveTo(X + x3, Y + y1 + yc);
                g.ShowText("MP");
                g.Color = new Color(1, 1, 1);

                if (Globals.Party[1].Fury)
                {
                    Graphics.ShadowedText(g, new Color(.7, 0, .7), "[Fury]", X + x7, Y + y1);
                }
                else if (Globals.Party[1].Sadness)
                {
                    Graphics.ShadowedText(g, new Color(.7, 0, .7), "[Sadness]", X + x7, Y + y1);
                }

                Color namec = new Color(1, 1, 1);
                if (Globals.Party[1].Death)
                {
                    namec = new Color(0.8, 0, 0);
                }
                else if (Globals.Party[1].NearDeath)
                {
                    namec = new Color(.8, .8, 0);
                }

                Graphics.ShadowedText(g, namec, Globals.Party[1].Name,
                                      X + x3,
                                      Y + y1);

                lvl = Globals.Party[1].Level.ToString();
                hp  = Globals.Party[1].HP.ToString() + "/";
                hpm = Globals.Party[1].MaxHP.ToString();
                mp  = Globals.Party[1].MP.ToString() + "/";
                mpm = Globals.Party[1].MaxMP.ToString();

                te = g.TextExtents(lvl);
                Graphics.ShadowedText(g, lvl, X + x4 - te.Width, Y + y1 + ya);

                te = g.TextExtents(hp);
                Graphics.ShadowedText(g, hp, X + x5 - te.Width, Y + y1 + yb);

                te = g.TextExtents(hpm);
                Graphics.ShadowedText(g, hpm, X + x6 - te.Width, Y + y1 + yb);

                te = g.TextExtents(mp);
                Graphics.ShadowedText(g, mp, X + x5 - te.Width, Y + y1 + yc);

                te = g.TextExtents(mpm);
                Graphics.ShadowedText(g, mpm, X + x6 - te.Width, Y + y1 + yc);
            }

            #endregion Character 2


            #region Character 3

            if (Globals.Party[2] != null)
            {
                d.DrawPixbuf(gc, Graphics.GetProfile(Globals.Party[2].Name), 0, 0,
                             X + x1, Y + yp + (y2 - y0),
                             Graphics.PROFILE_WIDTH, Graphics.PROFILE_HEIGHT, Gdk.RgbDither.None, 0, 0);

                g.Color = new Color(.3, .8, .8);
                g.MoveTo(X + x3, Y + y2 + ya);
                g.ShowText("LV");
                g.MoveTo(X + x3, Y + y2 + yb);
                g.ShowText("HP");
                g.MoveTo(X + x3, Y + y2 + yc);
                g.ShowText("MP");
                g.Color = new Color(1, 1, 1);

                if (Globals.Party[2].Fury)
                {
                    Graphics.ShadowedText(g, new Color(.7, 0, .7), "[Fury]", X + x7, Y + y2);
                }
                else if (Globals.Party[2].Sadness)
                {
                    Graphics.ShadowedText(g, new Color(.7, 0, .7), "[Sadness]", X + x7, Y + y2);
                }

                Color namec = new Color(1, 1, 1);
                if (Globals.Party[2].Death)
                {
                    namec = new Color(0.8, 0, 0);
                }
                else if (Globals.Party[2].NearDeath)
                {
                    namec = new Color(.8, .8, 0);
                }

                Graphics.ShadowedText(g, namec, Globals.Party[2].Name, X + x3, Y + y2);

                lvl = Globals.Party[2].Level.ToString();
                hp  = Globals.Party[2].HP.ToString() + "/";
                hpm = Globals.Party[2].MaxHP.ToString();
                mp  = Globals.Party[2].MP.ToString() + "/";
                mpm = Globals.Party[2].MaxMP.ToString();

                te = g.TextExtents(lvl);
                Graphics.ShadowedText(g, lvl, X + x4 - te.Width, Y + y2 + ya);

                te = g.TextExtents(hp);
                Graphics.ShadowedText(g, hp, X + x5 - te.Width, Y + y2 + yb);

                te = g.TextExtents(hpm);
                Graphics.ShadowedText(g, hpm, X + x6 - te.Width, Y + y2 + yb);

                te = g.TextExtents(mp);
                Graphics.ShadowedText(g, mp, X + x5 - te.Width, Y + y2 + yc);

                te = g.TextExtents(mpm);
                Graphics.ShadowedText(g, mpm, X + x6 - te.Width, Y + y2 + yc);
            }

            #endregion Character 3


            if (IsControl)
            {
                Graphics.RenderCursor(g, X + cx, Y + cy);
            }


            ((IDisposable)g.Target).Dispose();
            ((IDisposable)g).Dispose();
        }
コード例 #18
0
ファイル: StatusScreen.cs プロジェクト: skinitimski/Reverence
        protected override void DrawContents(Gdk.Drawable d)
        {
            Gdk.GC        gc = new Gdk.GC(d);
            Cairo.Context g  = Gdk.CairoHelper.Create(d);

            g.SelectFontFace("Lucida Console", FontSlant.Normal, FontWeight.Bold);
            g.SetFontSize(24);

            TextExtents te;


            Cairo.Color greenish = new Color(.3, .8, .8);
            Cairo.Color gray     = new Color(.4, .4, .4);
            Cairo.Color white    = new Color(1, 1, 1);

            string lvl, hp, hpm, mp, mpm, s;


            #region Character Status

            d.DrawPixbuf(gc, Graphics.GetProfile(Selected.Name), 0, 0,
                         X + xpic, Y + ypic,
                         Graphics.PROFILE_WIDTH, Graphics.PROFILE_HEIGHT,
                         Gdk.RgbDither.None, 0, 0);

            g.Color = new Color(.3, .8, .8);
            g.MoveTo(X + x3, Y + ya);
            g.ShowText("LV");
            g.MoveTo(X + x3, Y + yb);
            g.ShowText("HP");
            g.MoveTo(X + x3, Y + yc);
            g.ShowText("MP");
            g.Color = new Color(1, 1, 1);

            Graphics.ShadowedText(g, Selected.Name, X + x3, Y + y);

            lvl = Selected.Level.ToString();
            hp  = Selected.HP.ToString() + "/";
            hpm = Selected.MaxHP.ToString();
            mp  = Selected.MP.ToString() + "/";
            mpm = Selected.MaxMP.ToString();

            te = g.TextExtents(lvl);
            Graphics.ShadowedText(g, lvl, X + x4 - te.Width, Y + ya);

            te = g.TextExtents(hp);
            Graphics.ShadowedText(g, hp, X + x5 - te.Width, Y + yb);

            te = g.TextExtents(hpm);
            Graphics.ShadowedText(g, hpm, X + x6 - te.Width, Y + yb);

            te = g.TextExtents(mp);
            Graphics.ShadowedText(g, mp, X + x5 - te.Width, Y + yc);

            te = g.TextExtents(mpm);
            Graphics.ShadowedText(g, mpm, X + x6 - te.Width, Y + yc);

            #endregion Status



            Graphics.ShadowedText(g, greenish, "Attack", X + x0, Y + ym);
            Graphics.ShadowedText(g, greenish, "Halve", X + x0, Y + yn);
            Graphics.ShadowedText(g, greenish, "Void", X + x0, Y + yo);
            Graphics.ShadowedText(g, greenish, "Absorb", X + x0, Y + yp);

            g.SetFontSize(16);

            double x = (double)x1;
            double r = (double)(ym + ys);
            foreach (Element e in Enum.GetValues(typeof(Element)))
            {
                if (x > W - stop)
                {
                    x = x1;
                    r = r + ys;
                }

                s  = e.ToString() + " ";
                te = g.TextExtents(s);
                if (Selected.Halves(e))
                {
                    Graphics.ShadowedText(g, white, e.ToString(), X + x, Y + r);
                }
                else
                {
                    Graphics.ShadowedText(g, gray, e.ToString(), X + x, Y + r);
                }
                x += te.XAdvance;
            }

            x = (double)x1;
            r = (double)(yn + ys);
            foreach (Element e in Enum.GetValues(typeof(Element)))
            {
                if (x > W - stop)
                {
                    x = x1;
                    r = r + ys;
                }

                s  = e.ToString() + " ";
                te = g.TextExtents(s);
                if (Selected.Halves(e))
                {
                    Graphics.ShadowedText(g, white, e.ToString(), X + x, Y + r);
                }
                else
                {
                    Graphics.ShadowedText(g, gray, e.ToString(), X + x, Y + r);
                }
                x += te.XAdvance;
            }

            x = (double)x1;
            r = (double)(yo + ys);
            foreach (Element e in Enum.GetValues(typeof(Element)))
            {
                if (x > W - stop)
                {
                    x = x1;
                    r = r + ys;
                }

                s  = e.ToString() + " ";
                te = g.TextExtents(s);
                if (Selected.Voids(e))
                {
                    Graphics.ShadowedText(g, white, e.ToString(), X + x, Y + r);
                }
                else
                {
                    Graphics.ShadowedText(g, gray, e.ToString(), X + x, Y + r);
                }
                x += te.XAdvance;
            }

            x = (double)x1;
            r = (double)(yp + ys);
            foreach (Element e in Enum.GetValues(typeof(Element)))
            {
                if (x > W - stop)
                {
                    x = x1;
                    r = r + ys;
                }

                s  = e.ToString() + " ";
                te = g.TextExtents(s);
                if (Selected.Absorbs(e))
                {
                    Graphics.ShadowedText(g, white, e.ToString(), X + x, Y + r);
                }
                else
                {
                    Graphics.ShadowedText(g, gray, e.ToString(), X + x, Y + r);
                }
                x += te.XAdvance;
            }



            ((IDisposable)g.Target).Dispose();
            ((IDisposable)g).Dispose();
        }
コード例 #19
0
        protected override void DrawContents(Gdk.Drawable d)
        {
            Gdk.GC        gc = new Gdk.GC(d);
            Cairo.Context g  = Gdk.CairoHelper.Create(d);

            g.SelectFontFace("Lucida Console", FontSlant.Normal, FontWeight.Bold);
            g.SetFontSize(24);

            TextExtents te;

            string lvl, hp, hpm, mp, mpm;
            string weapon, armor;


            #region Slots

            g.Color = new Color(.1, .1, .2);
            g.Rectangle(x9, yi, 8 * xs, yj - yi);
            g.Fill();
            g.Rectangle(x9, yk, 8 * xs, yl - yk);
            g.Fill();

            Cairo.Color gray1 = new Color(.2, .2, .2);
            Cairo.Color gray2 = new Color(.7, .7, .8);

            int links, slots;

            slots = Selected.Weapon.Slots.Length;
            links = Selected.Weapon.Links;


            for (int j = 0; j < links; j++)
            {
                Graphics.RenderLine(g, gray2, 3,
                                    X + x9 + (xs / 2) + (j * 2 * xs), Y + yi - ys - zs,
                                    X + x9 + (xs / 2) + ((j * 2 + 1) * xs), Y + yi - ys - zs);
                Graphics.RenderLine(g, gray2, 3,
                                    X + x9 + (xs / 2) + (j * 2 * xs), Y + yi - ys,
                                    X + x9 + (xs / 2) + ((j * 2 + 1) * xs), Y + yi - ys);
                Graphics.RenderLine(g, gray2, 3,
                                    X + x9 + (xs / 2) + (j * 2 * xs), Y + yi - ys + zs,
                                    X + x9 + (xs / 2) + ((j * 2 + 1) * xs), Y + yi - ys + zs);
            }
            for (int i = 0; i < slots; i++)
            {
                Graphics.RenderCircle(g, gray2, 14,
                                      X + x9 + (i * xs) + (xs / 2), Y + yi - ys);
                if (Selected.Weapon.Slots[i] == null)
                {
                    Graphics.RenderCircle(g, gray1, 10,
                                          X + x9 + (i * xs) + (xs / 2), Y + yi - ys);
                }
                else
                {
                    Graphics.RenderCircle(g, Selected.Weapon.Slots[i].Color, 10,
                                          X + x9 + (i * xs) + (xs / 2), Y + yi - ys);
                }
            }

            slots = Selected.Armor.Slots.Length;
            links = Selected.Armor.Links;

            for (int j = 0; j < links; j++)
            {
                Graphics.RenderLine(g, gray2, 3,
                                    X + x9 + (xs / 2) + (j * 2 * xs), Y + yk - ys - zs,
                                    X + x9 + (xs / 2) + ((j * 2 + 1) * xs), Y + yk - ys - zs);
                Graphics.RenderLine(g, gray2, 3,
                                    X + x9 + (xs / 2) + (j * 2 * xs), Y + yk - ys,
                                    X + x9 + (xs / 2) + ((j * 2 + 1) * xs), Y + yk - ys);
                Graphics.RenderLine(g, gray2, 3,
                                    X + x9 + (xs / 2) + (j * 2 * xs), Y + yk - ys + zs,
                                    X + x9 + (xs / 2) + ((j * 2 + 1) * xs), Y + yk - ys + zs);
            }
            for (int i = 0; i < slots; i++)
            {
                Graphics.RenderCircle(g, gray2, 14,
                                      X + x9 + (i * xs) + (xs / 2), Y + yk - ys);

                if (Selected.Armor.Slots[i] == null)
                {
                    Graphics.RenderCircle(g, gray1, 10,
                                          X + x9 + (i * xs) + (xs / 2), Y + yk - ys);
                }
                else
                {
                    Graphics.RenderCircle(g, Selected.Armor.Slots[i].Color, 10,
                                          X + x9 + (i * xs) + (xs / 2), Y + yk - ys);
                }
            }

            #endregion

            #region Character Status

            d.DrawPixbuf(gc, Graphics.GetProfile(Selected.Name), 0, 0,
                         X + xpic, Y + ypic,
                         Graphics.PROFILE_WIDTH, Graphics.PROFILE_HEIGHT,
                         Gdk.RgbDither.None, 0, 0);

            g.Color = new Color(.3, .8, .8);
            g.MoveTo(X + x3, Y + y + ya);
            g.ShowText("LV");
            g.MoveTo(X + x3, Y + y + yb);
            g.ShowText("HP");
            g.MoveTo(X + x3, Y + y + yc);
            g.ShowText("MP");
            g.Color = new Color(1, 1, 1);

            Graphics.ShadowedText(g, Selected.Name, X + x3, Y + y);

            lvl = Selected.Level.ToString();
            hp  = Selected.HP.ToString() + "/";
            hpm = Selected.MaxHP.ToString();
            mp  = Selected.MP.ToString() + "/";
            mpm = Selected.MaxMP.ToString();

            te = g.TextExtents(lvl);
            Graphics.ShadowedText(g, lvl, X + x4 - te.Width, Y + y + ya);
            te = g.TextExtents(hp);
            Graphics.ShadowedText(g, hp, X + x5 - te.Width, Y + y + yb);
            te = g.TextExtents(hpm);
            Graphics.ShadowedText(g, hpm, X + x6 - te.Width, Y + y + yb);
            te = g.TextExtents(mp);
            Graphics.ShadowedText(g, mp, X + x5 - te.Width, Y + y + yc);
            te = g.TextExtents(mpm);
            Graphics.ShadowedText(g, mpm, X + x6 - te.Width, Y + y + yc);

            #endregion Status

            #region Equipment

            g.Color = new Color(.3, .8, .8);
            g.MoveTo(X + x7, Y + yh);
            g.ShowText("Wpn.");
            g.MoveTo(X + x7, Y + yj);
            g.ShowText("Arm.");
            g.Color = new Color(1, 1, 1);

            Graphics.ShadowedText(g, "Check", x7a, yja);
            Graphics.ShadowedText(g, "Arr.", x7a, yla);

            weapon = Selected.Weapon.Name;
            armor  = Selected.Armor.Name;

            te = g.TextExtents(weapon);
            Graphics.ShadowedText(g, weapon, X + x8, Y + yh);
            te = g.TextExtents(armor);
            Graphics.ShadowedText(g, armor, X + x8, Y + yj);

            #endregion


            if (IsControl)
            {
                Graphics.RenderCursor(g, X + cx, Y + cy - ys);
            }


            ((IDisposable)g.Target).Dispose();
            ((IDisposable)g).Dispose();
        }
コード例 #20
0
ファイル: StatusScreen.cs プロジェクト: skinitimski/Reverence
        protected override void DrawContents(Gdk.Drawable d)
        {
            Gdk.GC        gc = new Gdk.GC(d);
            Cairo.Context g  = Gdk.CairoHelper.Create(d);

            g.SelectFontFace("Lucida Console", FontSlant.Normal, FontWeight.Bold);
            g.SetFontSize(24);



            TextExtents te;

            string lvl, hp, hpm, mp, mpm, exp, next, llvl;


            #region Top Row

            d.DrawPixbuf(gc, Graphics.GetProfile(Selected.Name), 0, 0,
                         X + xpic, Y + ypic,
                         Graphics.PROFILE_WIDTH, Graphics.PROFILE_HEIGHT,
                         Gdk.RgbDither.None, 0, 0);

            g.Color = new Color(.3, .8, .8);
            g.MoveTo(X + x3, Y + ya);
            g.ShowText("LV");
            g.MoveTo(X + x3, Y + yb);
            g.ShowText("HP");
            g.MoveTo(X + x3, Y + yc);
            g.ShowText("MP");
            g.Color = new Color(1, 1, 1);

            Graphics.ShadowedText(g, Selected.Name, X + x3, Y + y);

            lvl  = Selected.Level.ToString();
            hp   = Selected.HP.ToString() + "/";
            hpm  = Selected.MaxHP.ToString();
            mp   = Selected.MP.ToString() + "/";
            mpm  = Selected.MaxMP.ToString();
            exp  = Selected.Exp.ToString();
            next = Selected.ToNextLevel.ToString();
            llvl = Selected.LimitLevel.ToString();

            te = g.TextExtents(lvl);
            Graphics.ShadowedText(g, lvl, X + x4 - te.Width, Y + ya);

            te = g.TextExtents(hp);
            Graphics.ShadowedText(g, hp, X + x5 - te.Width, Y + yb);

            te = g.TextExtents(hpm);
            Graphics.ShadowedText(g, hpm, X + x6 - te.Width, Y + yb);

            te = g.TextExtents(mp);
            Graphics.ShadowedText(g, mp, X + x5 - te.Width, Y + yc);

            te = g.TextExtents(mpm);
            Graphics.ShadowedText(g, mpm, X + x6 - te.Width, Y + yc);

            Graphics.ShadowedText(g, "Exp:", X + x8, Y + ya);
            Graphics.ShadowedText(g, "Next lvl:", X + x8, Y + yb);
            Graphics.ShadowedText(g, "Limit lvl:", X + x8, Y + yc);

            te = g.TextExtents(exp);
            Graphics.ShadowedText(g, exp, X + x12 - te.Width, Y + ya);
            te = g.TextExtents(next);
            Graphics.ShadowedText(g, next, X + x12 - te.Width, Y + yb);
            te = g.TextExtents(llvl);
            Graphics.ShadowedText(g, llvl, X + x11 - te.Width, Y + yc);

            #endregion Top


            #region Left

            string str, vit, dex, mag, spi, lck;
            string atk, atkp, def, defp, mat, mdf, mdfp;

            str = Selected.Strength.ToString();
            vit = Selected.Vitality.ToString();
            dex = Selected.Dexterity.ToString();
            mag = Selected.Magic.ToString();
            spi = Selected.Spirit.ToString();
            lck = Selected.Luck.ToString();

            atk  = Ally.Attack(Selected).ToString();
            atkp = Ally.AttackPercent(Selected).ToString();
            def  = Ally.Defense(Selected).ToString();
            defp = Ally.DefensePercent(Selected).ToString();
            mat  = Ally.MagicAttack(Selected).ToString();
            mdf  = Ally.MagicDefense(Selected).ToString();
            mdfp = Ally.MagicDefensePercent(Selected).ToString();

            Cairo.Color greenish = new Color(.3, .8, .8);

            Graphics.ShadowedText(g, greenish, "Strength", X + x0, Y + yq + (line * 0));
            Graphics.ShadowedText(g, greenish, "Vitality", X + x0, Y + yq + (line * 1));
            Graphics.ShadowedText(g, greenish, "Dexterity", X + x0, Y + yq + (line * 2));
            Graphics.ShadowedText(g, greenish, "Magic", X + x0, Y + yq + (line * 3));
            Graphics.ShadowedText(g, greenish, "Spirit", X + x0, Y + yq + (line * 4));
            Graphics.ShadowedText(g, greenish, "Luck", X + x0, Y + yq + (line * 5));

            Graphics.ShadowedText(g, greenish, "Attack", X + x0, Y + yr + (line * 0));
            Graphics.ShadowedText(g, greenish, "Attack %", X + x0, Y + yr + (line * 1));
            Graphics.ShadowedText(g, greenish, "Defense", X + x0, Y + yr + (line * 2));
            Graphics.ShadowedText(g, greenish, "Defense %", X + x0, Y + yr + (line * 3));
            Graphics.ShadowedText(g, greenish, "Magic", X + x0, Y + yr + (line * 4));
            Graphics.ShadowedText(g, greenish, "Magic def", X + x0, Y + yr + (line * 5));
            Graphics.ShadowedText(g, greenish, "Magic def %", X + x0, Y + yr + (line * 6));

            te = g.TextExtents(str);
            Graphics.ShadowedText(g, str, X + x1 - te.Width, Y + yq + (line * 0));
            te = g.TextExtents(vit);
            Graphics.ShadowedText(g, vit, X + x1 - te.Width, Y + yq + (line * 1));
            te = g.TextExtents(dex);
            Graphics.ShadowedText(g, dex, X + x1 - te.Width, Y + yq + (line * 2));
            te = g.TextExtents(mag);
            Graphics.ShadowedText(g, mag, X + x1 - te.Width, Y + yq + (line * 3));
            te = g.TextExtents(spi);
            Graphics.ShadowedText(g, spi, X + x1 - te.Width, Y + yq + (line * 4));
            te = g.TextExtents(lck);
            Graphics.ShadowedText(g, lck, X + x1 - te.Width, Y + yq + (line * 5));

            te = g.TextExtents(atk);
            Graphics.ShadowedText(g, atk, X + x1 - te.Width, Y + yr + (line * 0));
            te = g.TextExtents(atkp);
            Graphics.ShadowedText(g, atkp, X + x1 - te.Width, Y + yr + (line * 1));
            te = g.TextExtents(def);
            Graphics.ShadowedText(g, def, X + x1 - te.Width, Y + yr + (line * 2));
            te = g.TextExtents(defp);
            Graphics.ShadowedText(g, defp, X + x1 - te.Width, Y + yr + (line * 3));
            te = g.TextExtents(mat);
            Graphics.ShadowedText(g, mat, X + x1 - te.Width, Y + yr + (line * 4));
            te = g.TextExtents(mdf);
            Graphics.ShadowedText(g, mdf, X + x1 - te.Width, Y + yr + (line * 5));
            te = g.TextExtents(mdfp);
            Graphics.ShadowedText(g, mdfp, X + x1 - te.Width, Y + yr + (line * 6));

            #endregion Left


            #region Right


            g.Color = new Color(.1, .1, .2);
            g.Rectangle(x9, yi, 8 * xs, yj - yi);
            g.Fill();
            g.Rectangle(x9, yk, 8 * xs, yl - yk);
            g.Fill();

            Cairo.Color gray1 = new Color(.2, .2, .2);
            Cairo.Color gray2 = new Color(.7, .7, .8);

            int links, slots;

            slots = Selected.Weapon.Slots.Length;
            links = Selected.Weapon.Links;


            for (int j = 0; j < links; j++)
            {
                Graphics.RenderLine(g, gray2, 3,
                                    X + x9 + (xs / 2) + (j * 2 * xs), Y + yi - ys - zs,
                                    X + x9 + (xs / 2) + ((j * 2 + 1) * xs), Y + yi - ys - zs);
                Graphics.RenderLine(g, gray2, 3,
                                    X + x9 + (xs / 2) + (j * 2 * xs), Y + yi - ys,
                                    X + x9 + (xs / 2) + ((j * 2 + 1) * xs), Y + yi - ys);
                Graphics.RenderLine(g, gray2, 3,
                                    X + x9 + (xs / 2) + (j * 2 * xs), Y + yi - ys + zs,
                                    X + x9 + (xs / 2) + ((j * 2 + 1) * xs), Y + yi - ys + zs);
            }
            for (int i = 0; i < slots; i++)
            {
                Graphics.RenderCircle(g, gray2, 14,
                                      X + x9 + (i * xs) + (xs / 2), Y + yi - ys);
                if (Selected.Weapon.Slots[i] == null)
                {
                    Graphics.RenderCircle(g, gray1, 10,
                                          X + x9 + (i * xs) + (xs / 2), Y + yi - ys);
                }
                else
                {
                    Graphics.RenderCircle(g, Selected.Weapon.Slots[i].Color, 10,
                                          X + x9 + (i * xs) + (xs / 2), Y + yi - ys);
                }
            }

            slots = Selected.Armor.Slots.Length;
            links = Selected.Armor.Links;

            for (int j = 0; j < links; j++)
            {
                Graphics.RenderLine(g, gray2, 3,
                                    X + x9 + (xs / 2) + (j * 2 * xs), Y + yk - ys - zs,
                                    X + x9 + (xs / 2) + ((j * 2 + 1) * xs), Y + yk - ys - zs);
                Graphics.RenderLine(g, gray2, 3,
                                    X + x9 + (xs / 2) + (j * 2 * xs), Y + yk - ys,
                                    X + x9 + (xs / 2) + ((j * 2 + 1) * xs), Y + yk - ys);
                Graphics.RenderLine(g, gray2, 3,
                                    X + x9 + (xs / 2) + (j * 2 * xs), Y + yk - ys + zs,
                                    X + x9 + (xs / 2) + ((j * 2 + 1) * xs), Y + yk - ys + zs);
            }
            for (int i = 0; i < slots; i++)
            {
                Graphics.RenderCircle(g, gray2, 14,
                                      X + x9 + (i * xs) + (xs / 2), Y + yk - ys);

                if (Selected.Armor.Slots[i] == null)
                {
                    Graphics.RenderCircle(g, gray1, 10,
                                          X + x9 + (i * xs) + (xs / 2), Y + yk - ys);
                }
                else
                {
                    Graphics.RenderCircle(g, Selected.Armor.Slots[i].Color, 10,
                                          X + x9 + (i * xs) + (xs / 2), Y + yk - ys);
                }
            }


            g.Color = new Color(.3, .8, .8);
            g.MoveTo(X + x7, Y + yh);
            g.ShowText("Wpn.");
            g.MoveTo(X + x7, Y + yj);
            g.ShowText("Arm.");
            g.MoveTo(X + x7, Y + yl);
            g.ShowText("Acc.");
            g.Color = new Color(1, 1, 1);

            Graphics.ShadowedText(g, Selected.Weapon.Name, X + x8, Y + yh);
            Graphics.ShadowedText(g, Selected.Armor.Name, X + x8, Y + yj);
            Graphics.ShadowedText(g, Selected.Accessory.Name, X + x8, Y + yl);

            #endregion Right


            ((IDisposable)g.Target).Dispose();
            ((IDisposable)g).Dispose();
        }