public override int GetHashCode() { int hash = 1; if (gbHandle_ != null) { hash ^= GbHandle.GetHashCode(); } hash ^= attributes_.GetHashCode(); if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
public void MergeFrom(SavedAttributes other) { if (other == null) { return; } if (other.gbHandle_ != null) { if (gbHandle_ == null) { gbHandle_ = new global::D3.GameBalance.Handle(); } GbHandle.MergeFrom(other.GbHandle); } attributes_.Add(other.attributes_); _unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields); }