コード例 #1
0
 // Public functions
 public void SetCurrentTrans(GameObject awareObject, GazeAwareComms comms) // Called from comms
 {
     stilLookedAt            += 1;
     gazeTransform            = awareObject.transform;
     gazeID                   = (gazeID + 1) % 100;
     latestResponders[gazeID] = comms;
     currentGazeTimer         = Time.time;
     StartCoroutine(CheckTimer(gazeID));
 } // Calls CheckTimer()
コード例 #2
0
    } // Calls ReenableComms()

    private IEnumerator ReenableComms(GazeAwareComms comms, float myTime) // Reenables comms after a delay
    {
        yield return(new WaitForSeconds(reenableDelay));

        comms.Enable();
    }