public float GetTime() { if (generatedTime < 0) { generatedTime = Mathf.Max(0, GaussianRandom.random(time[0], time[1])); } return(generatedTime); }
public void AddNoise() { p1 += (p1 - p0) * 0.08f * GaussianRandom.random(); float rotNoise = 3.0f; q1 = Quaternion.Euler(rotNoise * GaussianRandom.random(), rotNoise * GaussianRandom.random(), rotNoise * GaussianRandom.random()) * q1; // t1 += GaussianRandom.random() * 0.2f; }