private void Move() { float step = _moveSpeed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, _newLocation, step); if (_newLocation == transform.position && _movementFinished) { _cameraEffect = false; _playerInput.DisableControls(false); } if (transform.position == _newLocation && !_movementFinished) { StartCoroutine(ShowTimer(_showForSeconds)); GauntletScript script = FindObjectOfType <GauntletScript>(); script.OpenDoor(); } }
// Use this for initialization private void Awake() { _gauntlet = FindObjectOfType <GauntletScript>(); _trigger = GameObject.Find("GauntletTrigger"); }