private void Update() { inputManager.UpdateInputs(); if (currentDialogueGraph) { GaugesDecisionMaker.CheckForInterruptions(); } }
private void SetDialogueGraph(DialogueGraph dialogueGraph) { currentDialogueGraph = dialogueGraph; dialogueGraph.Restart(this, dialogueManager); GaugesDecisionMaker = new GaugesDecisionMaker(friendZonesController, dialogueGraph); }