private void OnEnable() { StartCoroutine(Movement()); mCurrentHP = mMaxHP; mbInvinsible = true; mHPBar.SetValue(mCurrentHP, mMaxHP); mHPBar.gameObject.SetActive(true); }
private void OnEnable() { mCurrentHP = mMaxHP; mUIController.ShowPlayerHP(mCurrentHP, mMaxHP); mCurrentFireRate = 0; mBoltCount = 1; mSupporterFlag = false; for (int i = 0; i < mSupporterArr.Length; i++) { mSupporterArr[i].gameObject.SetActive(false); } mFuel = mMaxFuel; mFuelGauge.SetValue(mFuel, mMaxFuel); mOverHeatGauge.SetValue(mCurrentHeat, mOverHeatMax); Color color = new Color(1, 1 - mCurrentHeat / mOverHeatMax * .8f, 0, 1); mOverHeatGauge.SetColor(color); }