void Start() { NodeTiles = new List <RoomTile>(); Debug.Log("SpriteSheetName: " + SpriteSheet.name + ", Boss: " + BossRoom + ", Start: " + StarterRoom); TileSprites = Resources.LoadAll <Sprite>(SpriteSheet.name); for (int i = 0; i < tilemap.transform.childCount; i++) { GateScript gate = tilemap.transform.GetChild(i).GetComponent <GateScript>(); if (gate != null) { Gates.Add(gate); } GateTriggerScript trigger = tilemap.transform.GetChild(i).GetComponent <GateTriggerScript>(); if (trigger != null) { trigger.parentRoom = this; } RoomTile tile = tilemap.transform.GetChild(i).GetComponent <RoomTile>(); //Debug.Log("TileID: " + tile.ID + ", TileNodeID: " + tile.NodeID); if (tile.Node) { bool Node = false; foreach (GenerationNode GenNode in FloorHandler.generationRooms[respresentedX, respresentedY].Nodes) { if (GenNode.exitDirection == tile.Direction) { Node = true; } } if (Node) { tile.spriteRenderer.sprite = TileSprites[tile.NodeID]; if (gate != null) { gate.Node = true; } } else { if (tile.ColliderIfNotNode) { tilemap.transform.GetChild(i).GetComponent <BoxCollider2D>().enabled = true; if (tile.DefaultLayer == false) { tilemap.transform.GetChild(i).gameObject.layer = 9; } } if (gate != null) { gate.Node = false; gate.GetComponent <Animator>().enabled = false; } tile.spriteRenderer.sprite = TileSprites[tile.ID]; } } else if (!tile.Node) { if (tile.ColliderIfNotNode) { tilemap.transform.GetChild(i).GetComponent <BoxCollider2D>().enabled = true; if (tile.DefaultLayer == false) { tilemap.transform.GetChild(i).gameObject.layer = 9; } } tile.spriteRenderer.sprite = TileSprites[tile.ID]; } } for (int i = 0; i < transform.childCount; i++) { Enemy TempEnemy = transform.GetChild(i).GetComponentInChildren <Enemy>(); if (TempEnemy != null) { TempEnemy.OnDeath.AddListener(OnDeath); RoomEnemies.Add(TempEnemy); TotalSpawnedEnemiesInRoom++; } } }