コード例 #1
0
ファイル: StageResultWnd.cs プロジェクト: 741645596/batgame
    /// <summary>
    /// 设置战役胜负
    /// </summary>
    private void SetStageWin(bool outcome, int star)
    {
        bool            boss      = false;
        CounterPartInfo countInfo = StageM.GetCounterPartInfo(StageDC.GetCompaignStageID());

        if (countInfo != null)
        {
            boss = countInfo.isboss == 1;
        }
        if (outcome)
        {
            MyHead.succ.gameObject.SetActive(true);
            MyHead.fail.gameObject.SetActive(false);
            SetStageStar(star, boss);
            GatePassInfo Info = new GatePassInfo();
            Info.star    = star;
            Info.times   = 1;
            Info.stageid = StageDC.GetCompaignStageID();
            StageDC.UpdataStageScheduler(Info);
        }
        else
        {
            MyHead.succ.gameObject.SetActive(false);
            MyHead.fail.gameObject.SetActive(true);
            MyHead.PvpPveFail.SetActive(true);
            MyHead.Datatable.gameObject.SetActive(false);
            //			MyHead.PvpPveFail.transform.FindChild("PvpFailText").gameObject.SetActive(false);
            MyHead.Rewardtable.transform.parent.gameObject.SetActive(false);
        }
    }
コード例 #2
0
ファイル: StageDC.cs プロジェクト: 741645596/batgame
    /// <summary>
    /// 0706 回应炮弹兵数据
    /// </summary>
    /// <param name="Info"></param>
    /// <returns></returns>
    public static bool RecvStageScheduleResponse(object obj)
    {
        ClearDC();
        if (obj == null)
        {
            return(false);
        }
        stage.StageScheduleResponse Info = obj as stage.StageScheduleResponse;
        //普通副本
        m_NormalStage = Info.normal;
        foreach (stage.StageScheduleResponse.ScheduleInfo I in  Info.normal_info)
        {
            GatePassInfo g = new GatePassInfo();
            g.star    = I.star;
            g.times   = I.times;
            g.stageid = I.stageid;
            m_NormalStagePass.Add(g);
        }
        //精英副本
        m_HardStage = Info.hard;
        foreach (stage.StageScheduleResponse.ScheduleInfo I in  Info.hard_info)
        {
            GatePassInfo g = new GatePassInfo();
            g.star    = I.star;
            g.times   = I.times;
            g.stageid = I.stageid;
            m_HardStagePass.Add(g);
        }
        //团队副本
        //精英副本
        m_TeamStage = Info.team;
        foreach (stage.StageScheduleResponse.ScheduleInfo I in  Info.team_info)
        {
            GatePassInfo g = new GatePassInfo();
            g.star    = I.star;
            g.times   = I.times;
            g.stageid = I.stageid;
            m_TeamStagePass.Add(g);
        }

        m_FirstNormalStage = StageM.FindFirstCanAttackStage(StageType.Normal, m_NormalStage);
        m_FirstHardStage   = StageM.FindFirstCanAttackStage(StageType.Hard, m_HardStage);
        m_FirstTeamStage   = StageM.FindFirstCanAttackStage(StageType.Team, m_TeamStage);

        return(true);
    }
コード例 #3
0
ファイル: StageDC.cs プロジェクト: 741645596/batgame
    /// <summary>
    /// 更新章节进度
    /// </summary>
    public static void UpdataStageScheduler(GatePassInfo Info)
    {
        if (Info == null)
        {
            return;
        }

        int type = Info.CouterType;

        if (type == (int)StageType.Normal)
        {
            if (Info.stageid > m_NormalStage)
            {
                m_NormalStage = Info.stageid;
                m_NormalStagePass.Add(Info);
                m_FirstNormalStage = StageM.FindFirstCanAttackStage(StageType.Normal, m_NormalStage);
            }
            else
            {
                bool IsHave = false;
                for (int i = 0; i < m_NormalStagePass.Count; i++)
                {
                    if (m_NormalStagePass[i].stageid == Info.stageid)
                    {
                        if (m_NormalStagePass[i].star < Info.star)
                        {
                            m_NormalStagePass[i].star = Info.star;
                        }
                        m_NormalStagePass[i].times++;
                        IsHave = true;
                        break;
                    }
                }
                if (IsHave == false)
                {
                    Info.times = 1;
                    m_NormalStagePass.Add(Info);
                }
            }
        }
        else if (type == (int)StageType.Hard)
        {
            if (Info.stageid > m_HardStage)
            {
                m_HardStage = Info.stageid;
                m_HardStagePass.Add(Info);
                m_FirstHardStage = StageM.FindFirstCanAttackStage(StageType.Hard, m_HardStage);
            }
            else
            {
                bool IsHave = false;
                for (int i = 0; i < m_HardStagePass.Count; i++)
                {
                    if (m_HardStagePass[i].stageid == Info.stageid)
                    {
                        if (m_HardStagePass[i].star < Info.star)
                        {
                            m_HardStagePass[i].star = Info.star;
                        }
                        m_HardStagePass[i].times++;
                        IsHave = true;
                        break;
                    }
                }
                if (IsHave == false)
                {
                    Info.times = 1;
                    m_HardStagePass.Add(Info);
                }
            }
        }
        else
        {
            if (Info.stageid > m_TeamStage)
            {
                m_TeamStage = Info.stageid;
                m_TeamStagePass.Add(Info);
                m_FirstTeamStage = StageM.FindFirstCanAttackStage(StageType.Team, m_TeamStage);
            }
            else
            {
                bool IsHave = false;
                for (int i = 0; i < m_TeamStagePass.Count; i++)
                {
                    if (m_TeamStagePass[i].stageid == Info.stageid)
                    {
                        if (m_TeamStagePass[i].star < Info.star)
                        {
                            m_TeamStagePass[i].star = Info.star;
                        }
                        m_TeamStagePass[i].times++;
                        IsHave = true;
                        break;
                    }
                }
                if (IsHave == false)
                {
                    Info.times = 1;
                    m_TeamStagePass.Add(Info);
                }
            }
        }
    }