private void Start() { _mainCamera = Camera.main; m_tempCol = m_fluid.GetComponent <Collider>(); m_tempRend = m_fluid.GetComponent <Renderer>(); _gasMode = FindObjectOfType <GasGiantFluidController>().gasMode; }
private void Start() { _mainCamera = Camera.main; m_tempCol = m_fluid.GetComponent <Collider>(); _gasMode = FindObjectOfType <GasGiantFluidController>().gasMode; _placedStorms = new List <GameObject>(); }
void Start() { _gasMode = FindObjectOfType <GasGiantFluidController>().gasMode; theRings = GetComponent <ParticleSystem>(); ringSource = GetComponent <AudioSource>(); }
void Awake() { gasMode = new GasMode(); gasMode.ChangeInteractMode(GasMode.InteractMode.Painting); _fluidSimulation = FindObjectOfType <Main_Fluid_Simulation>(); }