コード例 #1
0
        //Honorbuddy API version
        public async Task<IEnumerable<object>> GetItemsOrNull(GarrMissionReward reward)
        {
            switch (_condition)
            {
                case Conditions.NumberPlayerHasSuperiorTo:
                    return GetNumberPlayerHasSuperiorTo(reward);

                case Conditions.NumberPlayerHasSuperiorOrEqualTo:
                    return GetNumberPlayerHasSuperiorOrEqualTo(reward);

                case Conditions.NumberPlayerHasInferiorTo:
                    return GetNumberPlayerHasInferiorTo(reward);

                case Conditions.NumberPlayerHasInferiorOrEqualTo:
                    return GetNumberPlayerHasInferiorOrEqualTo(reward);

                case Conditions.NumberRewardSuperiorTo:
                    return (IEnumerable<object>)GetNumberRewardSuperiorTo(reward);

                case Conditions.NumberRewardSuperiorOrEqualTo:
                    return GetNumberRewardSuperiorOrEqualTo(reward);

                case Conditions.NumberRewardInferiorTo:
                    return GetNumberRewardInferiorTo(reward);

                case Conditions.NumberRewardInferiorOrEqualTo:
                    return GetNumberRewardInferiorOrEqualTo(reward);

                //case Conditions.NumberInBagsSuperiorTo:
                //    return GetNumberInBagsSuperiorTo(itemId);

                //case Conditions.NumberInBagsSuperiorOrEqualTo:
                //    return GetNumberInBagsSuperiorOrEqualTo(itemId);

                //case Conditions.KeepNumberInBags:
                //    return await GetNumberKeepNumberInBags(itemId, _checkValue);

                case Conditions.None:
                    return null;

                default:
                    GarrisonButler.Diagnostic("GetItemsOrNull(GarrMissionReward): This mission rule has not been implemented! Id: {0} Name: {1}",
                        reward.GarrisonButlerRewardId(), reward.Name());
                    break;
            }
            return null;
        }
コード例 #2
0
        //Honorbuddy API version
        public bool GetCondition(GarrMissionReward reward)
        {
            switch (_condition)
            {
                case Conditions.NumberPlayerHasSuperiorTo:
                    return IsNumberPlayerHasSuperiorTo(reward, _checkValue);

                case Conditions.NumberPlayerHasSuperiorOrEqualTo:
                    return IsNumberPlayerHasSuperiorOrEqualTo(reward, _checkValue);

                case Conditions.NumberPlayerHasInferiorTo:
                    return IsNumberPlayerHasInferiorTo(reward, _checkValue);

                case Conditions.NumberPlayerHasInferiorOrEqualTo:
                    return IsNumberPlayerHasInferiorOrEqualTo(reward, _checkValue);

                case Conditions.NumberRewardSuperiorTo:
                    return IsNumberRewardSuperiorTo(reward, _checkValue);

                case Conditions.NumberRewardSuperiorOrEqualTo:
                    return IsNumberRewardSuperiorOrEqualTo(reward, _checkValue);

                case Conditions.NumberRewardInferiorTo:
                    return IsNumberRewardInferiorTo(reward, _checkValue);

                case Conditions.NumberRewardInferiorOrEqualTo:
                    return IsNumberRewardInferiorOrEqualTo(reward, _checkValue);

                case Conditions.None:
                    return true;

                default:
                    GarrisonButler.Diagnostic("GetCondition(GarrMissionReward): This mission rule has not been implemented! Id: {0} Name: {1}",
                        reward.GarrisonButlerRewardId(), reward.Name());
                    break;
            }
            return true;
        }