コード例 #1
0
        private IEnumerator RefreshProgress()
        {
            while (true)
            {
                yield return(new WaitForSeconds(1f));

                if (_currentState == GardenBedState.InProgress)
                {
                    if (_currentItem.CurrentDurability > 1)
                    {
                        _currentItem.ChangeDurability(1);
                    }
                    UpdateItemsPrefabs();

                    if (_currentItem.CurrentDurability <= _currentItem.Item.GardenTimeStage3)
                    {
                        _currentState = GardenBedState.Finished;
                        if (_panel != null)
                        {
                            _panel.CurrentState = GardenBedState.Finished;
                            _panel.UpdateView();
                        }
                    }
                }

                if (_currentState == GardenBedState.Finished && _currentItem.CurrentDurability > 1)
                {
                    _currentItem.ChangeDurability(1);
                    UpdateItemsPrefabs();
                }
            }
        }
コード例 #2
0
        private void PlantItem()
        {
            if (_currentItem == null)
            {
                StartCoroutine(TweenPinPong(DescriptionLabel.gameObject, 0.5f, 1.1f));
                return;
            }

            if (_currentItem.Amount < _maxSeeds)
            {
                StartCoroutine(TweenPinPong(RequarementAmountLabel.gameObject, 0.5f, 1.1f));
                return;
            }

            var itemType = _currentItem.Item.GetType();

            if (_currentItem.Amount <= _maxSeeds)
            {
                GameManager.PlayerModel.Inventory.RemoveItem(_currentItem);
            }
            else
            {
                _currentItem.ChangeAmount(_maxSeeds);
            }

            _currentItem = HolderObjectFactory.GetItem(itemType, _maxSeeds);

            CurrentState = GardenBedState.InProgress;
            UpdateView();

            if (_onPlantAction != null)
            {
                _onPlantAction(_currentItem);
            }
        }
コード例 #3
0
        public void SetInventoryList(List <InventoryBase> inventoryList)
        {
            if (inventoryList != null && inventoryList.Count > 0)
            {
                _inventory = inventoryList[0];
                foreach (var inventorySlot in _inventory.Slots)
                {
                    if (inventorySlot != null && inventorySlot.Item != null)
                    {
                        _currentItem = inventorySlot;
                        if (_currentItem.CurrentDurability > 0)
                        {
                            _currentState = GardenBedState.InProgress;
                        }
                        else
                        {
                            _currentState = GardenBedState.Finished;
                            if (_panel != null)
                            {
                                _panel.CurrentState = GardenBedState.Finished;
                            }
                            StartCoroutine(UpdateItemsPrefabsDelay());
                        }
                    }
                }
            }

            _slotInited = true;
        }
コード例 #4
0
        public IEnumerator ShowDelay(float delayTime, HolderObject currentItem, GardenBedState currentState)
        {
            IsShowing = true;
            yield return(new WaitForSeconds(delayTime));

            gameObject.SetActive(true);

            _currentItem = currentItem;
            CurrentState = currentState;
            InitItems();
            UpdateView();
        }
コード例 #5
0
        public void Init(GameManager gameManager, InventoryBase inventory, Action <HolderObject> onPlantAction, Action <HolderObject> onGetHarvestAction)
        {
            base.Init(gameManager);

            CurrentState        = GardenBedState.Available;
            Inventory           = inventory;
            _onPlantAction      = onPlantAction;
            _onGetHarvestAction = onGetHarvestAction;

            RequarementAmountLabel.text = "(" + Localization.Get("required_amount") + ": " + _maxSeeds + ")";

            UIEventListener.Get(PlacedItemObject).onClick += OnPlacedItemClick;
            UIEventListener.Get(PlantButton).onClick      += OnPlantButtonClick;
            UIEventListener.Get(HarvestButton).onClick    += OnHarvestButtonClick;
            UIEventListener.Get(CloseButton).onClick      += OnCloseClick;
        }
コード例 #6
0
        private void OnHarvestButtonClick(GameObject go)
        {
            if (_currentItem == null)
            {
                return;
            }

            _currentItem = null;
            CurrentState = GardenBedState.Available;
            UpdateView();

            if (_onGetHarvestAction != null)
            {
                _onGetHarvestAction(_currentItem);
            }
        }
コード例 #7
0
        private void GeHarvest(HolderObject itemHolder)
        {
            _currentState = GardenBedState.Available;
            var gardenResult = _currentItem.Item.GardenResult;

            if (_currentItem.CurrentDurability <= 1)
            {
                gardenResult = _currentItem.Item.GardenWitheredResult;
            }

            var result = new HolderObject(gardenResult.Key.GetType(), gardenResult.Value * _maxSeeds);

            if (!_gameManager.PlayerModel.Inventory.AddItem(result))
            {
                GameManager.PlacementItemsController.DropItemToGround(GameManager, result);
            }

            _inventory.RemoveItem(_currentItem);
            _currentItem = null;
            RemoveItemPrefabs();
            _itemsInitialized = false;
            _currentStage     = 0;
        }
コード例 #8
0
 private void SetCurretnItem(HolderObject itemHolder)
 {
     _currentItem  = itemHolder;
     _currentState = GardenBedState.InProgress;
 }