コード例 #1
0
    /*
     * public LevelMapBlock[,] LevelMapBlocks;
     *
     * public void GenerateMap(string levelName)
     * {
     *  LevelMapBlocks = new LevelMapBlock[GameBoardWidth, GameBoardHeight];
     *  foreach (LevelMapBlock block in LevelMapBlocks)
     *  {
     *      if (block)
     *      {
     *          block.PoolRecycle();
     *      }
     *  }
     *
     *  LevelMap levelMap = LevelMapManager.Instance.LevelMaps[levelName];
     *  for (int i = 0; i < levelMap.LevelMapIndices.GetLength(0); i++)
     *  {
     *      for (int j = 0; j < levelMap.LevelMapIndices.GetLength(1); j++)
     *      {
     *          LevelMapBlock block = LevelMapBlock.InitializeBlock((AllLevelMapColors.MapBlockType) levelMap.LevelMapIndices[i, j], MapContainer, i, j);
     *          LevelMapBlocks[i, j] = block;
     *      }
     *  }
     *
     *  GenerateStarterGarbages();
     * }*/

    public void GenerateStarterGarbages()
    {
        for (int i = 0; i < GameManager.Instance.StarterFloorGarbage; i++)
        {
            GarbageMain gm = GameObjectPoolManager.Instance.Pool_Garbage.AllocateGameObject <GarbageMain>(GameBoardGarbagesCanvas.transform);
            gm.Initialize();
            gm.transform.position = new Vector2(Random.Range(-MapContainer.rect.width / 2, MapContainer.rect.width / 2), Random.Range(-MapContainer.rect.height / 2, MapContainer.rect.height / 2));
            Garbages.Add(gm);
        }
    }
コード例 #2
0
ファイル: Ammo.cs プロジェクト: Biang2016/SaloonArenaGGJ2019
    void Drop(Vector2 vector2)
    {
        GarbageMain am = GameObjectPoolManager.Instance.Pool_Garbage.AllocateGameObject <GarbageMain>(GameBoardManager.Instance.GameBoardGarbagesCanvas.transform);

        am.Initialize();
        am.CanPick            = true;
        am.transform.position = transform.position;



        am.Rigidbody2D.velocity = RotateVector2(vector2.normalized, Random.Range(-60, 60)) * Random.Range(100, 200);

        am.Initialize();
    }