public void GamestateApplyMultiplePlayerPacketsTest() { short actorNumber = 1; GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber); GamestateTable <PlayerEntry> players = testHelper.TestTable(GamestateTracker.Table.Players); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(8); for (short i = 0; i < 100; i++) { PlayerEntry playerEntry = players.Create(i); generator.RandomisePlayerEntry(playerEntry); playerEntry.Commit(); GamestatePacket packet = testHelper.commitedPackets[0]; testHelper.Apply(packet); playerEntry = players.Get(i); GamestateAssertionUnit.AssertPacketApplied(playerEntry, packet); generator.RandomisePlayerEntry(playerEntry); playerEntry.Commit(); packet = testHelper.commitedPackets[1]; testHelper.Apply(packet); playerEntry = players.Get(i); GamestateAssertionUnit.AssertPacketApplied(playerEntry, packet); playerEntry.Release(); testHelper.commitedPackets.Clear(); } }
public void GamestateApplyPlayerPacketErrorCallbackTest() { short actorNumber = 1; GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber); GamestateTable <PlayerEntry> players = testHelper.TestTable(GamestateTracker.Table.Players); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(9); for (short i = 0; i < 100; i++) { PlayerEntry playerEntry = players.Create(i); generator.RandomisePlayerEntry(playerEntry); GamestatePacket packet = GamestatePacketManager.GetPacket(); bool errorCallbackCalled = false; playerEntry.Commit((PlayerEntry entry, bool succeeded) => { Assert.That(succeeded, Is.EqualTo(true)); GamestateAssertionUnit.AssertPacketApplied(entry, packet); entry.Release(); errorCallbackCalled = true; }); packet = testHelper.commitedPackets[0]; testHelper.Apply(packet); Assert.That(errorCallbackCalled, Is.EqualTo(true)); testHelper.commitedPackets.Clear(); } }
public void GamestateApplyPlayerPacketListenerDeletionTest() { short actorNumber = 1; GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber); GamestateTable <PlayerEntry> players = testHelper.TestTable(GamestateTracker.Table.Players); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(12); for (short i = 0; i < 100; i++) { PlayerEntry playerEntry = players.Create(i); generator.RandomisePlayerEntry(playerEntry); GamestatePacket packet = GamestatePacketManager.GetPacket(); bool listenerACalled = false; bool listenerBCalled = false; bool listenerCCalled = false; bool listenerDCalled = false; int a = playerEntry.AddListener((PlayerEntry entry) => { entry.Release(); listenerACalled = true; }); int b = playerEntry.AddListener((PlayerEntry entry) => { entry.Release(); listenerBCalled = true; }); int c = playerEntry.AddListener((PlayerEntry entry) => { entry.Release(); listenerCCalled = true; }); playerEntry.RemoveListener(b); int d = playerEntry.AddListener((PlayerEntry entry) => { entry.Release(); listenerDCalled = true; }); playerEntry.RemoveListener(c); playerEntry.Commit(); packet = testHelper.commitedPackets[0]; testHelper.Apply(packet); Assert.That(listenerACalled, Is.EqualTo(true)); Assert.That(listenerBCalled, Is.EqualTo(false)); Assert.That(listenerCCalled, Is.EqualTo(false)); Assert.That(listenerDCalled, Is.EqualTo(true)); testHelper.commitedPackets.Clear(); } }
public void GamestateAttemptApplyPlayerPacketTest() { byte actorNumber = 1; GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber); GamestateTable <PlayerEntry> players = testHelper.TestTable(GamestateTracker.Table.Players); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(902); for (short i = 0; i < 100; i++) { PlayerEntry playerEntry = players.Create(i); generator.RandomisePlayerEntry(playerEntry); playerEntry.Commit(); GamestatePacket packetA = testHelper.commitedPackets[0]; bool attemptA = testHelper.AttemptApply(packetA); GamestatePacket packetB = generator.GetRandomPacket(); packetB.id = i; packetB.packetType = GamestatePacket.PacketType.Update; packetB.revisionNumber = packetA.revisionNumber; bool attemptB = testHelper.AttemptApply(packetB); GamestatePacket packetC = generator.GetRandomPacket(); packetC.id = i; packetC.packetType = GamestatePacket.PacketType.Update; packetC.revisionNumber = packetA.revisionNumber; bool attemptC = testHelper.AttemptApply(packetC); Assert.That(attemptA, Is.EqualTo(true)); Assert.That(attemptB, Is.EqualTo(false)); Assert.That(attemptC, Is.EqualTo(false)); playerEntry = players.Get(i); GamestateAssertionUnit.AssertPacketApplied(playerEntry, packetA); playerEntry.Release(); testHelper.commitedPackets.Clear(); } }