public MenuScreen(Gamestate gamestate, PlayersManager playersManager) : base(gamestate, playersManager, ScreenType.MenuScreen) { Gamestate.Clear(); Buttons = new List <TextButton>(); Buttons.Add(new ScreenChangeButton(new Position(200, 25, 600, 100), Gamestate, new Vector2f(), 40, TextPosition.Middle, TextPosition.Middle, "New Game", ScreenType.Pregame)); Buttons.Add(new ScreenChangeButton(new Position(200, 150, 600, 100), Gamestate, new Vector2f(), 40, TextPosition.Middle, TextPosition.Middle, "Statistics", ScreenType.Statistics)); Buttons.Add(new ScreenChangeButton(new Position(200, 275, 600, 100), Gamestate, new Vector2f(), 40, TextPosition.Middle, TextPosition.Middle, "Players", ScreenType.PlayerSelectionScreen)); Buttons.Add(new MessageButton(new Position(200, 875, 600, 100), Gamestate, new Vector2f(), 40, TextPosition.Middle, TextPosition.Middle, "Quit", MessageType.Quit)); }
public ResultsScreen(Gamestate gamestate, PlayersManager playersManager, TextureManager textureManager, StatisticsManager statisticsManager) : base(gamestate, playersManager, ScreenType.Results) { StatisticsManager = statisticsManager; SaveStatistics(); Text = new Text(new Position(200, 25, 600, 100), Gamestate, new Vector2f(), 50, TextPosition.Middle, TextPosition.Middle, GetResultsText()); Buttons = new List <Button>(); Buttons.Add(new ActionButton(new Position(200, 150, 600, 100), Gamestate, new Vector2f(), 40, TextPosition.Middle, TextPosition.Middle, "Rematch", (MouseButtonEventArgs args) => { PlayersManager.ChangePlayer(); MessageBus.Instance.PostEvent(MessageType.ChangeScreen, this, new ChangeScreenEventArgs { Screen = ScreenType.Game }); })); Buttons.Add(new ActionButton(new Position(200, 300, 600, 100), Gamestate, new Vector2f(), 40, TextPosition.Middle, TextPosition.Middle, "New Game", (MouseButtonEventArgs args) => { Gamestate.Clear(); MessageBus.Instance.PostEvent(MessageType.ChangeScreen, this, new ChangeScreenEventArgs { Screen = ScreenType.Pregame }); })); Buttons.Add(new ReturnButton(new Position(25, 875, 100, 100), Gamestate, textureManager.TexturesDictionary[TextureType.Icon]["back"], ScreenType.MenuScreen)); }