protected virtual void Dispose(bool disposing) { if (!isDisposed) { if (disposing) { // If need dispose something } isDisposed = true; _context?.Dispose(); _context = null; } }
public FavoriteGamesDbRepository(GamesProjectContext context) { _context = context; }
public UserDbRepository(GamesProjectContext context) { _context = context; }
public ChannelDbRepository(GamesProjectContext context) { _context = context; }