コード例 #1
0
ファイル: ScraperHandler.cs プロジェクト: Silanda/MedLaunch
        /// <summary>
        /// Scrape multiple games that have been selected in the games library (either scrape unscraped, or re-scrape all)
        /// </summary>
        /// <param name="list"></param>
        /// <param name="scrapeType"></param>
        public async static void ScrapeMultiple(List <GamesLibraryModel> list, ScrapeType scrapeType, int systemId)
        {
            // instantiate instance of this class
            ScraperSearch gs = new ScraperSearch();

            // get mainwindow
            MainWindow MWindow = Application.Current.Windows.OfType <MainWindow>().FirstOrDefault();

            // popup progress dialog
            var mySettings = new MetroDialogSettings()
            {
                NegativeButtonText = "Cancel Scraping",
                AnimateShow        = false,
                AnimateHide        = false
            };
            var controller = await MWindow.ShowProgressAsync("Scraping Data", "Initialising...", true, settings : mySettings);

            controller.SetCancelable(true);
            await Task.Delay(100);

            await Task.Run(() =>
            {
                // check whether list is null and generate it if it is (so scraping/rescraping whole systems or favorites)
                if (list == null)
                {
                    list = new List <GamesLibraryModel>();
                    List <Game> games = new List <Game>();
                    if (scrapeType == ScrapeType.Favorites || scrapeType == ScrapeType.RescrapeFavorites)
                    {
                        games = Game.GetGames().Where(a => a.isFavorite == true && a.hidden != true).ToList();
                    }
                    else
                    {
                        // get all games that have matching systemId and are not marked as hidden
                        games = Game.GetGames(systemId).Where(a => a.hidden != true).ToList();
                    }

                    // populate list
                    foreach (var g in games)
                    {
                        GamesLibraryModel glm = new GamesLibraryModel();
                        glm.ID = g.gameId;
                        list.Add(glm);
                    }
                }


                // iterate through each game in list - match local then scrape
                int iter           = 0;
                int maxCount       = list.Count();
                int skip           = 0;
                controller.Minimum = iter;
                controller.Maximum = maxCount;
                foreach (var game in list)
                {
                    if (controller.IsCanceled)
                    {
                        controller.CloseAsync();
                        return;
                    }

                    iter++;
                    controller.SetProgress(iter);
                    // game game object from the database
                    Game g = Game.GetGame(game.ID);

                    string countString = iter + " of " + maxCount + " (" + skip + " skipped)";

                    switch (scrapeType)
                    {
                    // scrape selected games (that have no been scraped yet)
                    case ScrapeType.Selected:
                    case ScrapeType.Favorites:
                    case ScrapeType.ScrapeSystem:
                        if (g.gdbId == null || g.gdbId == 0 || Directory.Exists(AppDomain.CurrentDomain.BaseDirectory + @"Data\Games\" + g.gdbId.ToString()) == false)
                        {
                            // scraping can happen
                            DoScrape(controller, g, countString, gs, false);
                        }
                        else
                        {
                            // the game already has a valid gdbid set AND has a game directory on disc.
                            skip++;
                        }
                        break;

                    // rescrape all selected games
                    case ScrapeType.SelectedRescrape:
                    case ScrapeType.RescrapeFavorites:
                    case ScrapeType.RescrapeSystem:
                        // scraping must always happen
                        DoScrape(controller, g, countString, gs, true);
                        break;
                    }
                }
            });

            await controller.CloseAsync();

            if (controller.IsCanceled)
            {
                await MWindow.ShowMessageAsync("MedLaunch Scraper", "Scraping Cancelled");

                GamesLibraryVisualHandler.RefreshGamesLibrary();
            }
            else
            {
                await MWindow.ShowMessageAsync("MedLaunch Scraper", "Scraping Completed");

                GamesLibraryVisualHandler.RefreshGamesLibrary();
            }
        }
コード例 #2
0
        /* Methods */

        public async static void ScrapeGamesMultiple(List <DataGridGamesView> list, ScrapeType scrapeType)
        {
            // instantiate instance of this class
            ScraperMainSearch gs = new ScraperMainSearch();

            // get mainwindow
            MainWindow MWindow = Application.Current.Windows.OfType <MainWindow>().FirstOrDefault();

            // popup progress dialog
            var mySettings = new MetroDialogSettings()
            {
                NegativeButtonText = "Cancel Scraping",
                AnimateShow        = false,
                AnimateHide        = false
            };
            var controller = await MWindow.ShowProgressAsync("Scraping Data", "Initialising...", true, settings : mySettings);

            controller.SetCancelable(true);
            await Task.Delay(100);

            await Task.Run(() =>
            {
                gs.LocalGames = new List <Game>();

                // iterate through each game, look it up and pass it to gs.LocalGames
                foreach (var game in list)
                {
                    Game g = Game.GetGame(game.ID);

                    if (scrapeType == ScrapeType.Selected)
                    {
                        if (g.gdbId == null || g.gdbId == 0 || Directory.Exists(AppDomain.CurrentDomain.BaseDirectory + @"Data\Games\" + g.gdbId.ToString()) == false)
                        {
                            // scraping can happen
                            gs.LocalGames.Add(g);
                        }
                    }

                    if (scrapeType == ScrapeType.SelectedRescrape)
                    {
                        gs.LocalGames.Add(g);
                    }
                }

                // count number of games to scan for
                int numGames       = gs.LocalGames.Count;
                controller.Minimum = 0;
                controller.Maximum = numGames;
                int i = 0;
                // iterate through each local game and attempt to match it with the master list
                foreach (var g in gs.LocalGames)
                {
                    if (controller.IsCanceled)
                    {
                        controller.CloseAsync();
                        return;
                    }
                    i++;
                    controller.SetProgress(i);
                    controller.SetMessage("Attempting local search match for:\n" + g.gameName + " (" + GSystem.GetSystemCode(g.systemId) + ")" + "\n(" + i + " of " + numGames + ")");
                    List <ScraperMaster> results = gs.SearchGameLocal(g.gameName, g.systemId, g.gameId).ToList();

                    if (results.Count == 0)
                    {
                        // no results returned
                    }
                    if (results.Count == 1)
                    {
                        // one result returned - add GdbId to the Game table
                        Game.SetGdbId(g.gameId, results.Single().GamesDbId);
                    }
                }

                /* Begin actual scraping */

                // Get all games that have a GdbId set and determine if they need scraping (is json file present for them)
                var gamesTmp  = gs.LocalGames;
                gs.LocalGames = new List <Game>();
                foreach (var g in gamesTmp)
                {
                    if (g.gdbId == null || g.gdbId == 0)
                    {
                        continue;
                    }

                    if (scrapeType == ScrapeType.SelectedRescrape)
                    {
                        gs.LocalGames.Add(g);
                        continue;
                    }

                    // check each game directory
                    if (!Directory.Exists(AppDomain.CurrentDomain.BaseDirectory + @"Data\Games\" + g.gdbId.ToString()))
                    {
                        // directory does not exist - scraping needed
                        gs.LocalGames.Add(g);
                    }
                    else
                    {
                        // directory does exist - check whether json file is present
                        if (!File.Exists(AppDomain.CurrentDomain.BaseDirectory + @"Data\Games\" + g.gdbId.ToString() + @"\" + g.gdbId.ToString() + ".json"))
                        {
                            // json file is not present - scraping needed
                            gs.LocalGames.Add(g);
                        }
                    }
                }

                int gamesCount = gs.LocalGames.Count;
                i = 0;
                controller.Minimum = 0;
                controller.Maximum = gamesCount;
                foreach (var g in gs.LocalGames)
                {
                    if (controller.IsCanceled)
                    {
                        controller.CloseAsync();
                        return;
                    }

                    // iterate through each game that requires scraping and attempt to download the data and import to database
                    i++;
                    controller.SetProgress(i);
                    string message = "Scraping Started....\nGetting data for: " + g.gameName + " (" + GSystem.GetSystemCode(g.systemId) + ")" + "\n(" + i + " of " + gamesCount + ")\n\n";
                    controller.SetMessage(message);

                    // do actual scraping
                    ScraperHandler sh = new ScraperHandler(g.gdbId.Value, g.gameId, false);
                    sh.ScrapeGame(controller);
                    GameListBuilder.UpdateFlag();
                }
            });

            await controller.CloseAsync();

            if (controller.IsCanceled)
            {
                await MWindow.ShowMessageAsync("MedLaunch Scraper", "Scraping Cancelled");

                GamesLibraryVisualHandler.RefreshGamesLibrary();
            }
            else
            {
                await MWindow.ShowMessageAsync("MedLaunch Scraper", "Scraping Completed");

                GamesLibraryVisualHandler.RefreshGamesLibrary();
            }
        }