public async Task PetMaster(string commandName = "", [Remainder] string args = null) { var command = typeof(MoreGamesModule).GetMethods() .FirstOrDefault(x => x.GetCustomAttribute <PetCommandAttribute>()?.Names.Contains(commandName.ToLower()) ?? false); if (command == null) { await ReplyAsync($"Unknown pet command! Do `{Prefix}pet help` for help"); } else { var pet = Games.GetForUser <PetGame>(Context.User.Id); if (pet == null) { if (commandName == "") { pet = new PetGame("", Context.User.Id, Services); Games.Add(pet); } else { await ReplyAsync($"You don't have a pet yet! Simply do `{Prefix}pet` to adopt one."); return; } } await(Task) command.Invoke(this, new object[] { pet, args }); } }
//New game GameData CreateGameData() { var gd = Games.Find(g => g.gameId == "new"); if (gd != null) { return(gd); } else { gd = new GameData(); gd.gameId = "new"; gd.GameType = GameTypeEnum.MultyNew; gd.player1_Id = _playerManager.PlayerId; gd.player1_name = _playerManager.PlayerDisplayName; if (_playerManager.selectedCar == null) { if (_playerManager.playerCars[0] == null) { throw new Exception(); } _playerManager.selectedCar = _playerManager.playerCars[0]; } gd.player1_car = _playerManager.selectedCar; Games.Add(gd); return(gd); } }
public void SeedTestData() { Games.Add(new Game { Name = "First Game", Players = new List <Player> { new Player { IsWinner = true, Name = "Matthias" }, new Player { IsWinner = false, Name = "Lukas" } } }); Games.Add(new Game { Name = "Second Game" }); Games.Add(new Game { Name = "Third Game" }); Games.Add(new Game { Name = "Fourth Game" }); SaveChanges(); }
/// <summary> /// Method for adding a game to the shopping cart list /// </summary> /// <param name="games">A game</param> public void AddGame(ObservableCollection <Game> games) { foreach (Game game in games) { Games.Add(game); } }
public GameData AddGame(string gameId, DateTime lastUpdate, int timeoutSec, string rowPW, long clientReqId, string addr, Dictionary <string, string> customValues) { lock (Locker) { GameData game = new GameData() { gameId = gameId, lastUpdate = lastUpdate, timeoutSec = timeoutSec, rowPW = rowPW, clientReqId = clientReqId, addr = addr }; Games.Add(game); //SaveChanges(); //Entry(game).GetDatabaseValues(); game.GameAttributes = customValues.ToList().Select(dr => new CustomGameDataField() { Key = dr.Key, Value = dr.Value, GameData = game, GameDataRowId = game.rowId }).ToList(); GameAttributes.AddRange(game.GameAttributes); SaveChanges(); return(game); } }
public void ProcessExecutable(string filePath) { var fi = new FileInfo(filePath); if (!fi.Exists) { return; } // Check if item already exists. var game = Games.FirstOrDefault(x => x.FileName.ToLower() == fi.Name.ToLower()); if (game == null) { game = x360ce.Engine.Data.Game.FromDisk(fi.FullName); // Load default settings. var program = Programs.FirstOrDefault(x => x.FileName.ToLower() == game.FileName.ToLower()); game.LoadDefault(program); Games.Add(game); } else { game.FullPath = fi.FullName; } Save(); }
/// <summary> /// Called when the <see cref="CurrentGame"/> is over. /// </summary> public void CurrentGameFinished() { Game <TTeam> endingGame = CurrentGame; Games.Add(endingGame); if (endingGame.WinnerTeam == TeamA) { GameCounter.IncrementA(); } else if (endingGame.WinnerTeam == TeamB) { GameCounter.IncrementB(); } (GameCountA, GameCountB) = (GameCounter.GameCountA, GameCounter.GameCountB); //ServiceRight.OnGameOver(); if (GameCounter.IsSetOver) { _ = OnCurrentGameFinished(endingGame); if (GameCountA == GameCountB) { throw new InvalidProgramException("Cannot win the set while in tie!"); } Winner = GameCountA < 0 ? TeamA : TeamB; OnSetOver(); Match.CurrentSetFinished(); } else { CurrentGame = OnCurrentGameFinished(endingGame); } }
public void Can_add_a_game_to_the_list() { Games.Initialise(new List <String>()); Games.Add(new Game { Winner = "A", Loser = "B" }); Games.Add(new Game { Winner = "A", Loser = "C" }); Games.Add(new Game { Winner = "B", Loser = "C" }); var expected = new List <Game> { new Game { Winner = "A", Loser = "B" }, new Game { Winner = "A", Loser = "C" }, new Game { Winner = "B", Loser = "C" }, }; Assert.AreEqual(expected, Games.All()); }
public void QueryGameList(string gameName, Action callback) { lock ( lockSearch ) { Games.Clear(); webClient.ContentType = ContentType.UrlEncodedUTF8; webClient.Headers["X-Requested-With"] = "XMLHttpRequest"; this.With(x => GoodgameGet(String.Format("http://goodgame.ru/ajax/games/all/?q={0}&limit=10", HttpUtility.UrlEncode(gameName)))) .With(x => String.IsNullOrWhiteSpace(x) ? null : x) .With(x => JArray.Parse(x)) .With(x => x.Select(game => new Game() { Id = game[2].ToString(), Name = game[0].ToString() })) .ToList() .ForEach(g => Games.Add(g)); if (callback != null) { UI.Dispatch(() => callback()); } } }
private async Task OnGetDataCommand() { _logger.Info("Getting supported games"); if (Games == null) { Games = new ObservableCollection <GameModule>(); } var supportedGames = _gameModuleCatalog.GameModules; foreach (var game in supportedGames) { if (Games.Any(x => x.Module == game.Module)) { continue; } game.InstalledLocation = await GameLocator.Find(game.Title); game.PropertyChanged += Game_PropertyChanged; Games.Add(game); } RaisePropertyChanged(nameof(Games)); ContinueCommand.RaiseCanExecuteChanged(); }
public Game GetNewGame(LogonRequest request) { var game = new Game(request.MapGeneration); Games.Add(game.Id, game); return(game); }
//New game for FB GameData CreateGameDataForFB(string player2_id, string player2_name) { var gd = new GameData(); gd.gameId = "new"; gd.GameType = GameTypeEnum.MultyNewFB; gd.player1_Id = _playerManager.PlayerId; gd.player1_name = _playerManager.PlayerDisplayName; gd.player2_id = player2_id; gd.player2_name = player2_name; if (_playerManager.selectedCar == null) { if (_playerManager.playerCars[0] == null) { throw new Exception(); } _playerManager.selectedCar = _playerManager.playerCars[0]; } gd.player1_car = _playerManager.selectedCar; Games.Add(gd); return(gd); }
public Game CreateGame(string name) { Game game = new(name); Games.Add(game); return(game); }
public void ToString_ThreeTilesAddes_AlignedTiles() { var engine = new DominoTileEntity(12, 12, true); var game = new GameEntity( Guid.NewGuid(), Enumerable.Empty <PlayerEntity>(), MexicanTrain.Create(), engine, new Stack <DominoTileEntity>()); Games.Add(game.Id, game); var playerId = Guid.NewGuid(); var sut = new PlayerTrain(engine, playerId); var tileOne = new DominoTileEntity(11, 12); var tileTwo = new DominoTileEntity(10, 11); sut.Open(); sut.AddTile(tileOne, playerId); sut.AddTile(tileTwo, playerId); var result = sut.ToString(); Assert.Equal("[12|12], [12|11], [11|10]", result); }
public void PopulateDropdown() { Games.Clear(); var context = DataEntitiesProvider.Provide(); Categories.Clear(); Categories.Add(new GameCategoryVm() { Id = 0, Name = "(No category)" }); foreach (var c in context.GameCategories.Select(x => new GameCategoryVm { Id = x.Id, Name = x.NAME })) { Categories.Add(c); } Games.Add(new GameVm { Text = "New Game", Value = 0 }); foreach (var game in context.Games.OrderBy(x => x.Code)) { Games.Add(new GameVm { Text = game.Code + " : " + game.Mind_Sport, Value = game.Id }); } }
public void AddTileNonMatchingTile_WhenOpen_ExceptionThrown() { var engine = new DominoTileEntity(12, 12, true); var game = new GameEntity( Guid.NewGuid(), Enumerable.Empty <PlayerEntity>(), MexicanTrain.Create(), engine, new Stack <DominoTileEntity>()); Games.Add(game.Id, game); var playerId = Guid.NewGuid(); var sut = new PlayerTrain(engine, playerId); var tileOne = new DominoTileEntity(12, 11); var tileTwo = new DominoTileEntity(11, 10); var tileThree = new DominoTileEntity(11, 3); sut.AddTile(tileOne, playerId); sut.Open(); sut.AddTile(tileTwo, playerId); Action addTile = () => sut.AddTile(tileThree, playerId); Assert.ThrowsAny <Exception>(addTile); }
public void JoinRandom(Object sender, EventArgs e) { if (Games.Count >= 10) { MessageBox.Show("You are not allowed to play in more than ten games simultaneously. Please finish some games before starting new ones."); } SystemTray.ProgressIndicator.IsVisible = true; Context.JoinGame(Player.Name, game => Dispatcher.BeginInvoke(() => { var settings = IsolatedStorageSettings.ApplicationSettings; var gameVm = new GameVM(game); Games.Add(gameVm); settings["games"] = Games.ToArray(); SystemTray.ProgressIndicator.IsVisible = false; OpenGame(gameVm); }) , () => Dispatcher.BeginInvoke(() => { SystemTray.ProgressIndicator.IsVisible = false; MessageBox.Show("Failed to join a challenge. Please try again."); }) ); }
public Game GetNewGame() { var game = new Game(); Games.Add(game.Id, game); return(game); }
/// <summary> /// 47 00 /// </summary> /// <param name="game"></param> public void Create(Game game) { #region Gera ROOM_NUMBER ushort room_number = 2; while (Games.Any(g => g.GameId == room_number)) { room_number += 1; } //Obtém um Room_Number ainda não utilizado game.GameId = room_number; //Atualiza room_number do player //game.Players.GetAll().First().GameID = room_number; #endregion //Adiciona GAME Games.Add(game); _lobby.Players.ToList().ForEach(player => { player.SendResponse(GameAction(game, GameActionEnum.CREATE)); }); }
public void AddGame(CreateGameModel game) { var newlyCreatedGame = NewGameConvertedFromCreateGameModelToDbGame(game); Games.Add(newlyCreatedGame); SaveChanges(); }
public void addGame(Game newGame) { if (!Games.Contains(newGame)) { Games.Add(newGame); } }
public async Task <IActionResult> OnGetAsync(int?id) { if (id != null) { Match = await GetMatch(id); ResultsVM = new ResultsVM() { MatchId = Match.MatchId }; this.Games = new List <Game>(); //Create 5 new games for result entry for (int i = 0; i < 5; i++) { var game = new Game(); game.GameNo = i + 1; Games.Add(game); } if (Match.Played == true) { return(RedirectToPage("./Index")); } } else { return(RedirectToPage("./Index")); } return(Page()); }
/// <summary> /// https://stackoverflow.com/questions/1293058/round-robin-tournamentTable-algorithm-in-c-sharp /// </summary> public void GenerateRounds() { int numDays = (Teams.Count - 1); int halfSize = Teams.Count / 2; List <Team> teams = new List <Team>(); teams.AddRange(Teams.Skip(halfSize).Take(halfSize)); teams.AddRange(Teams.Skip(1).Take(halfSize - 1).ToArray().Reverse()); int teamsSize = teams.Count; for (int day = 0; day < numDays; day++) { int teamIdx = day % teamsSize; int round = day; round++; var Game = new Game(teams[teamIdx], Teams[0], round, Name); Games.Add(Game); for (int idx = 1; idx < halfSize; idx++) { int firstTeam = (day + idx) % teamsSize; int secondTeam = (day + teamsSize - idx) % teamsSize; Game game = new Game(teams[firstTeam], teams[secondTeam], round, Name); Games.Add(game); //Console.WriteLine("{0} vs {1}", teams[firstTeam], teams[secondTeam]); } } }
public override void OnPanelVisible() { //This has to be done here as mainwindow will not be available until this is called Mod.MEGame[] gameEnum = new[] { Mod.MEGame.ME1, Mod.MEGame.ME2, Mod.MEGame.ME3 }; int index = 0; foreach (var game in gameEnum) { var targets = mainwindow.InstallationTargets.Where(x => x.Game == game).ToList(); ASIGame asiGame = null; if (targets.Count > 0) { asiGame = new ASIGame(game, targets); Games.Add(asiGame); if (preselectedTarget != null && preselectedTarget.Game == game) { asiGame.SelectedTarget = preselectedTarget; SelectedTabIndex = index; } } index++; } //Technically this could load earlier, but it's not really worth the effort for the miniscule time saved LoadManifest(true, Games.ToList(), UpdateSelectionTexts); UpdateSelectionTexts(null); }
public void GetTiles_ThreeTilesInTrain_CorrectTilesReceived() { var engine = new DominoTileEntity(12, 12, true); var game = new GameEntity( Guid.NewGuid(), Enumerable.Empty <PlayerEntity>(), MexicanTrain.Create(), engine, new Stack <DominoTileEntity>()); Games.Add(game.Id, game); var playerId = Guid.NewGuid(); var sut = new PlayerTrain(engine, playerId); var tileOne = new DominoTileEntity(12, 11); var tileTwo = new DominoTileEntity(11, 10); sut.Open(); sut.AddTile(tileOne, playerId); sut.AddTile(tileTwo, playerId); var result = sut.GetTiles(); Assert.Equal(tileTwo, result.First()); Assert.Equal(tileOne, result.Skip(1).First()); Assert.Equal(engine, result.Skip(2).First()); }
public IGame CreateGame(string name) { IGame game = new Game(name); Games.Add(game); return(game); }
public bool Start() { if (Game != null && !Game.IsEnded) { return(false); } lock (_lock) { var isInitialGame = false; InstanceGameName = GameName; if (Status != TableStatus.Started) { var initialGameType = GameInfo.Registry.FirstOrDefault(gi => gi.Name == GameName)?.InitialGameType; if (initialGameType != null) { InstanceGameName = GameInfo.Registry.First(gi => gi.GameType == initialGameType).Name; isInitialGame = true; } } if (Status == TableStatus.Ended) { ActivePlayer = null; Winners = new List <Player>(); Bag = new Dictionary <string, object>(); } Status = TableStatus.Started; Game = GameInfo.CreateGame(InstanceGameName, this); Game.IsInitialGame = isInitialGame; Games.Add(Game); _token++; return(true); } }
public void AddTile_ThreeTiles_FourTilesIncludingEngineExists() { var engine = new DominoTileEntity(12, 12, true); var game = new GameEntity( Guid.NewGuid(), Enumerable.Empty <PlayerEntity>(), MexicanTrain.Create(), engine, new Stack <DominoTileEntity>()); Games.Add(game.Id, game); var playerId = Guid.NewGuid(); var sut = new PlayerTrain(engine, playerId); var tileOne = new DominoTileEntity(12, 11); var tileTwo = new DominoTileEntity(11, 10); var tileThree = new DominoTileEntity(10, 9); sut.Open(); sut.AddTile(tileOne, playerId); sut.AddTile(tileTwo, playerId); sut.AddTile(tileThree, playerId); Assert.Equal(tileThree, sut.GetTiles().First()); Assert.True(sut.GetTiles().First().IsLinked(tileTwo)); Assert.True(sut.GetTiles().Skip(1).First().IsLinked(tileOne)); Assert.True(sut.GetTiles().Skip(2).First().IsLinked(engine)); Assert.Equal(4, sut.GetTiles().Count()); }
public MainViewModel() { Games.Add(new GameModel() { Title = "CSGO", Description = "Tactical shooter with russians.", Developer = "Valve", Path = @"steam://rungameid/730", Rating = 2, Genre = "FPS", Arguments = "-console -novid -high" }); Games.Add(new GameModel() { Title = "League of Legends", Description = "Startegic moba for kids.", Developer = "RIOT Games", Path = @"", Rating = 3, Genre = "MOBA" }); Games.Add(new GameModel() { Title = "Assassins Creed Odyssey", Description = "Greek parkour.", Developer = "Ubisoft", Path = @"D:\Games\Assassins Creed Odyssey\ACOdyssey.exe", Rating = 4, Genre = "RPG" }); }
public void AddGamesToDay(List <Game> games) { games.ForEach(g => { g.Day = Day; Games.Add(g); }); }
/// <summary> /// Loads our favorites from favorites.ini /// </summary> /// <returns>How many favorites have been added already to our internal list.</returns> private int LoadFavorites() { _gamesFavorites = new Games(); _countFavorites = 0; if (File.Exists(Settings.Default.favorites_ini)) { string[] favs = File.ReadAllLines(Settings.Default.favorites_ini); foreach (string s in favs) //Some of the lines are not favorites, just ignores them. { try { Game game = XmlParser.Games.FindGame(s); if (game != null) { Game g = game.Copy(); g.Name = "fav_" + g.Name; g.IsFavorite = true; _gamesFavorites.Add(g.Name, g); } } catch (Exception) { //Not a game, do nothing. } } //Sorts out the list by description alphabetically and filters it according to what the user set. var sortedDict = (from entry in _gamesFavorites where entry.Value.Name.Contains(_filter, StringComparison.InvariantCultureIgnoreCase) || entry.Value.Manufacturer.Contains(_filter, StringComparison.InvariantCultureIgnoreCase) || entry.Value.Year.Contains(_filter, StringComparison.InvariantCultureIgnoreCase) || entry.Value.SourceFile.Contains(_filter, StringComparison.InvariantCultureIgnoreCase) || entry.Value.Description.Contains(_filter, StringComparison.InvariantCultureIgnoreCase) orderby entry.Value.Description.ToLower() ascending select entry); //Add the filtered favorites to our game list. Game prevGame = null; int i = 0; foreach (var fGame in sortedDict) { fGame.Value.Index = i++; Games.Add(fGame.Key, fGame.Value); _countFavorites++; if (prevGame != null) { prevGame.NextGame = fGame.Value; } fGame.Value.PreviousGame = prevGame; prevGame = fGame.Value; } return i; } return 0; }
public Games GetGames(DateTime scheduleDate) { var url = string.Format(scheduleUrlFormat, scheduleDate.Year, scheduleDate.Month, scheduleDate.Day); var games = new Games(); var contents = GetContents(url); if (string.IsNullOrEmpty(contents)) { Debug.WriteLine("No data found for " + url); // not necessarily an error, could be no games return games; } dynamic schedule = JsonConvert.DeserializeObject(contents); foreach (dynamic game in schedule.games) { var gameId = game.gameId; var startTimeEastern = DateTime.Parse(game.startTime.ToString()); // will either have a preview or a recap var summary = game.gamePreview != null ? game.gamePreview : game.gameRecap; var home = new Team { Abbreviation = game.h.ab, Record = game.h.record, }; var away = new Team { Abbreviation = game.a.ab, Record = game.a.record, }; // fix the game time var startTimeLocal = startTimeEastern.AddHours(offsetFromEasternTime); games.Add(new Game { Away = away, Home = home, GameID = gameId, UtcStart = startTimeLocal.ToUniversalTime(), Summary = summary }); } return games; }