public override void Update() { _gs.DecrementSacrficeTimer(Delta); if (_gs.IsSacrificeOverdue()) { _gs.Player.Kill("You were smote for not collecting the sacrifice fast enough."); return; } SetHudText(); }
public override void Update() { _gs.DecrementSacrficeTimer(Delta); if (_gs.IsSacrificeOverdue()) { _gs.Player.Kill("You were smote for not collecting the sacrifice fast enough."); return; } SetHudText(); }