void Start() { gMusicManager = GameObject.Find("MusicManager").GetComponent <GameplayMusicManager>(); stageState = StageState.Intro; stageTimer.color = Color.black; introScreen.gameObject.SetActive(true); currentImage = originalSprite.sprite; }
private void Start() { gMusicManager = GameObject.Find("MusicManager").GetComponent <GameplayMusicManager>(); Application.targetFrameRate = 300; InitializeTexture(canvasSize); AttachTexture(); ClearTexture(Color.white); }