コード例 #1
0
        private void Init(CountersData data)
        {
            _scoreController = data.ScoreController;
            PlayerDataModelSO player = data.PlayerData;

            gameplayModsModel = data.ModifiersData;
            gameplayMods      = data.PlayerData.playerData.gameplayModifiers;
            IDifficultyBeatmap beatmap = data.GCSSD.difficultyBeatmap;

            stats = player.playerData.GetPlayerLevelStatsData(
                beatmap.level.levelID, beatmap.difficulty, beatmap.parentDifficultyBeatmapSet.beatmapCharacteristic);
            int maxRawScore = ScoreController.MaxRawScoreForNumberOfNotes(beatmap.beatmapData.notesCount);

            _maxPossibleScore = Mathf.RoundToInt(maxRawScore * gameplayModsModel.GetTotalMultiplier(gameplayMods));
            beginningPB       = stats.highScore / (float)_maxPossibleScore;
            highScore         = stats.highScore;

            Vector3 position = CountersController.DeterminePosition(gameObject, settings.Position, settings.Distance);

            TextHelper.CreateText(out _PbTrackerText, position);
            _PbTrackerText.fontSize  = settings.TextSize;
            _PbTrackerText.color     = Color.white;
            _PbTrackerText.alignment = TextAlignmentOptions.Center;

            _scoreController.scoreDidChangeEvent += UpdateScore;

            SetPersonalBest(beginningPB);

            if (settings.UnderScore)
            {
                StartCoroutine(WaitForScoreCounter());
            }
        }
コード例 #2
0
ファイル: PBCounter.cs プロジェクト: nicoco007/CountersPlus
        public override void CounterInit()
        {
            modifiersModel = SCGameplayModsModel(ref scoreController);
            IDifficultyBeatmap beatmap = data.difficultyBeatmap;
            int maxRawScore            = ScoreModel.MaxRawScoreForNumberOfNotes(noteCountProcessor.NoteCount);

            var modifiersList = modifiersModel.CreateModifierParamsList(data.gameplayModifiers);

            var totalModifier = modifiersModel.GetTotalMultiplier(modifiersList, 1);

            maxPossibleScore = ScoreModel.GetModifiedScoreForGameplayModifiersScoreMultiplier(maxRawScore, totalModifier);

            stats     = playerDataModel.playerData.GetPlayerLevelStatsData(beatmap);
            highScore = stats.highScore;

            if (scoreConfig.Enabled && Settings.UnderScore)
            {
                HUDCanvas scoreCanvas = CanvasUtility.GetCanvasSettingsFromID(scoreConfig.CanvasID);
                counter = CanvasUtility.CreateTextFromSettings(scoreConfig, SCORE_COUNTER_OFFSET * (3f / scoreCanvas.PositionScale));
            }
            else
            {
                counter = CanvasUtility.CreateTextFromSettings(Settings);
            }
            counter.alignment = TextAlignmentOptions.Top;
            counter.fontSize  = Settings.TextSize;

            pbRatio = (float)highScore / maxPossibleScore;

            SetPersonalBest((float)highScore / maxPossibleScore);
            ScoreUpdated(0);
        }
コード例 #3
0
ファイル: Plugin.cs プロジェクト: opl-/beatsaber-http-status
        public void UpdateModMultiplier()
        {
            GameStatus gameStatus = statusManager.gameStatus;

            float energy = gameEnergyCounter.energy;

            gameStatus.modifierMultiplier = gameplayModifiersSO.GetTotalMultiplier(gameplayModiferParamsList, energy);

            gameStatus.maxScore = gameplayModifiersSO.MaxModifiedScoreForMaxRawScore(ScoreModel.MaxRawScoreForNumberOfNotes(gameplayCoreSceneSetupData.difficultyBeatmap.beatmapData.cuttableNotesCount), gameplayModiferParamsList, gameplayModifiersSO, energy);
            gameStatus.maxRank  = RankModelHelper.MaxRankForGameplayModifiers(gameplayModifiers, gameplayModifiersSO, energy).ToString();
        }
コード例 #4
0
        public static float CalculateMultiplier(GameplayModifiersModelSO gameplayModifiersModelSO, GameplayModifiers gameplayModifiers)
        {
            List <GameplayModifierParamsSO> modifierParams = gameplayModifiersModelSO.CreateModifierParamsList(gameplayModifiers);
            float multiplier = gameplayModifiersModelSO.GetTotalMultiplier(modifierParams, 1f);

            // ScoreSaber weights these multipliers differently
            if (gameplayModifiers.disappearingArrows)
            {
                multiplier += (DA_SS - DA_ORIGINAL);
            }
            if (gameplayModifiers.ghostNotes)
            {
                multiplier += (GN_SS - GN_ORIGINAL);
            }
            if (gameplayModifiers.songSpeed.Equals(GameplayModifiers.SongSpeed.Faster))
            {
                multiplier += (FS_SS - FS_ORIGINAL);
            }
            return(multiplier);
        }
コード例 #5
0
        private void OnActiveSceneChanged(Scene oldScene, Scene newScene)
        {
            GameStatus gameStatus = statusManager.gameStatus;

            gameStatus.scene = newScene.name;

            if (newScene.name == "MenuCore")
            {
                // Menu
                gameStatus.scene = "Menu";

                Gamemode.Init();

                // TODO: get the current song, mode and mods while in menu
                gameStatus.ResetMapInfo();

                gameStatus.ResetPerformance();

                // Release references for AfterCutScoreBuffers that don't resolve due to player leaving the map before finishing.
                noteCutMapping.Clear();

                statusManager.EmitStatusUpdate(ChangedProperties.AllButNoteCut, "menu");
            }
            else if (newScene.name == "GameCore")
            {
                // In game
                gameStatus.scene = "Song";

                gamePauseManager = FindFirstOrDefault <GamePauseManager>();
                scoreController  = FindFirstOrDefault <ScoreController>();
                gameplayManager  = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().FirstOrDefault() as MonoBehaviour ?? Resources.FindObjectsOfTypeAll <MissionLevelGameplayManager>().FirstOrDefault();
                beatmapObjectCallbackController  = FindFirstOrDefault <BeatmapObjectCallbackController>();
                gameplayModifiersSO              = FindFirstOrDefault <GameplayModifiersModelSO>();
                audioTimeSyncController          = FindFirstOrDefault <AudioTimeSyncController>();
                playerHeadAndObstacleInteraction = FindFirstOrDefault <PlayerHeadAndObstacleInteraction>();
                gameEnergyCounter = FindFirstOrDefault <GameEnergyCounter>();

                gameplayCoreSceneSetupData = BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData;

                // Register event listeners
                // private GameEvent GamePauseManager#_gameDidPauseSignal
                AddSubscriber(gamePauseManager, "_gameDidPauseSignal", OnGamePause);
                // private GameEvent GamePauseManager#_gameDidResumeSignal
                AddSubscriber(gamePauseManager, "_gameDidResumeSignal", OnGameResume);
                // public ScoreController#noteWasCutEvent<NoteData, NoteCutInfo, int multiplier> // called after AfterCutScoreBuffer is created
                scoreController.noteWasCutEvent += OnNoteWasCut;
                // public ScoreController#noteWasMissedEvent<NoteData, int multiplier>
                scoreController.noteWasMissedEvent += OnNoteWasMissed;
                // public ScoreController#scoreDidChangeEvent<int, int> // score
                scoreController.scoreDidChangeEvent += OnScoreDidChange;
                // public ScoreController#comboDidChangeEvent<int> // combo
                scoreController.comboDidChangeEvent += OnComboDidChange;
                // public ScoreController#multiplierDidChangeEvent<int, float> // multiplier, progress [0..1]
                scoreController.multiplierDidChangeEvent += OnMultiplierDidChange;
                // private GameEvent GameplayManager#_levelFinishedSignal
                AddSubscriber(gameplayManager, "_levelFinishedSignal", OnLevelFinished);
                // private GameEvent GameplayManager#_levelFailedSignal
                AddSubscriber(gameplayManager, "_levelFailedSignal", OnLevelFailed);
                // public event Action<BeatmapEventData> BeatmapObjectCallbackController#beatmapEventDidTriggerEvent
                beatmapObjectCallbackController.beatmapEventDidTriggerEvent += OnBeatmapEventDidTrigger;

                IDifficultyBeatmap diff  = gameplayCoreSceneSetupData.difficultyBeatmap;
                IBeatmapLevel      level = diff.level;

                gameStatus.partyMode = Gamemode.IsPartyActive;
                gameStatus.mode      = Gamemode.GameMode;

                gameplayModifiers = gameplayCoreSceneSetupData.gameplayModifiers;
                PlayerSpecificSettings playerSettings   = gameplayCoreSceneSetupData.playerSpecificSettings;
                PracticeSettings       practiceSettings = gameplayCoreSceneSetupData.practiceSettings;

                float songSpeedMul = gameplayModifiers.songSpeedMul;
                if (practiceSettings != null)
                {
                    songSpeedMul = practiceSettings.songSpeedMul;
                }
                float modifierMultiplier = gameplayModifiersSO.GetTotalMultiplier(gameplayModifiers);

                gameStatus.songName        = level.songName;
                gameStatus.songSubName     = level.songSubName;
                gameStatus.songAuthorName  = level.songAuthorName;
                gameStatus.levelAuthorName = level.levelAuthorName;
                gameStatus.songBPM         = level.beatsPerMinute;
                gameStatus.noteJumpSpeed   = diff.noteJumpMovementSpeed;
                gameStatus.songHash        = level.levelID.Substring(0, Math.Min(32, level.levelID.Length));
                gameStatus.songTimeOffset  = (long)(level.songTimeOffset * 1000f / songSpeedMul);
                gameStatus.length          = (long)(level.beatmapLevelData.audioClip.length * 1000f / songSpeedMul);
                gameStatus.start           = GetCurrentTime() - (long)(audioTimeSyncController.songTime * 1000f / songSpeedMul);
                if (practiceSettings != null)
                {
                    gameStatus.start -= (long)(practiceSettings.startSongTime * 1000f / songSpeedMul);
                }
                gameStatus.paused          = 0;
                gameStatus.difficulty      = diff.difficulty.Name();
                gameStatus.notesCount      = diff.beatmapData.notesCount;
                gameStatus.bombsCount      = diff.beatmapData.bombsCount;
                gameStatus.obstaclesCount  = diff.beatmapData.obstaclesCount;
                gameStatus.environmentName = level.environmentSceneInfo.sceneName;

                gameStatus.maxScore = ScoreController.MaxModifiedScoreForMaxRawScore(ScoreController.MaxRawScoreForNumberOfNotes(diff.beatmapData.notesCount), gameplayModifiers, gameplayModifiersSO);
                gameStatus.maxRank  = RankModel.MaxRankForGameplayModifiers(gameplayModifiers, gameplayModifiersSO).ToString();

                try {
                    // From https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
                    var texture   = level.GetCoverImageTexture2DAsync(CancellationToken.None).Result;
                    var active    = RenderTexture.active;
                    var temporary = RenderTexture.GetTemporary(
                        texture.width,
                        texture.height,
                        0,
                        RenderTextureFormat.Default,
                        RenderTextureReadWrite.Linear
                        );

                    Graphics.Blit(texture, temporary);
                    RenderTexture.active = temporary;

                    var cover = new Texture2D(texture.width, texture.height);
                    cover.ReadPixels(new Rect(0, 0, temporary.width, temporary.height), 0, 0);
                    cover.Apply();

                    RenderTexture.active = active;
                    RenderTexture.ReleaseTemporary(temporary);

                    gameStatus.songCover = System.Convert.ToBase64String(
                        ImageConversion.EncodeToPNG(cover)
                        );
                } catch {
                    gameStatus.songCover = null;
                }

                gameStatus.ResetPerformance();

                gameStatus.modifierMultiplier  = modifierMultiplier;
                gameStatus.songSpeedMultiplier = songSpeedMul;
                gameStatus.batteryLives        = gameEnergyCounter.batteryLives;

                gameStatus.modObstacles          = gameplayModifiers.enabledObstacleType.ToString();
                gameStatus.modInstaFail          = gameplayModifiers.instaFail;
                gameStatus.modNoFail             = gameplayModifiers.noFail;
                gameStatus.modBatteryEnergy      = gameplayModifiers.batteryEnergy;
                gameStatus.modDisappearingArrows = gameplayModifiers.disappearingArrows;
                gameStatus.modNoBombs            = gameplayModifiers.noBombs;
                gameStatus.modSongSpeed          = gameplayModifiers.songSpeed.ToString();
                gameStatus.modNoArrows           = gameplayModifiers.noArrows;
                gameStatus.modGhostNotes         = gameplayModifiers.ghostNotes;
                gameStatus.modFailOnSaberClash   = gameplayModifiers.failOnSaberClash;
                gameStatus.modStrictAngles       = gameplayModifiers.strictAngles;
                gameStatus.modFastNotes          = gameplayModifiers.fastNotes;

                gameStatus.staticLights = playerSettings.staticLights;
                gameStatus.leftHanded   = playerSettings.leftHanded;
                gameStatus.swapColors   = playerSettings.swapColors;
                gameStatus.playerHeight = playerSettings.playerHeight;
                gameStatus.disableSFX   = playerSettings.disableSFX;
                gameStatus.noHUD        = playerSettings.noTextsAndHuds;
                gameStatus.advancedHUD  = playerSettings.advancedHud;

                statusManager.EmitStatusUpdate(ChangedProperties.AllButNoteCut, "songStart");
            }
        }
コード例 #6
0
        //private BeatmapObjectCallbackController beatmapObjectCallbackController;

        public void SceneManagerOnActiveSceneChanged(Scene oldScene, Scene newScene)
        {
            if (newScene.name == "GameCore")
            {
                gameStatus = new GameStatus();

                levelSceneSetupData = FindFirstOrDefault <StandardLevelSceneSetupDataSO>();
                //gamePauseManager = FindFirstOrDefault<GamePauseManager>();
                scoreController         = FindFirstOrDefault <ScoreController>();
                gameplayModifiersSO     = FindFirstOrDefault <GameplayModifiersModelSO>();
                audioTimeSyncController = FindFirstOrDefault <AudioTimeSyncController>();
                //playerHeadAndObstacleInteraction = FindFirstOrDefault<PlayerHeadAndObstacleInteraction>();
                gameEnergyCounter = FindFirstOrDefault <GameEnergyCounter>();
                gameplayManager   = FindFirstOrDefault <StandardLevelGameplayManager>();
                //beatmapObjectCallbackController = FindFirstOrDefault<BeatmapObjectCallbackController>();

                // Register event listeners
                // private GameEvent GamePauseManager#_gameDidPauseSignal
                //AddSubscriber(gamePauseManager, "_gameDidPauseSignal", OnGamePause);
                // private GameEvent GamePauseManager#_gameDidResumeSignal
                //AddSubscriber(gamePauseManager, "_gameDidResumeSignal", OnGameResume);
                // public ScoreController#noteWasCutEvent<NoteData, NoteCutInfo, int multiplier> // called after AfterCutScoreBuffer is created
                scoreController.noteWasCutEvent += OnNoteWasCut;
                // public ScoreController#noteWasMissedEvent<NoteData, int multiplier>
                scoreController.noteWasMissedEvent += OnNoteWasMissed;
                // public ScoreController#scoreDidChangeEvent<int> // score

                scoreController.scoreDidChangeEvent += OnScoreDidChange;
                // public ScoreController#comboDidChangeEvent<int> // combo
                scoreController.comboDidChangeEvent += OnComboDidChange;
                // public ScoreController#multiplierDidChangeEvent<int, float> // multiplier, progress [0..1]
                scoreController.multiplierDidChangeEvent += OnMultiplierDidChange;
                // private GameEvent GameplayManager#_levelFinishedSignal
                AddSubscriber(gameplayManager, "_levelFinishedSignal", OnLevelFinished);
                // private GameEvent GameplayManager#_levelFailedSignal
                AddSubscriber(gameplayManager, "_levelFailedSignal", OnLevelFailed);
                // public event Action<BeatmapEventData> BeatmapObjectCallbackController#beatmapEventDidTriggerEvent
                //beatmapObjectCallbackController.beatmapEventDidTriggerEvent += OnBeatmapEventDidTrigger;

                IDifficultyBeatmap diff  = levelSceneSetupData.difficultyBeatmap;
                IBeatmapLevel      level = diff.level;

                GameplayModifiers      gameplayModifiers = levelSceneSetupData.gameplayCoreSetupData.gameplayModifiers;
                PlayerSpecificSettings playerSettings    = levelSceneSetupData.gameplayCoreSetupData.playerSpecificSettings;
                PracticeSettings       practiceSettings  = levelSceneSetupData.gameplayCoreSetupData.practiceSettings;

                float songSpeedMul = gameplayModifiers.songSpeedMul;
                if (practiceSettings != null)
                {
                    songSpeedMul = practiceSettings.songSpeedMul;
                }
                float modifierMultiplier = gameplayModifiersSO.GetTotalMultiplier(gameplayModifiers);

                var songInfo = FindLevelInfancyWay(levelSceneSetupData.difficultyBeatmap.level.levelID);


                gameStatus.songHash        = level.levelID.Substring(0, Math.Max(0, level.levelID.IndexOf('∎')));
                gameStatus.songBeatSaverID = songInfo == null ? null : ParseIdFromSongPath(songInfo);
                gameStatus.songFilePath    = songInfo?.path;
                gameStatus.songName        = level.songName;
                gameStatus.songSubName     = level.songSubName;
                gameStatus.songAuthorName  = level.songAuthorName;
                gameStatus.songBPM         = level.beatsPerMinute;
                gameStatus.noteJumpSpeed   = diff.noteJumpMovementSpeed;
                gameStatus.songTimeOffset  = (long)(level.songTimeOffset * 1000f / songSpeedMul);
                gameStatus.length          = (long)(level.audioClip.length * 1000f / songSpeedMul);
                gameStatus.start           = GetCurrentTime() - (long)(audioTimeSyncController.songTime * 1000f / songSpeedMul);
                if (practiceSettings != null)
                {
                    gameStatus.start -= (long)(practiceSettings.startSongTime * 1000f / songSpeedMul);
                }
                gameStatus.paused           = 0;
                gameStatus.difficulty       = diff.difficulty.Name();
                gameStatus.notesCount       = diff.beatmapData.notesCount;
                gameStatus.bombsCount       = diff.beatmapData.bombsCount;
                gameStatus.obstaclesCount   = diff.beatmapData.obstaclesCount;
                gameStatus.maxScore         = ScoreController.GetScoreForGameplayModifiersScoreMultiplier(ScoreController.MaxScoreForNumberOfNotes(diff.beatmapData.notesCount), modifierMultiplier);
                gameStatus.maxPossibleScore = ScoreController.MaxScoreForNumberOfNotes(diff.beatmapData.notesCount);
                gameStatus.maxRank          = RankModel.MaxRankForGameplayModifiers(gameplayModifiers, gameplayModifiersSO).ToString();

                gameStatus.ResetPerformance();

                gameStatus.modifierMultiplier  = modifierMultiplier;
                gameStatus.songSpeedMultiplier = songSpeedMul;
                gameStatus.batteryLives        = gameEnergyCounter.batteryLives;

                gameStatus.modObstacles          = gameplayModifiers.enabledObstacleType.ToString();
                gameStatus.modInstaFail          = gameplayModifiers.instaFail;
                gameStatus.modNoFail             = gameplayModifiers.noFail;
                gameStatus.modBatteryEnergy      = gameplayModifiers.batteryEnergy;
                gameStatus.modDisappearingArrows = gameplayModifiers.disappearingArrows;
                gameStatus.modNoBombs            = gameplayModifiers.noBombs;
                gameStatus.modSongSpeed          = gameplayModifiers.songSpeed.ToString();
                gameStatus.modFailOnSaberClash   = gameplayModifiers.failOnSaberClash;
                gameStatus.modStrictAngles       = gameplayModifiers.strictAngles;
            }
        }
コード例 #7
0
 public static float GetModifiedAcc(float accuracy, GameplayModifiersModelSO modifiersModel, GameplayModifiers modifiers)
 {
     return(modifiersModel.GetTotalMultiplier(modifiers) * accuracy);
 }
コード例 #8
0
ファイル: PBCounter.cs プロジェクト: b-rad15/CountersPlus
        public override void CounterInit()
        {
            ColorUtility.TryParseHtmlString("#FFA500", out orange);

            modifiersModel = SCGameplayModsModel(ref scoreController);
            IDifficultyBeatmap beatmap = data.difficultyBeatmap;
            int maxRawScore            = ScoreModel.MaxRawScoreForNumberOfNotes(beatmap.beatmapData.notesCount);

            maxPossibleScore = ScoreModel.GetModifiedScoreForGameplayModifiersScoreMultiplier(maxRawScore,
                                                                                              modifiersModel.GetTotalMultiplier(data.gameplayModifiers));
            stats     = playerDataModel.playerData.GetPlayerLevelStatsData(beatmap);
            highScore = stats.highScore;

            if (scoreConfig.Enabled && Settings.UnderScore)
            {
                counter = CanvasUtility.CreateTextFromSettings(scoreConfig, SCORE_COUNTER_OFFSET);
            }
            else
            {
                counter = CanvasUtility.CreateTextFromSettings(Settings);
            }
            counter.alignment = TextAlignmentOptions.Top;
            counter.fontSize  = Settings.TextSize;

            SetPersonalBest((float)highScore / maxPossibleScore);
        }