public bool AreNeutral(Gameplay.Team a, Gameplay.Team b) { return((a == Team.None) || (b == Team.None)); }
public bool AreFriendly(Gameplay.Team a, Gameplay.Team b) { return(!this.AreNeutral(a, b) && (a == b)); }
public bool AreHostile(Gameplay.Team a, Gameplay.Team b) { return(!this.AreNeutral(a, b) && (a != b)); }
public bool IsNeutral(Gameplay.Team t) { return(Gameplay.GameplayManager.Instance.AreNeutral(this.Team, t)); }
public bool IsFriendly(Gameplay.Team t) { return(Gameplay.GameplayManager.Instance.AreFriendly(this.Team, t)); }
public bool IsHostile(Gameplay.Team t) { return(Gameplay.GameplayManager.Instance.AreHostile(this.Team, t)); }