コード例 #1
0
 public void AddGamepadTrigger(GamepadTrigger gt)
 {
     if (_currentPanel != null)
     {
         _currentPanel.AddGamepadTrigger(gt);
     }
 }
コード例 #2
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    protected override void OnDisable()
    {
        base.OnDisable();

        for (int i = 0; i < nbJoystick; i++)
        {
            joystickSlots[i].SetActive(false);
        }

        _gamepadTrigger = null;
    }
コード例 #3
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    public override float GetTrigger(GamepadTrigger trigger)
    {
        switch (trigger)
        {
        case GamepadTrigger.Left:
            return(state.Triggers.Left);

        case GamepadTrigger.Right:
            return(state.Triggers.Right);
        }
        return(0);
    }
コード例 #4
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    public float GetTrigger(GamepadTrigger triggerType)
    {
        switch (triggerType)
        {
        case GamepadTrigger.Left:
            return(GetInputValue(UnGamepadConfig.InputTarget.LeftTrigger));

        case GamepadTrigger.Right:
            return(GetInputValue(UnGamepadConfig.InputTarget.RightTrigger));
        }

        throw new UnityException();
    }
コード例 #5
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        public SmartController()
        {
            Controller   = new Controller(UserIndex.One);
            LeftThumb    = new GamepadThumb();
            RightThumb   = new GamepadThumb();
            LeftTrigger  = new GamepadTrigger();
            RightTrigger = new GamepadTrigger();
            var vls = (GamepadButtons[])Enum.GetValues(typeof(GamepadButtons));

            Buttons = vls.Select(x => new GamepadButton(toSharpDx[(int)x], x)).ToArray();

            active              = true;
            updateRate          = (int)(1000f / 60f);
            thread              = new Thread(BackgroundThread);
            thread.IsBackground = true;
            thread.Start();
        }
コード例 #6
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    public void AddGamepadTrigger(GamepadTrigger et)
    {
        if (_gamepadTrigger == null)
        {
            _gamepadTrigger = et;

            foreach (EventTrigger.Entry entry in _gamepadTrigger.Triggers ?? Enumerable.Empty <EventTrigger.Entry>())
            {
                if (!_onSubmitIsActive)
                {
                    if (entry.eventID != EventTriggerType.Submit)
                    {
                        _eventTrigger.triggers.Add(entry);
                    }
                }
                else
                {
                    _eventTrigger.triggers.Add(entry);
                }
            }
        }
    }
コード例 #7
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	public float GetTrigger (GamepadTrigger triggerType)
	{
		switch (triggerType)
		{
		case GamepadTrigger.Left:
			return GetInputValue (UnGamepadConfig.InputTarget.LeftTrigger);
		case GamepadTrigger.Right:
			return GetInputValue (UnGamepadConfig.InputTarget.RightTrigger);
		}
		
		throw new UnityException ();
	}
コード例 #8
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	public abstract float GetTrigger(GamepadTrigger trigger);
コード例 #9
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	public override float GetTrigger (GamepadTrigger trigger)
	{
		return currentState.GetTrigger (trigger);
		
	}
コード例 #10
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 public override float GetTrigger(GamepadTrigger trigger)
 {
     return(currentState.GetTrigger(trigger));
 }
コード例 #11
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	public override float GetTrigger (GamepadTrigger trigger)
	{
		switch(trigger)
		{
		case GamepadTrigger.Left:
			return state.Triggers.Left;
		case GamepadTrigger.Right:
			return state.Triggers.Right;
		}
		return 0;
	}
コード例 #12
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 public abstract float GetTrigger(GamepadTrigger trigger);