private void Update() { for (int i = 0; i < m_gamepadStateText.Length; i++) { m_gamepadStateText[i].text = i.ToString() + ": " + GamepadHandler.GamepadName(i); // InputManager.Gamepad.GamepadAvailable(i, out _) ? "Connected" : "Not Connected"; } for (int i = 0; i < m_gamepadButtonText.Length; i++) { m_gamepadButtonText[i].text = GamepadHandler.GetButton((GamepadButton)i, playerID).ToString(); } for (int i = 0; i < m_gamepadAxisText.Length; i++) { m_gamepadAxisText[i].text = GamepadHandler.GetAxis((GamepadAxis)i, playerID).ToString(); } // if(InputManager.Gamepad.GamepadProfile.DPadType == GamepadDPadType.Axis) { // if(InputManager.Gamepad.GetButtonDown(GamepadButton.DPadUp, playerID)) Debug.Log("DPadUp was pressed!"); // if(InputManager.Gamepad.GetButtonDown(GamepadButton.DPadDown, playerID)) Debug.Log("DPadDown was pressed!"); // if(InputManager.Gamepad.GetButtonDown(GamepadButton.DPadLeft, playerID)) Debug.Log("DPadLeft was pressed!"); // if(InputManager.Gamepad.GetButtonDown(GamepadButton.DPadRight, playerID)) Debug.Log("DPadRight was pressed!"); // if(InputManager.Gamepad.GetButtonUp(GamepadButton.DPadUp, playerID)) Debug.Log("DPadUp was released!"); // if(InputManager.Gamepad.GetButtonUp(GamepadButton.DPadDown, playerID)) Debug.Log("DPadDown was released!"); // if(InputManager.Gamepad.GetButtonUp(GamepadButton.DPadLeft, playerID)) Debug.Log("DPadLeft was released!"); // if(InputManager.Gamepad.GetButtonUp(GamepadButton.DPadRight, playerID)) Debug.Log("DPadRight was released!"); // } }
public void OnGUI() { if (gamepadProfiles == null) { gamepadProfiles = GamepadHandler.LoadAllGamepadProfiles(); } if (gamepadProfiles.Length <= 0 || (hasSelection && selectedProfileIndex >= gamepadProfiles.Length)) { InputManagerWindow.ResetSelections(); } float testButtonHeight = 30; if (Application.isPlaying) { testButtonHeight += 45; if (testSceneEditor.lastScene != null) { testButtonHeight += 44; } } if (HierarchyGUI.Draw(InputManagerWindow.tabsOffYOffset + testButtonHeight, false, BuildHierarchyElementsList(), DrawSelected, CreateEditMenu)) { OnNewProfileSelection(gamepadProfiles[selectedProfileIndex]); } Rect testRect = new Rect(0.0f, 0.0f, InputManagerWindow.width, testButtonHeight); testRect.y += InputManagerWindow.tabsOffYOffset; GUILayout.BeginArea(testRect); for (int i = 0; i < 1; i++) { EditorGUILayout.Space(); } if (Application.isPlaying) { if (testSceneEditor.lastScene != null) { EditorGUILayout.HelpBox("Do not close the Input Manager window while in the gamepad testing scene.\n\nOr you will not be taken back to the original scene you were working on...", MessageType.Warning); } EditorGUILayout.HelpBox("[Play Mode]: Any new Profiles will be active the next time you enter play mode.", MessageType.Info); } else { if (GUILayout.Button("Start Gamepad Inputs Testing Scene")) { testSceneEditor.StartTestScene(); } } GUILayout.EndArea(); }
private void Update() { for (int i = 0; i < m_gamepadStateText.Length; i++) { m_gamepadStateText[i].text = InputManager.Gamepad.GamepadIsConnected(i) ? "Connected" : "Not Connected"; } for (int i = 0; i < m_gamepadButtonText.Length; i++) { m_gamepadButtonText[i].text = InputManager.Gamepad.GetButton((GamepadButton)i, playerID).ToString(); } for (int i = 0; i < m_gamepadAxisText.Length; i++) { m_gamepadAxisText[i].text = InputManager.Gamepad.GetAxis((GamepadAxis)i, playerID).ToString(); } GamepadHandler adapter = InputManager.Gamepad;//.Adapter as GenericGamepadStateAdapter; if (adapter.GamepadProfile.DPadType == GamepadDPadType.Axis) { if (InputManager.Gamepad.GetButtonDown(GamepadButton.DPadUp, playerID)) { Debug.Log("DPadUp was pressed!"); } if (InputManager.Gamepad.GetButtonDown(GamepadButton.DPadDown, playerID)) { Debug.Log("DPadDown was pressed!"); } if (InputManager.Gamepad.GetButtonDown(GamepadButton.DPadLeft, playerID)) { Debug.Log("DPadLeft was pressed!"); } if (InputManager.Gamepad.GetButtonDown(GamepadButton.DPadRight, playerID)) { Debug.Log("DPadRight was pressed!"); } if (InputManager.Gamepad.GetButtonUp(GamepadButton.DPadUp, playerID)) { Debug.Log("DPadUp was released!"); } if (InputManager.Gamepad.GetButtonUp(GamepadButton.DPadDown, playerID)) { Debug.Log("DPadDown was released!"); } if (InputManager.Gamepad.GetButtonUp(GamepadButton.DPadLeft, playerID)) { Debug.Log("DPadLeft was released!"); } if (InputManager.Gamepad.GetButtonUp(GamepadButton.DPadRight, playerID)) { Debug.Log("DPadRight was released!"); } } }
public PositionSelector(Vector3 position, Vector3 rotation) { this.GamepadHandler = new GamepadHandler(); this.GamepadHandler.LeftStickChanged += LeftStickChanged; this.GamepadHandler.RightStickChanged += RightStickChanged; this.GamepadHandler.LeftStickPressed += LeftStickPressed; this._instructionalButtons = new Scaleform(Function.Call <int>(Hash.REQUEST_SCALEFORM_MOVIE, "instructional_buttons")); this._mainCamera = World.CreateCamera(position, rotation, 50f); this._mainCamera.IsActive = false; this._renderSceneTimer = new Timer(5000); this._renderSceneTimer.Start(); }
public MainWindow() { Dispatcher.UnhandledException += Dispatcher_UnhandledException; AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;; GamepadHandler = new GamepadHandler(); GamepadHandler.ConnectionChange += GamepadConnected_Changed; InputSerialDeviceHandler = new SerialDeviceHandler(OSRRemoteDeviceMode.In); InputSerialDeviceHandler.ConnectionChange += SerialConnected_Changed; OutputSerialDeviceHandler = new SerialDeviceHandler(OSRRemoteDeviceMode.Out); OutputSerialDeviceHandler.ConnectionChange += SerialConnected_Changed; SerialPorts = OutputSerialDeviceHandler.GetPorts(); BLEDevices = new ObservableCollection <DeviceModel>(); InputTcpAddresshandler = new TcpHandler(OSRRemoteDeviceMode.In); InputTcpAddresshandler.ConnectionChange += NetworkConnected_Changed; OutputTcpAddresshandler = new TcpHandler(OSRRemoteDeviceMode.Out); OutputTcpAddresshandler.ConnectionChange += NetworkConnected_Changed; InputUdpAddresshandler = new UdpHandler(OSRRemoteDeviceMode.In); InputUdpAddresshandler.ConnectionChange += NetworkConnected_Changed; OutputUdpAddresshandler = new UdpHandler(OSRRemoteDeviceMode.Out); OutputUdpAddresshandler.ConnectionChange += NetworkConnected_Changed; //BLEDeviceHandler = new BLEDeviceHandler(OSRRemoteDeviceMode.Out); //BLEDeviceHandler.ConnectionChange += BLEDeviceHandler_ConnectionChanged; //BLEDeviceHandler.DeviceAdded += BLEDeviceAdded; //BLEDeviceHandler.DeviceRemoved += BLEDeviceRemoved; InitializeComponent(); this.DataContext = this; IPAddressLabel.Content = GetLocalIPV4Address(); RestoreSavedSettings(); _outputNetworkAddressTxtDebouncer = new Debouncer(); _outputNetworkAddressTxtDebouncer.Idled += OutputNetworkAddressTxtDebouncer_Idled; _inputNetworkPortTxtDebouncer = new Debouncer(); _inputNetworkPortTxtDebouncer.Idled += InputNetworkPortTxtDebouncer_Idled; //BLERdo.Checked += OutRadio_Checked; }
static bool ScanJoystickAxis(int numJoysticks) { int axes = 8; for (int i = 0; i < axes; i++) { GamepadAxis axis = (GamepadAxis)i; for (int x = 0; x < numJoysticks; x++) { float axisRaw = GamepadHandler.GetAxisRaw(axis, x, .2f); if (Mathf.Abs(axisRaw) >= 1.0f) { if (scanHandler(ScanResult.GamepadAxisResult(axis, axisRaw))) { return(EndScan()); } } } } return(false); }
static bool ScanJoystickButton(int numJoysticks) { int gamepadButtons = 14; for (int i = 0; i < gamepadButtons; i++) { GamepadButton button = (GamepadButton)i; // for (int x = 0; x < InputBinding.MAX_JOYSTICKS; x++) { for (int x = 0; x < numJoysticks; x++) { if (GamepadHandler.GetButtonDown(button, x)) { if (scanHandler(ScanResult.GamepadButtonResult(button))) { return(EndScan()); } } } } return(false); }
void ReloadProfilesAndRepaint() { gamepadProfiles = GamepadHandler.LoadAllGamepadProfiles(); InputManagerWindow.ResetSelections(); InputManagerWindow.instance.Repaint(); }