static public bool AreCurrentAndPastValuesEqual <T>(this GamepadEventHistory <T> item, IEnumerable <T> sequence) { return(item.AreCurrentAndPastValuesEqual(sequence.ToList())); }
static public bool AreCurrentAndPastValuesEqual <T>(this GamepadEventHistory <T> item, params T[] sequence) { return(item.AreCurrentAndPastValuesEqual((ICollection <T>)sequence)); }