// Button select upon on BAD choice being selected public void ChooseGood() { // Play Button Click SFX FindObjectOfType <AudioManager>().Play("ButtonClick"); // DISABLE stat increase text from transition in textBadResp.GetComponent <AlphaTransition>().canIncrease = false; textStatGood.GetComponent <AlphaTransition>().canIncrease = false; // Make the buttons disappear choices.GetComponent <CanvasGroup>().alpha = 0; chooseBad = false; chooseNeutral = false; chooseGood = true; // Increase enemy's bullet damage gm.TextStatGood(); // Increase the player's morality gm.morality++; // Close Dialogue box StartCoroutine("CloseDialogue"); // Open player dialogue; StartCoroutine(OpenPlayerDialogue()); }