// Use this for initialization void Start() { bodymenager = BodyScrMenager.GetComponent <BodySourceManager>(); gmenager = menager.GetComponent <Gamemenager>(); hand = showhand.GetComponent <_Hand>(); state = shand.GetComponent <StateofHand>(); }
void Start() { gmenager = menager.GetComponent <Gamemenager>(); fixtext = fix.GetComponent <Fixtext>(); }