void UpdateDurability(int damage) { durability -= damage; Debug.Log("エネミーからのダメージ :" + damage); durability = Mathf.Clamp(durability, 0, maxDurability); gameManager.uiManager.DisplayDurability(durability, maxDurability); // TODO 耐久力が0以下になってないか確認 if (durability <= 0 && gameManager.isGameUp == false) { gameManager.SwitchGameUp(true); SoundManager.instance.PlaySE(SoundDataSO.SeType.GameOver); SoundManager.instance.PlayVoice(SoundDataSO.VoiceType.Lose); gameManager.PreparateGameOver(); } }