コード例 #1
0
ファイル: Startup.cs プロジェクト: nagyistge/Medical
	// Use this for initialization
	void Start () {
		RuntimeData.I.Load ();
        AudioManagerScript.I.Load();
		//ProductManager.I.Load();
        if(!PlayerManager.I.player.verificationComplete)
        {
            SceneManager.LoadScene("First_Login");
        }
        else
        {

            if (!PlayerManager.I.player.loggedIn)
            {
                SceneManager.LoadScene("Login");
            }
            else
            {
			    if (PlayerManager.I.player.createdProfile)
                {
                    if (!PlayerManager.I.player.completedIntro)
                    {
                        sceneName = "Introduction";
                    }
                    else
                    {
                        sceneName = "Home";
                    }
                }
                else
                {
                    sceneName = "Profile_Create";
                }
                GamedoniaUsers.LoginUserWithSessionToken (delegate (bool success) {
				    if (success) {
						ProductManager.I.RequestProducts();
						PlayerManager.I.LoadFriends ();
						if(sceneName == "Home") {
							Loader.I.enableLoader();
							StartCoroutine(waitBeforeInformationIsProcessed());
						} else {
							SceneManager.LoadScene (sceneName);
						}
				    } else {
						
					    SceneManager.LoadScene ("Login");
				    }
			    });
		    }
	    }
    }//end start
コード例 #2
0
    public void Authenticate(Action <bool> callback)
    {
        if (Gamedonia.INSTANCE.debug)
        {
            Debug.Log("Session Token Authentication");
        }
        this.callback = callback;
        string session_token = PlayerPrefs.GetString("gd_session_token");

        if (!String.IsNullOrEmpty(session_token))
        {
            GamedoniaUsers.LoginUserWithSessionToken(ProcessLogin);
        }
        else
        {
            Debug.LogError("Session Token not present impossible to perform login with it");
            if (this.callback != null)
            {
                callback(false);
            }
        }
    }