private void Start() { _pause_obj = GameObject.Find("Pause"); _pause_sri = _pause_obj.GetComponent <Pause>(); _game_system_obj = GameObject.Find("GameSystem"); _game_system_sri = _game_system_obj.GetComponent <Game_system>(); _panel_tuto.SetActive(true); _text_tuto.SetActive(true); }
private void Start() { gameObject.tag = "Objects"; _game_system_obj = GameObject.Find("GameSystem"); _game_system_sri = _game_system_obj.GetComponent <Game_system>(); _box = GetComponent <BoxCollider>(); _particle = GameObject.Find("Smoke"); _particle.transform.position = gameObject.transform.position; }
//ボタンによる進行、keycodeではなく private void Start() { _game_system_obj = GameObject.Find("GameSystem"); _fovangle_obj = GameObject.Find("MainCamera"); _playercon_obj = GameObject.Find("Player"); _gun_obj = GameObject.Find("Gun"); _game_system_sri = _game_system_obj.GetComponent <Game_system>(); _fovangle_sri = _fovangle_obj.GetComponent <FovAngleController>(); _playercon_sri = _playercon_obj.GetComponent <PlayerCon>(); _gun_sri = _gun_obj.GetComponent <Gun>(); OnPause(); }
private void Start() { _point_obj = GameObject.Find("Point"); _point_obj1 = GameObject.Find("Point1"); _point_obj2 = GameObject.Find("Point2"); _point_obj3 = GameObject.Find("Point3"); _die_effect = GameObject.Find("Die_effect"); Random.InitState(System.DateTime.Now.Millisecond); _root = Random.Range(0, 4); _box = GetComponent <BoxCollider>(); _box.enabled = false; _ren = GetComponent <Renderer>(); _game_system_obj = GameObject.Find("GameSystem"); _game_system_sri = _game_system_obj.GetComponent <Game_system>(); }