コード例 #1
0
    private void Start()
    {
        _pause_obj       = GameObject.Find("Pause");
        _pause_sri       = _pause_obj.GetComponent <Pause>();
        _game_system_obj = GameObject.Find("GameSystem");
        _game_system_sri = _game_system_obj.GetComponent <Game_system>();

        _panel_tuto.SetActive(true);
        _text_tuto.SetActive(true);
    }
コード例 #2
0
    private void Start()
    {
        gameObject.tag   = "Objects";
        _game_system_obj = GameObject.Find("GameSystem");
        _game_system_sri = _game_system_obj.GetComponent <Game_system>();
        _box             = GetComponent <BoxCollider>();

        _particle = GameObject.Find("Smoke");
        _particle.transform.position = gameObject.transform.position;
    }
コード例 #3
0
    //ボタンによる進行、keycodeではなく


    private void Start()
    {
        _game_system_obj = GameObject.Find("GameSystem");
        _fovangle_obj    = GameObject.Find("MainCamera");
        _playercon_obj   = GameObject.Find("Player");
        _gun_obj         = GameObject.Find("Gun");

        _game_system_sri = _game_system_obj.GetComponent <Game_system>();
        _fovangle_sri    = _fovangle_obj.GetComponent <FovAngleController>();
        _playercon_sri   = _playercon_obj.GetComponent <PlayerCon>();
        _gun_sri         = _gun_obj.GetComponent <Gun>();
        OnPause();
    }
コード例 #4
0
    private void Start()
    {
        _point_obj  = GameObject.Find("Point");
        _point_obj1 = GameObject.Find("Point1");
        _point_obj2 = GameObject.Find("Point2");
        _point_obj3 = GameObject.Find("Point3");
        _die_effect = GameObject.Find("Die_effect");
        Random.InitState(System.DateTime.Now.Millisecond);
        _root = Random.Range(0, 4);

        _box             = GetComponent <BoxCollider>();
        _box.enabled     = false;
        _ren             = GetComponent <Renderer>();
        _game_system_obj = GameObject.Find("GameSystem");
        _game_system_sri = _game_system_obj.GetComponent <Game_system>();
    }