/// <summary> /// /// </summary> /// <param name="player">Conta principal</param> /// <param name="friend">Amigo que será adicionado/atualizado..</param> /// <param name="type">0=Adicionar|1=Atualizar|2=Deletar</param> /// // send to Game or sync public static void Load(Account player, Friend friend, int type) { if (player == null) { return; } GameServerModel gs = Game_SyncNet.GetServer(player._status); if (gs == null) { return; } using (SendGPacket pk = new SendGPacket()) { pk.writeH(17); pk.writeQ(player.player_id); pk.writeC((byte)type); pk.writeQ(friend.player_id); if (type != 2) { pk.writeC((byte)friend.state); } Game_SyncNet.SendPacket(pk.mstream.ToArray(), gs._syncConn); } }
public static void LoadItem(Account player, ItemsModel item) { if (player == null || player._status.serverId == 0) { return; } GameServerModel gs = Game_SyncNet.GetServer(player._status); if (gs == null) { return; } using (SendGPacket pk = new SendGPacket()) { pk.writeH(18); pk.writeQ(player.player_id); pk.writeQ(item._objId); pk.writeD(item._id); pk.writeC((byte)item._equip); pk.writeC((byte)item._category); pk.writeD(item._count); Game_SyncNet.SendPacket(pk.mstream.ToArray(), gs._syncConn); } }
public static void Load(Account player, Friend friend, int type) { if (player == null) { return; } GameServerModel server = Game_SyncNet.GetServer(player._status); if (server == null) { return; } using (SendGPacket sendGpacket = new SendGPacket()) { sendGpacket.writeH((short)17); sendGpacket.writeQ(player.player_id); sendGpacket.writeC((byte)type); sendGpacket.writeQ(friend.player_id); if (type != 2) { sendGpacket.writeC((byte)friend.state); sendGpacket.writeC(friend.removed); } Game_SyncNet.SendPacket(sendGpacket.mstream.ToArray(), server.Connection); } }
public static void Load(Account pl, Account member, int type) { if (pl == null) { return; } GameServerModel server = Game_SyncNet.GetServer(pl._status); if (server == null) { return; } using (SendGPacket sendGpacket = new SendGPacket()) { sendGpacket.writeH((short)16); sendGpacket.writeQ(pl.player_id); sendGpacket.writeC((byte)type); switch (type) { case 1: sendGpacket.writeQ(member.player_id); sendGpacket.writeC((byte)(member.player_name.Length + 1)); sendGpacket.writeS(member.player_name, member.player_name.Length + 1); sendGpacket.writeB(member._status.buffer); sendGpacket.writeC((byte)member._rank); break; case 2: sendGpacket.writeQ(member.player_id); break; case 3: sendGpacket.writeD(pl.clanId); sendGpacket.writeC((byte)pl.clanAccess); break; } Game_SyncNet.SendPacket(sendGpacket.mstream.ToArray(), server.Connection); } }
/// <summary> /// /// </summary> /// <param name="pl">Conta principal</param> /// <param name="member"></param> /// <param name="type">0=Zerar players e clanId|1=Adicionar|2=Remover|3=att clanid e aux</param> public static void Load(Account pl, Account member, int type) { if (pl == null) { return; } GameServerModel gs = Game_SyncNet.GetServer(pl._status); if (gs == null) { return; } using (SendGPacket pk = new SendGPacket()) { pk.writeH(16); pk.writeQ(pl.player_id); pk.writeC((byte)type); if (type == 1) //adicionar { pk.writeQ(member.player_id); pk.writeC((byte)(member.player_name.Length + 1)); pk.writeS(member.player_name, member.player_name.Length + 1); pk.writeB(member._status.buffer); pk.writeC((byte)member._rank); } else if (type == 2) //remover { pk.writeQ(member.player_id); } else if (type == 3) //atualizar id do clã e aux { pk.writeD(pl.clanId); pk.writeC((byte)pl.clanAccess); } Game_SyncNet.SendPacket(pk.mstream.ToArray(), gs._syncConn); } }
public static void LoadGoldCash(Account player) { if (player == null) { return; } GameServerModel server = Game_SyncNet.GetServer(player._status); if (server == null) { return; } using (SendGPacket sendGpacket = new SendGPacket()) { sendGpacket.writeH((short)19); sendGpacket.writeQ(player.player_id); sendGpacket.writeC((byte)0); sendGpacket.writeC((byte)player._rank); sendGpacket.writeD(player._gp); sendGpacket.writeD(player._money); Game_SyncNet.SendPacket(sendGpacket.mstream.ToArray(), server.Connection); } }
public static void LoadItem(Account player, ItemsModel item) { if (player == null || player._status.serverId == (byte)0) { return; } GameServerModel server = Game_SyncNet.GetServer(player._status); if (server == null) { return; } using (SendGPacket sendGpacket = new SendGPacket()) { sendGpacket.writeH((short)18); sendGpacket.writeQ(player.player_id); sendGpacket.writeQ(item._objId); sendGpacket.writeD(item._id); sendGpacket.writeC((byte)item._equip); sendGpacket.writeC((byte)item._category); sendGpacket.writeD(item._count); Game_SyncNet.SendPacket(sendGpacket.mstream.ToArray(), server.Connection); } }
/// <summary> /// Atualiza 'gp', 'money', 'rank'. /// </summary> /// <param name="player"></param> public static void LoadGoldCash(Account player) { if (player == null) { return; } GameServerModel gs = Game_SyncNet.GetServer(player._status); if (gs == null) { return; } using (SendGPacket pk = new SendGPacket()) { pk.writeH(19); pk.writeQ(player.player_id); pk.writeC(0); pk.writeC((byte)player._rank); pk.writeD(player._gp); pk.writeD(player._money); Game_SyncNet.SendPacket(pk.mstream.ToArray(), gs._syncConn); } }