public static APIRequestTask RequestColosseumBattleEnd(GameWebAPI.ReqData_ColosseumBattleEndLogic.BattleResult result, GameWebAPI.ReqData_ColosseumBattleEndLogic.BattleMode mode) { GameWebAPI.ColosseumBattleEndLogic request = new GameWebAPI.ColosseumBattleEndLogic { SetSendData = delegate(GameWebAPI.ReqData_ColosseumBattleEndLogic param) { param.battleResult = (int)result; param.roundCount = 0; param.skillUseDeckPosition = "0"; param.isMockBattle = (int)mode; } }; return(new APIRequestTask(request, true)); }
private IEnumerator ExecuteColosseumBattleEndLogic(GameWebAPI.ReqData_ColosseumBattleEndLogic.BattleResult battleResult, Action <bool> callback = null) { GameWebAPI.RespData_ColosseumBattleEndLogic colosseumEnd = null; GameWebAPI.ColosseumBattleEndLogic request = new GameWebAPI.ColosseumBattleEndLogic { SetSendData = delegate(GameWebAPI.ReqData_ColosseumBattleEndLogic param) { param.battleResult = (int)battleResult; param.roundCount = 1; param.isMockBattle = ((!(ClassSingleton <MultiBattleData> .Instance.MockBattleUserCode == "0")) ? 1 : 0); param.skillUseDeckPosition = "0"; }, OnReceived = delegate(GameWebAPI.RespData_ColosseumBattleEndLogic resData) { colosseumEnd = resData; } }; RequestBase request2 = request; if (ApplicationMonitor.< > f__mg$cache0 == null) { ApplicationMonitor.< > f__mg$cache0 = new Action(RestrictionInput.EndLoad); } yield return(request2.Run(ApplicationMonitor.< > f__mg$cache0, delegate(Exception noop) { RestrictionInput.EndLoad(); }, null)); MultiBattleData.BattleEndResponseData responseData = new MultiBattleData.BattleEndResponseData(); if (colosseumEnd != null) { responseData.resultCode = colosseumEnd.resultCode; List <MultiBattleData.BattleEndResponseData.Reward> list = new List <MultiBattleData.BattleEndResponseData.Reward>(); if (colosseumEnd.reward != null) { for (int i = 0; i < colosseumEnd.reward.Length; i++) { list.Add(new MultiBattleData.BattleEndResponseData.Reward { assetCategoryId = colosseumEnd.reward[i].assetCategoryId, assetNum = colosseumEnd.reward[i].assetNum, assetValue = colosseumEnd.reward[i].assetValue }); } } List <MultiBattleData.BattleEndResponseData.Reward> list2 = new List <MultiBattleData.BattleEndResponseData.Reward>(); if (colosseumEnd.firstRankUpReward != null) { for (int j = 0; j < colosseumEnd.firstRankUpReward.Length; j++) { list2.Add(new MultiBattleData.BattleEndResponseData.Reward { assetCategoryId = colosseumEnd.firstRankUpReward[j].assetCategoryId, assetNum = colosseumEnd.firstRankUpReward[j].assetNum, assetValue = colosseumEnd.firstRankUpReward[j].assetValue }); } } responseData.reward = list.ToArray(); responseData.firstRankUpReward = list2.ToArray(); responseData.score = colosseumEnd.score; responseData.colosseumRankId = colosseumEnd.colosseumRankId; responseData.isFirstRankUp = colosseumEnd.isFirstRankUp; if (colosseumEnd.battleRecord != null) { responseData.battleRecord = new MultiBattleData.BattleEndResponseData.ColosseumBattleRecord(); responseData.battleRecord.count = colosseumEnd.battleRecord.count; responseData.battleRecord.winPercent = colosseumEnd.battleRecord.winPercent; } if (callback != null) { callback(true); } } else { responseData.reward = new MultiBattleData.BattleEndResponseData.Reward[0]; if (callback != null) { callback(false); } } ClassSingleton <MultiBattleData> .Instance.BattleEndResponse = responseData; yield break; }