void SpawnStuff() { LevelInfo info = LevelParser.Parser.LevelDictionary[LevelParser.Parser.ChosenLevel]; holder.ClearGame(); holder.CreateLevel(info); player.transform.position = info.PlayerSpawn; }
void SpawnStuff() { XmlSerializer serializer = new XmlSerializer(typeof(LevelInfo)); using (StringReader reader = new StringReader(levelXml.text)) { levelInfo = (LevelInfo)serializer.Deserialize(reader); } holder.ClearGame(); holder.CreateLevel(levelInfo); }