コード例 #1
0
    void SpawnStuff()
    {
        LevelInfo info = LevelParser.Parser.LevelDictionary[LevelParser.Parser.ChosenLevel];

        holder.ClearGame();
        holder.CreateLevel(info);
        player.transform.position = info.PlayerSpawn;
    }
コード例 #2
0
    void SpawnStuff()
    {
        XmlSerializer serializer = new XmlSerializer(typeof(LevelInfo));

        using (StringReader reader = new StringReader(levelXml.text))
        {
            levelInfo = (LevelInfo)serializer.Deserialize(reader);
        }
        holder.ClearGame();
        holder.CreateLevel(levelInfo);
    }