public void StartNewGame() { GameResultVisual.HideResult(); ClearLastGame(); PlaceLabyrinth(Preset1); GameManager.CoinsTaken = 0; GameManager.CoinsLeft = TotalCoins; GameVisualInfo.UpdateCoinsInfo(); GameManager.isGameStarted = true; }
public static void TakeCoin() { CoinsLeft--; CoinsTaken++; GameVisualInfo.UpdateCoinsInfo(); if (CoinsLeft == 0) { WinGame(); } }