void CalculateMatchResult() { int matchIndex = maleCommand * 5 + femaleCommand; var matchInfo = matchTable[matchIndex]; int deltaDir = matchInfo.IsSuccess ? 1 : -1; currentScore += deltaDir * TurnScore; currentTurn++; gameView.Rpc_ShowMatchResult(matchIndex, matchInfo.IsSuccess, matchInfo.SkillName, currentScore, currentTurn, MaxTurnCount); StartCoroutine(DelayTurnStart()); }