public static IEnumerator GetGameVArrayIEnumerator(GameVArray gameVArray) { yield return(new WaitForSeconds(0.2f)); GameV[] gameVInner = new GameV[0]; finalGameV = gameVInner; }
public static IEnumerator GetArrayWithQuerySyncIEnumerator(Query query, QueryKind queryKind) { GameVArray gameVArray = ApplicasaGameVGetArrayWithQuerySync((query != null ? query.innerQuery : IntPtr.Zero), queryKind); finalGameV = GetGameVArray(gameVArray); yield return(new WaitForSeconds(0.1f)); }
public static GameV[] GetGameVArray(GameVArray gameVArray) { GameV[] gameVs = new GameV[gameVArray.ArraySize]; for (int i = 0; i < gameVArray.ArraySize; i++) { IntPtr newPtr = Marshal.ReadIntPtr(gameVArray.Array, i * Marshal.SizeOf(typeof(IntPtr))); gameVs[i] = new GameV(newPtr); } return(gameVs); }
public static GameV[] GetGameVArray(GameVArray gameVArray) { GameV[] gameVInner = new GameV[gameVArray.ArraySize]; AndroidJavaObject[] bigArray = AndroidJNIHelper.ConvertFromJNIArray <AndroidJavaObject[]>(gameVArray.Array); int count = 0; for (int i = 0; i < bigArray.Length; i++) { AndroidJavaObject tempJavaObject = bigArray[i]; AndroidJavaObject[] InnerArray = AndroidJNIHelper.ConvertFromJNIArray <AndroidJavaObject[]>(tempJavaObject.GetRawObject()); for (int j = 0; j < InnerArray.Length; j++) { AndroidJavaObject tempObj = InnerArray[j]; gameVInner[count] = new GameV(tempObj.GetRawObject(), tempObj); count++; } } return(gameVInner); }
public static IEnumerator GetGameVArrayIEnumerator(GameVArray gameVArray) { GameV[] gameVInner = new GameV[gameVArray.ArraySize]; AndroidJavaObject[] bigArray = AndroidJNIHelper.ConvertFromJNIArray <AndroidJavaObject[]>(gameVArray.Array); int count = 0; for (int i = 0; i < bigArray.Length; i++) { AndroidJavaObject tempJavaObject = bigArray[i]; AndroidJavaObject[] InnerArray = AndroidJNIHelper.ConvertFromJNIArray <AndroidJavaObject[]>(tempJavaObject.GetRawObject()); for (int j = 0; j < InnerArray.Length; j++) { AndroidJavaObject tempObj = InnerArray[j]; gameVInner[count] = new GameV(tempObj.GetRawObject(), tempObj); count++; } yield return(new WaitForSeconds(0.2f)); } finalGameV = gameVInner; }
public static IEnumerator GetGameVArrayIEnumerator(GameVArray gameVArray) { yield return new WaitForSeconds(0.2f); GameV[] gameVInner = new GameV[0]; finalGameV = gameVInner; }
public static IEnumerator GetGameVArrayIEnumerator(GameVArray gameVArray) { GameV[] gameVInner = new GameV[gameVArray.ArraySize]; AndroidJavaObject[] bigArray = AndroidJNIHelper.ConvertFromJNIArray<AndroidJavaObject[]>(gameVArray.Array); int count = 0; for (int i = 0;i < bigArray.Length;i++) { AndroidJavaObject tempJavaObject = bigArray[i]; AndroidJavaObject[] InnerArray = AndroidJNIHelper.ConvertFromJNIArray<AndroidJavaObject[]>(tempJavaObject.GetRawObject()); for (int j = 0;j < InnerArray.Length;j++) { AndroidJavaObject tempObj = InnerArray[j]; gameVInner[count] = new GameV(tempObj.GetRawObject(),tempObj); count++; } yield return new WaitForSeconds(0.2f); } finalGameV = gameVInner; }
public static IEnumerator GetGameVArrayIEnumerator(GameVArray gameVArray) { finalGameV = GetGameVArray(gameVArray); yield return new WaitForSeconds(0.1f); }
public static GameV[] GetGameVArray(GameVArray gameVArray) { GameV[] gameVs = new GameV[0]; return gameVs; }
public static GameV[] GetGameVArray(GameVArray gameVArray) { GameV[] gameVs = new GameV[gameVArray.ArraySize]; for (int i=0; i < gameVArray.ArraySize; i++) { IntPtr newPtr = Marshal.ReadIntPtr (gameVArray.Array, i * Marshal.SizeOf(typeof(IntPtr))); gameVs[i] = new GameV(newPtr); } return gameVs; }
public static GameV[] GetGameVArray(GameVArray gameVArray) { GameV[] gameVInner = new GameV[gameVArray.ArraySize]; AndroidJavaObject[] bigArray = AndroidJNIHelper.ConvertFromJNIArray<AndroidJavaObject[]>(gameVArray.Array); int count = 0; for (int i = 0;i < bigArray.Length;i++) { AndroidJavaObject tempJavaObject = bigArray[i]; AndroidJavaObject[] InnerArray = AndroidJNIHelper.ConvertFromJNIArray<AndroidJavaObject[]>(tempJavaObject.GetRawObject()); for (int j = 0;j < InnerArray.Length;j++) { AndroidJavaObject tempObj = InnerArray[j]; gameVInner[count] = new GameV(tempObj.GetRawObject(),tempObj); count++; } } return gameVInner; }
public static IEnumerator GetGameVArrayIEnumerator(GameVArray gameVArray) { finalGameV = GetGameVArray(gameVArray); yield return(new WaitForSeconds(0.1f)); }
public static GameV[] GetGameVArray(GameVArray gameVArray) { GameV[] gameVs = new GameV[0]; return(gameVs); }