void Init() { m_timerDelay.stop = true; m_bZoomState = true; if (m_timerStay != null) { m_timerStay.stop = true; m_timerStay.Reset(); } m_timerStay = new GameUtils.Timer4View(m_curZoomParam.m_fTimeZoomStay, ReleaseZoom, 1); float fDistToMoveZ = Mathf.Abs(m_zoomTarget.position.z - m_curZoomParam.m_fZDistToTarget - transform.position.z); float fZoomTime = fDistToMoveZ / m_curZoomParam.m_fZoomSpeed; float fDistToMoveY = Mathf.Abs(m_curZoomParam.m_fYDistToTarget - transform.position.y); m_fYSpeed = fDistToMoveY / fZoomTime; float fCurAngle = Vector3.Angle(Vector3.forward, transform.forward); m_fDeg = (m_curZoomParam.m_fTargetAngle - fCurAngle) / fZoomTime; }
public SparkEffect(ISparkTarget target, float fInterval, int iCount = -1) { m_target = target; m_sparkTimer = new GameUtils.Timer4View(fInterval, _Spark, iCount); m_sparkTimer.stop = true; Shader shader = Shader.Find("Diffuse"); m_matSpark = new Material(shader); }
private void TipWellDone() { step = Step.TipWellDone; match.ShowGuideTip(); match.HideTipArrow(); match.tip = practise.tips[4]; match.ShowIconTip(true); match.mainRole.m_inputDispatcher.m_enable = false; timer = new GameUtils.Timer4View(2f, TipRequireIntro); }
public PlayerInfoVisualizer(Player owner) { m_owner = owner; m_bWithBall = owner.m_bWithBall; m_timerHideName = new GameUtils.Timer4View(4f, OnTimerHideName, 1); if (m_resPlayerInfo == null) { m_resPlayerInfo = ResourceLoadManager.Instance.LoadPrefab("prefab/indicator/playerInfo"); } m_goPlayerInfo = GameObject.Instantiate(m_resPlayerInfo) as GameObject; m_uiName = GameUtils.FindChildRecursive(m_goPlayerInfo.transform, "Name").GetComponentInChildren <UILabel>(); m_nameFadeAway = m_uiName.GetComponent <UITweener>(); m_nameFadeAway.SetOnFinished(OnNameFadeAwayFinished); m_uiName.fontSize = 25; m_uiName.text = owner.m_name; //if( owner.m_team != null ) // m_uiName.color = owner.m_team.m_side == Team.Side.eHome ? Color.red : Color.green; m_uiPosition = GameUtils.FindChildRecursive(m_goPlayerInfo.transform, "Position").GetComponentInChildren <UISprite>(); m_oriPositionPos = m_uiPosition.transform.localPosition; m_uiPosition.spriteName = owner.m_position.ToString(); OnNameFadeAwayFinished(); GameUtils.SetLayerRecursive(m_goPlayerInfo.transform, LayerMask.NameToLayer("GUI")); m_goState = new GameObject(owner.m_id + "_state"); m_goState.layer = LayerMask.NameToLayer("GUI"); GameObject state = new GameObject("sprite"); state.layer = LayerMask.NameToLayer("GUI"); state.transform.parent = m_goState.transform; state.transform.localPosition = Vector3.zero; state.transform.localScale = Vector3.one; m_uiState = NGUITools.AddSprite(state, m_uiPosition.atlas, "none"); m_uiState.MakePixelPerfect(); m_uiState.gameObject.transform.localScale = Vector3.one * 0.3f; m_uiStaminaBar = GameUtils.FindChildRecursive(m_goPlayerInfo.transform, "StaminaBar").GetComponent <UIStaminaBar>(); if (m_uiStaminaBar != null) { m_uiStaminaBar.m_attachedPlayer = m_owner; m_uiStaminaBar.gameObject.SetActive(false); } CreateStrengthBar(); ShowStrengthBar(false); }
public void SetZoom(Transform target, ZoomType type) { m_zoomTarget = target; m_curZoomParam = m_zoomParam[(int)type]; if (m_timerDelay != null) { m_timerDelay.stop = true; m_timerDelay.Reset(); } m_timerDelay = new GameUtils.Timer4View(m_curZoomParam.m_fTimeDelay, Init, 1); }
public void PlaySound(MatchSoundEvent evt, bool loop = false) { MatchSound ms = GameSystem.Instance.matchSoundConfig.GetSounds(evt); if (ms == null) { Debug.Log("No sounds for event:" + evt); return; } if (ms.sounds.Count > 0) { MatchSound.Item sound = ms.sounds[UnityEngine.Random.Range(0, ms.sounds.Count)]; //Debug.Log("Play sound, Event:" + evt + " Sound:" + sound.soundId); GameUtils.Timer4View timer = new GameUtils.Timer4View((float)sound.fLag, () => { AudioClip clip = AudioManager.Instance.GetClip("Misc/" + sound.soundId); if (clip != null) { AudioManager.Instance.PlaySound(clip, true, 1f, 1f, loop); } else { Debug.LogWarning("Sound file " + sound + " not found"); } }, 1); m_soundsToPlay.Add(timer); timer.stop = false; } if (ms.narrator_sounds.Count > 0) { MatchSound.Item sound = ms.narrator_sounds[UnityEngine.Random.Range(0, ms.narrator_sounds.Count)]; //Debug.Log("Play narrator sound, Event:" + evt + " Sound:" + sound.soundId); GameUtils.Timer4View timer = new GameUtils.Timer4View((float)sound.fLag, () => { AudioClip clip = AudioManager.Instance.GetClip("Misc/" + sound.soundId); if (clip != null) { AudioManager.Instance.PlaySound(clip, true, 1f, 1f, loop); } else { Debug.LogWarning("Sound file " + sound + " not found"); } }, 1); m_soundsToPlay.Add(timer); timer.stop = false; } }
public void Update(float deltaTime) { //update sound timer for (int idx = m_soundsToPlay.Count - 1; idx >= 0; idx--) { GameUtils.Timer4View timer = m_soundsToPlay[idx]; if (timer == null) { continue; } timer.Update(deltaTime); if (timer.stop) { m_soundsToPlay.RemoveAt(idx); } } }
public void Init() { if (initialized) { return; } prefabMask = ResourceLoadManager.Instance.LoadPrefab("Prefab/GUI/GuideMask") as GameObject; prefabTip = ResourceLoadManager.Instance.LoadPrefab("Prefab/GUI/GuideTip") as GameObject; prefabTapEffect = ResourceLoadManager.Instance.LoadPrefab("Prefab/GUI/TapEffect") as GameObject; prefabArrowEffect = ResourceLoadManager.Instance.LoadPrefab("Prefab/GUI/ArrowEffect") as GameObject; prefabHalo = ResourceLoadManager.Instance.LoadPrefab("Prefab/GUI/YellowHalo") as GameObject; prefabBlinkArea = ResourceLoadManager.Instance.LoadPrefab("Prefab/GUI/BlinkArea") as GameObject; timerFinishStep = new GameUtils.Timer4View(3f, EndCurStep); timerFinishStep.stop = true; initialized = true; }
override public void OnEnter(MatchState lastState) { m_goEffects.Clear(); foreach (Player player in GameSystem.Instance.mClient.mPlayerManager) { //player.Show( !(m_match is GameMatch_PVP) ); player.Show(true); player.m_applyLogicPostion = false; player.model.EnableGrey(false); //player.m_characterCtrl.enabled = false; player.m_enableAction = false; if (player.m_catchHelper != null) { player.m_catchHelper.enabled = false; } player.m_enablePickupDetector = false; player.m_enableMovement = false; player.m_enableAction = false; if (player.m_InfoVisualizer != null) { player.m_InfoVisualizer.SetActive(false); } player.HideIndicator(); //set quality /* * PotientialEffect pe = GameSystem.Instance.PotientialEffectConfig.GetConfig(player.GetQuality()); * if( pe == null ) * continue; * GameObject resEffect = ResourceLoadManager.Instance.LoadPrefab("prefab/effect/" + pe.resource); * if( resEffect == null ) * continue; * GameObject goEffect = GameObject.Instantiate(resEffect) as GameObject; * goEffect.transform.parent = player.m_goPlayer.transform; * goEffect.transform.localPosition = Vector3.zero; * goEffect.transform.localRotation = Quaternion.identity; * * m_goEffects.Add(goEffect); * * Animator animator = goEffect.GetComponent<Animator>(); * if( animator == null ) * continue; * animator.SetBool("Flame" + pe.idx, true); */ } if (m_match.m_uiMatch != null) { m_match.m_gameMatchCountStop = true; m_match.m_count24TimeStop = true; } GameObject resOpening = ResourceLoadManager.Instance.LoadPrefab("Prefab/Camera/Opening"); GameObject goOpening = GameObject.Instantiate(resOpening) as GameObject; if (goOpening == null) { Debug.LogError("can not find opening prefab."); } m_trackPlayer.LoadTrack(goOpening); m_trackPlayer.Play(); PlaySoundManager.Instance.PlaySound(MatchSoundEvent.Openning); m_timer = new GameUtils.Timer4View(1f, OnTimer); m_timer.stop = false; }
public NetworkProfiler(NetworkConn server) { m_server = server; m_timer = new GameUtils.Timer4View(1f, _OnTimer); m_dataUsage = 0; }
void Awake() { m_match = GameSystem.Instance.mClient.mCurMatch; leftNameLabel = transform.FindChild("LeftName").GetComponent <UILabel>(); rightNameLabel = transform.FindChild("RightName").GetComponent <UILabel>(); bg = transform.FindChild("Bg").GetComponent <UISprite>(); leftScoreNode = transform.FindChild("LeftScore"); rightScoreNode = transform.FindChild("RightScore"); timerNode = transform.FindChild("TimerNode"); GameObject prefab = ResourceLoadManager.Instance.LoadPrefab("Prefab/GUI/TimerBoard") as GameObject; timerBoard = CommonFunction.InstantiateObject(prefab, timerNode).GetComponent <TimerBoard>(); timerBoard.backgroundVisible = false; prefab = ResourceLoadManager.Instance.LoadPrefab("Prefab/GUI/ScoreBoard") as GameObject; leftScoreBoard = CommonFunction.InstantiateObject(prefab, leftScoreNode).GetComponent <ScoreBoard_new>(); leftScoreBoard.isLeft = true; rightScoreBoard = CommonFunction.InstantiateObject(prefab, rightScoreNode).GetComponent <ScoreBoard_new>(); rightScoreBoard.isLeft = false; mCounter24 = GameUtils.FindChildRecursive(transform, "TimeCounter24").GetComponent <UTimeCounter24>(); m_match.m_count24Time = m_match.MAX_COUNT24_TIME; mCounter24.gameObject.SetActive(false); mCenterAnchor = GameUtils.FindChildRecursive(transform, "Anchor_Center"); mTopAnchor = GameUtils.FindChildRecursive(transform, "Anchor_Top"); leftBall = transform.FindChild("LeftBall").gameObject; rightBall = transform.FindChild("RightBall").gameObject; m_leftNode = transform.Find("LeftNode"); m_rightNode = transform.Find("RightNode"); prefab = ResourceLoadManager.Instance.LoadPrefab("Prefab/GUI/msg/Foul_24") as GameObject; m_goFoulMsg = GameObject.Instantiate(prefab) as GameObject; m_goFoulMsg.transform.parent = mCenterAnchor; m_goFoulMsg.SetActive(false); prefab = ResourceLoadManager.Instance.LoadPrefab("Prefab/GUI/msg/Msg_CheckBall") as GameObject; m_goCheckBallMsg = GameObject.Instantiate(prefab) as GameObject; m_goCheckBallMsg.transform.parent = mCenterAnchor; m_goCheckBallMsg.SetActive(false); prefab = ResourceLoadManager.Instance.LoadPrefab("Prefab/GUI/ButtonPause") as GameObject; Transform buttonParent = transform.FindChild("ButtonPause"); goExit = CommonFunction.InstantiateObject(prefab, buttonParent); UIEventListener.Get(goExit).onClick = OnExit; goShortMsgFolder = transform.FindChild("ButtonArrow").gameObject; goShortMsgFolder.AddComponent <TweenRotation>(); UIEventListener.Get(goShortMsgFolder).onClick = OnClickMsg; goCustomMsg = transform.FindChild("LeftButton/ButtonTalk").gameObject; UIEventListener.Get(goCustomMsg).onClick = OnClickMsg; goMsg1 = transform.FindChild("LeftButton/ButtonMark/Icon").gameObject; UIEventListener.Get(goMsg1.transform.parent.gameObject).onClick = OnClickMsg; goMsg2 = transform.FindChild("LeftButton/ButtonExchange/Icon").gameObject; UIEventListener.Get(goMsg2.transform.parent.gameObject).onClick = OnClickMsg; GameObject goGrid = transform.FindChild("LeftButton/Grid").gameObject; uiGridCustomMsgs = goGrid.GetComponent <UIGrid>(); GameObject sampleBtn = uiGridCustomMsgs.GetChild(0).gameObject; GameObject goBtnItem = GameObject.Instantiate(sampleBtn) as GameObject; m_btnCustomItem = goBtnItem.GetComponent <UIButton>(); goBtnItem.SetActive(false); sampleBtn.SetActive(false); m_msgHomeBlobs = transform.FindChild("HomeBlobs").GetComponent <UIMatchMessageBlob>(); m_msgAwayBlobs = transform.FindChild("AwayBlobs").GetComponent <UIMatchMessageBlob>(); m_sprWifi = transform.FindChild("RightButton/ButtonWifi/Icon").GetComponent <UISprite>(); m_labWifi = transform.FindChild("RightButton/ButtonWifi/Num").GetComponent <UILabel>(); m_curMatchMsgCond = 0; m_bShowCustomMsg = false; m_bShowAll = true; GameMatch.LeagueType leagueType = m_match.GetConfig().leagueType; if (leagueType == GameMatch.LeagueType.eRegular1V1 || leagueType == GameMatch.LeagueType.ePVP || leagueType == GameMatch.LeagueType.eQualifyingNew || leagueType == GameMatch.LeagueType.eQualifyingNewer || leagueType == GameMatch.LeagueType.eQualifyingNewerAI || leagueType == GameMatch.LeagueType.eLadderAI ) { m_pingTime = new GameUtils.Timer4View(2f, OnPing); } else { m_bShowAll = false; goShortMsgFolder.SetActive(false); transform.FindChild("RightButton").gameObject.SetActive(false); } m_matchScoreEffect = gameObject.AddComponent <UIMatchScoreEffect>(); OnPing(); }
public void SetDuration(float fDuration) { m_lifeTime = new GameUtils.Timer4View(fDuration, OnTimer, 1); }
override public void OnEnter(MatchState lastState) { base.OnEnter(lastState); if (m_match.m_uiMatch != null) { m_match.m_count24TimeStop = false; m_match.m_gameMatchCountStop = false; } foreach (Player player in GameSystem.Instance.mClient.mPlayerManager) { player.m_enableAction = false; player.m_enableMovement = false; player.m_enablePickupDetector = false; player.Hide(); } if (m_match.GetMatchType() != GameMatch.Type.eBullFight && m_match.GetMatchType() != GameMatch.Type.eGrabPoint && m_match.GetMatchType() != GameMatch.Type.eGrabZone && m_match.GetMatchType() != GameMatch.Type.eMassBall && m_match.GetMatchType() != GameMatch.Type.eUltimate21 && m_match.GetMatchType() != GameMatch.Type.eBlockStorm && m_match.GetMatchType() != GameMatch.Type.eReboundStorm) { //m_stateMachine.SetState(MatchState.State.ePlayerCloseUp); m_stateMachine.SetState(MatchState.State.eOpening); return; } playerPrefName = "DontPromptRule_" + MainPlayer.Instance.AccountID + "_" + m_match.m_config.extra_info; bool dontPrompt = (PlayerPrefs.GetInt(playerPrefName) != 0); if (!dontPrompt) { panel = GameSystem.Instance.mClient.mUIManager.CreateUI("Prefab/GUI/MatchRule"); NGUITools.BringForward(panel); //GameObject goRule = panel.transform.FindChild("Window/Rule").gameObject; GameObject goRulePane = panel.transform.FindChild("Window/Rule/RulePane").gameObject; string total = CommonFunction.GetConstString("MATCH_RULE_" + m_match.GetMatchType()); string[] rules = total.Split('\n'); GameObject[] goItem = new GameObject[rules.Length]; goItem[0] = goRulePane.transform.FindChild("1").gameObject; GameObject last = null; for (int i = 0; i < rules.Length; ++i) { if (i >= 1) { goItem[i] = CommonFunction.InstantiateObject(goItem[0], goRulePane.transform); } goItem[i].transform.FindChild("Round/Num").GetComponent <UILabel>().text = (i + 1).ToString(); goItem[i].transform.FindChild("Label").GetComponent <UILabel>().text = rules[i]; UIWidget widget = goItem[i].transform.GetComponent <UIWidget>(); if (last != null) { widget.topAnchor.target = last.transform; widget.topAnchor.Set(0, -12); widget.ResetAnchors(); } last = widget.gameObject; } goRulePane.transform.FindChild("Title").GetComponent <UILabel>().text = CommonFunction.GetConstString("MATCH_TYPE_NAME_" + m_match.GetMatchType().ToString()); //UISprite title = panel.transform.FindChild("Window/Title").GetComponent<UISprite>(); //title.spriteName = "gameInterface_ozd_" + m_match.GetMatchType().ToString(); //title.MakePixelPerfect(); UIEventListener.Get(panel.transform.FindChild("Window/OK").gameObject).onClick += OnOKClick; timer = new GameUtils.Timer4View(GameSystem.Instance.CommonConfig.GetFloat("gRuleDisplayTime"), EndShowRule); if (GameSystem.Instance.mClient.pause) { NGUITools.SetActive(panel.gameObject, false); timer.stop = true; } } else { if (m_match.GetMatchType() == GameMatch.Type.eUltimate21) { m_stateMachine.SetState(MatchState.State.eSlotMachineUltimate21); } else { m_stateMachine.SetState(MatchState.State.eOpening); } //m_stateMachine.SetState(MatchState.State.ePlayerCloseUp); } if (m_match.m_uiMatch != null) { m_match.m_gameMatchCountStop = true; m_match.m_count24TimeStop = true; } }
override public void OnEnter(MatchState lastState) { base.OnEnter(lastState); if (m_match.m_bOverTime) { m_match.m_gameMathCountEnable = false; } m_match.CreateUI(); m_match.ResetPlayerPos(); m_match.m_cam.Positioning(true); m_match.m_cam.m_PositionImmediately = false; foreach (Player player in GameSystem.Instance.mClient.mPlayerManager) { player.m_enableAction = false; player.m_enableMovement = false; player.m_enablePickupDetector = false; player.Show(true); } m_match.m_cam.m_moveSpeed = m_match.m_cam.m_CloseUpRestoreSpeed; m_match.m_cam.m_Zoom.SetZoom(m_match.mainRole.gameObject.transform, ZoomType.ePlayerCloseUp); if (m_match.m_uiMatch != null) { m_match.m_gameMatchCountStop = true; m_match.m_count24TimeStop = true; } Team oppoTeam = m_match.mainRole.m_team.m_side == Team.Side.eAway ? m_match.m_homeTeam : m_match.m_awayTeam; foreach (Player member in oppoTeam.members) { if (member.model != null) { member.model.EnableGrey(); } } Color yellow = new Color(1f, 252f / 255, 10f / 255, 1); m_match.mainRole.ShowIndicator(yellow, true); //if (m_match.m_mainRole.m_inputDispatcher == null && m_match.GetMatchType() != GameMatch.Type.e3AIOn3AI ) // m_match.m_mainRole.m_inputDispatcher = new InputDispatcher (m_match, m_match.m_mainRole); //reset position if (m_match.m_needTipOff) { TipOffPos tipOffPos = GameSystem.Instance.MatchPointsConfig.TipOffPos; int homeCnt = m_match.m_homeTeam.GetMemberCount(); for (int idx = 0; idx != homeCnt; idx++) { IM.Transform trOffensePos = tipOffPos.offenses_transform[idx]; IM.Transform trDefensePos = tipOffPos.defenses_transform[idx]; Player homePlayer = m_match.m_homeTeam.members[idx]; if (homePlayer != null) { homePlayer.position = trOffensePos.position; homePlayer.rotation = trOffensePos.rotation; } Player awayPlayer = m_match.m_awayTeam.members[idx]; if (awayPlayer != null) { awayPlayer.position = trDefensePos.position; awayPlayer.rotation = trDefensePos.rotation; } } m_match.m_needTipOff = false; } if (m_match.m_bOverTime) { timer2 = new GameUtils.Timer(BEGIN_WAIT_TIME, () => m_stateMachine.SetState(State.eTipOff), 1); } else { timer1 = new GameUtils.Timer4View((float)BEGIN_WAIT_TIME, GameMsgSender.SendGameBegin, 1); } }
void HandleMatchBegin(Pack pack) { m_matchBeginPack = pack; m_wait = new GameUtils.Timer4View(3f, OnHandleMatchBeginTimer, 0); }