private static void SendMessageToQueue(GameUpdateResult gamedetails) { using (IQueueConnector queueConnector = new AzureServiceBusConnector()) { queueConnector.SendMessage(gamedetails); } }
private GameUpdateResult ConvertResponse(LiveScoresResult response) { var result = new GameUpdateResult(); if (response.data.match.Count > 0) { result.Contests = new List <Contest>(); } foreach (var match in response.data.match) { Contest contest = new Contest() { CompetitionName = match.competition_name, GameStartDate = DateTime.Parse(match.scheduled), SportType = "Soccer", HomeTeam = match.home_name, AwayTeam = match.away_name }; result.Contests.Add(contest); } return(result); }
public override StateChangeInformation OnUpdate(float elapsedTime) { base.OnUpdate(elapsedTime); const float timePerDot = 0.33f; _elapsed += elapsedTime; if (_elapsed > timePerDot) { _elapsed -= timePerDot; if (++_dotCount == 4) { _dotCount = 0; } } _updateResult = _gameExecution.Update(elapsedTime); switch (_updateResult) { case GameUpdateResult.SwitchToGame: return(StateChangeInformation.StateChange(typeof(MatchState), typeof(GrowTransition), _gameExecution)); case GameUpdateResult.ServerShutdown: return(StateChangeInformation.StateChange(typeof(MainMenuState), typeof(BlendTransition), true)); } return(StateChangeInformation.Empty); }
private void HandleSynchronizeStart(float elapsedTime) { RemainingStartupTime -= elapsedTime; if (RemainingStartupTime <= 0) { State = GameSessionState.InGame; _updateResult = GameUpdateResult.SwitchToGame; } }
private void HandleMatchedFinishedMessage(MatchFinishedMessage msg) { foreach (MatchPlayerInformation p in msg.Players) { GameMember member = _members.First(c => c.Id == p.Id); member.Wins = p.Wins; member.IsMatchWinner = p.IsMatchWinner; } CurrentMatchResultType = msg.ResultType; _updateResult = GameUpdateResult.MatchFinished; State = InGameState.MatchResult; }
private void HandleInGame(float elapsedTime) { var resulType = _currentLevel.Update(elapsedTime); if (resulType == MatchResultType.None) { return; } CurrentMatchResultType = resulType; _updateResult = GameUpdateResult.MatchFinished; State = GameSessionState.MatchResult; }
public GameUpdateResult Update(float elapsedTime) { _updateResult = GameUpdateResult.None; switch (State) { case GameSessionState.PreparingMatchLoadData: HandlePrepareMatch(); break; case GameSessionState.PreparingMatchSynchronizeStart: HandleSynchronizeStart(elapsedTime); break; case GameSessionState.InGame: HandleInGame(elapsedTime); break; } return(_updateResult); }
public GameUpdateResult Update(float elapsed) { _updateResult = GameUpdateResult.None; return(_updateResult); }